When defining a new WeaponFireTracePreset, would "tracespeed" dictate the speed of the projectile??
example
public static readonly WeaponFireTracePreset HonedPragmiumShard
= new WeaponFireTracePreset(
traceTexturePath: "FX/WeaponTraces/HonedPragmiumShard",
hitSparksPreset: WeaponHitSparksPresets.Firearm,
traceSpeed: 40,
traceSpriteWidthPixels: 363,
traceStartOffsetPixels: -10);
Hello!
Yes. While the attack is hit-scan, a projectile is drawn with the specified speed (in world tiles per second)ΓÇöan old trick used in the majority of FPS shooters.
Regards!