Hardcore desert - Pragmium kingThanks to Druffzilla, Salvick, J422, Cosiek and Melody for art, code and ideas.
Thanks to ai_enabled, always available to your questions. This Net5 code is awesome to learn new syntax.
Known bugs: Won't work with FishingHook mod.
When an item stacks inside a hotbar bag, you won't see item notification on the right of the screen
Drops will stack inside bags (like fruits from a tree, if a stack is not full or your inventory is full), but items won't (if you pick a fruit from the ground)
Mod type: Client-Server mod.
Latest version: 1.69.0
Download latest version for R33: 1.69.0 changes (https://github.com/mars-x24/HardcoreDesert/releases/1.69.0) MPK (https://github.com/mars-x24/HardcoreDesert/releases/download/1.69.0/HardcoreDesert.mpk) <-----
If you want R33 map, make sure you don't have any Duality mod installed.
GitHub: https://github.com/mars-x24/HardcoreDesert
How to install mod:Copy HardcoreDesert.mpk in "C:\Users[user]\Documents\AtomicTorchStudio\CryoFall\Mods"
Change file "ModsConfig.xml" in "C:\Users\[user]\Documents\AtomicTorchStudio\CryoFall"
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
<mod>core_1.0.0</mod>
<mod>HardcoreDesert</mod>
</mods>
Duality map with HardcoreDesert zones: MPK (https://github.com/mars-x24/HardcoreDesert/releases/download/1.68.0/HardcoreDesertDuality.mpk) <-----
Add it under HardcoreDesert in "ModsConfig.xml" file, you must start a new game
<mod>HardcoreDesert</mod>
<mod>HardcoreDesertDuality</mod>
New features :New snow biome by Cosiek
Events :
Mutant Migration - Base raids : Enraged mobs attacking your land claim, consider upgrading your land claim only when necessary and build walls, you can be raided offline. 5 waves of mobs, if your land claim is level 3 to 5, there are enraged pragmium bears spawning, get ready or don't kill the mobs. SHIELD is a good option.
Mutant migration event circle bound to player (You can't see event circles on other land claims)
Spaceship crash site with Crimson Elite NPC - NPC by Salvick, spaceship art by druffzilla and Salvick
Mutant Crawlers Infestation by Salvick
Random Meteors in meteorite drop event
Meteorites can drop on beach, moutains, meadows etc.
SMG NPC on Space debris - NPC by Salvick
PsiGrove always drops pragmium
Mobs :
Pragmium king, Desert Princess, Angry pangolin, Cold bear, Pragmium bear, Large pragmium bear
Added Frozen pangolin and Psi floater
All mobs spawn with a random level 1 to 5. Level 5 wolf has x5 HP and x5 Loot.
Some mob attack and retreat AI (adds some challenge!)
Zones for mob level restrictions - if you want to make a map, the zone names are ZoneMobLevel 1 to 5. (I use level 5 on the border around the King)
Vehicles :
Crusher (Behemoth with less armor, but more speed and cargo, axe and pickaxe tool hardpoint) - art by druffzilla
Added a chance for wrecked hoverboard in garbage pile (Rate WreckedHoverboardChance)
Backup weapon on Mechs (Rate VehicleBackupWeaponEnabled)
Resources :
Giant pragmium source
Items :
Vehicle remote control (Teleport any of your vehicle near you) - art by druffzilla
Bags to store food items (Must be in the hotbar, alt-click to open)
Backpacks (Device to increase your inventory slots) - art by druffzilla
Portable freezer (Basicly a bag with his own power source slot) - art by druffzilla
Herbal medicine - art by druffzilla
Enraged pragmium heart
Logistic robots
Double bait fishing rod
Pragmium fishing rod and baits (Lava fishing)
Hunter's steel tools
Enriched items
Medical cool down to 3 seconds in pve
Jelly Bush mod (corn recipes, butter, jelly fruit recipes) - druffzilla and Salvick
Weapons :
Steppen Hunter, default and Marauder skin - druffzilla
Vanguard T5 Energy weapons - Salvick/J422/Mars
Steel sword - Melody
Katana - Image by Melody
Piercing Energy Canon, Rapier and Steel sword
Don't recall drones when switching to a weapon
Structures :
Wall projector
Large freezer
Refrigerated trading stations
Huge grounded crate
Ender crate - All ender crates have the same inventory container, so you can access the same items from different bases
T5 Teleport and items (king teleport structure, place it on your map, it will create a new teleport after king's death)
World gasoline and seeds trading stations (place it on your map)
Waterfall on the king island - waterfall by druffzilla
Turrets in pve
You can have land claim storage in pve
SHIELD / Raid block in pve
PvE soil/distance requirement for oil and lithium extraction like in PvP
Escape stage 4 needs more item
Quests :
25 new quests like boss remains, new mobs, bags, collect more resources.
Screenshot: Available settingsAchievementsModdedServerEnabled : Achievement enabled in a modded server. Default to disabled like vanilla game.
ConstructionOverlayAlwaysVisible : Determines if you see the construction overlay when building or relocating structures, default to true like vanilla game
MigrationMutantAttackNumber: Number of base under attack for mutant migration event, default 3
MigrationMutantAttackNumberLocalServer: Number of base under attack for mutant migration event, default 1
MigrationMutantDurationWithoutDelay: Mutant migration duration in minutes without the 5 minutes delay, default 15
MigrationMutantWaveCount: Number of waves for mutant migration event, default 5
MigrationMutantMobCount: Number of mobs for each claims, default 1,4,8,13,20
MigrationMutantMobMaxLevelPerWave: Max level of mobs for each wave, default 1,2,3,4,5
ServerGlobalStorageItemsSlotsCapacity: How many global storage slots are allowed per base. The value should be within 0-128 range, default 64
WreckedHoverboardChance: A chance to get wrecked hoverboard in garbage pile (1 / RateValue ; Default 30 ; Set 0 for none)
VehicleBackupWeaponEnabled : You can deactivate backup weapon on mech
RateGasolineCanisterTradePrice : Price for gasoline in ObjectTradingStationLargeGasoline
RateSeedTradePrice : Price for seeds in ObjectTradingStationLargeSeed
Thank-you. Great job on the mod!
I am using your mod on my server (Forsaken Isle).. So far I am having no problems, Thank-you.
Seems to be incompatible with Cosiek's crossbow mod, when I tried to load the game with them both, it told me it couldn't load and unloaded the mods
Heya, wanted to give some feedback.
Firstly, awesome mod and appreciate the work you put into this.
Secondly, I had issues with the 1.56.2 and 1.57.0 versions in regards to Robots not working (they didn't do anything). I got the 1.56.2 robots to work by using the github files and repacking them but the mpk you provided for some reason didn't seem to work.
I have now the same issue in 1.57.0 with robots not working but using your github files didn't seem to do the trick this time. Maybe I'm overlooking something but might want to look into it, for now I'm going to use the 1.56.2 github version.
Hey, I just used the mpk from github and restarted my server with it and robots seem to work. Did you try to change their run timers? Robots still need some work though.
edit: I found a couple issues, I will make a fix
hey is there any way to disable the mutant migration thats atack landclaims?
i like the mod features exept the atcks on my land very stressfull.
thanks :D
Nice Thank you . you rock ! 8) ;D
Will this mod only work on the original map? I like this mod very much and hope it can be played in custom maps too!
It works on other maps too, if you have a mod with a custom map, just load it after hardcore desert in modsconfig.xml, I think I tried that before and it worked.
Or unpack HardcoreDesert.mpk and change the map file in content/map, then repack it using 7zip or winrar, it a zip with no compression, then change .zip to .mpk
If you want the king on a custom location you have to create a final boss zone in your map using the editor and hardcoredesert.mpk, if you don't have this zone, the king will spawn in normal boss areas.
Also if you want to complete the last quest with the teleporter, you need a snow alien zone.
if you change the map, I suggest you keep some savegames of your progress just in case.
;DI found a map in this great mod, and I found the correct way to modify the map, which is really great!
Thank you, great author!
If you want to update your current map inside your savegame, you have to change "public const int MapVersion = 305;" increase the number, inside scripts/bootstrappers/BootstrapperServerWorld.cs
Getting errors when attempting to use the logistic robot. Clicking on the options for the bot or the land claim will give errors like this but with a different ID per option.
[ERR] Error occured in command processing Command ScriptingRemoteCall_2102 (ID=20438): unknown error
System.IndexOutOfRangeException: Index was outside the bounds of the array.
_____________________________________stack trace_____________________________________
at #=z_McHhMcU60sQx$uikOdnmgACHnoQ8jMXig==.#=zZejmn$GMgmVC7UDdaQ==(#=z6UD9viE=)
at #=z_McHhMcU60sQx$uikOdnmgACHnoQ8jMXig==.#=zetNmiwE=(#=z6UD9viE=)
at #=zI$WW9Z4rfzmST$NUacPjSTCADIxZf$FDFg==.#=zChyVhdHmrvhc(#=z6UD9viE=)
_____________________________________________________________________________________
Also, I thought the mutant migration only affected land claims lvl3-5 but they're attacking lvl 1 land claims for some players. Any tips?
It was when I tried to choose any of the options for the logistics robots after getting the land claim to tier 3. I built the bot but none of the options would check off. Error each time.
Добрый день. Можно ли обновить мод до последней версии игры? Столкнулся с такой проблемой что мод блокирует прогрузку нового зимнего биома, даже после начала новой игры зимний биом не появляется на карте мира :-\
I am playing this with duality right now which is awesome, lots of changes i had in the back of my mind that would be nice.
Now the problem, i built my first logistic drones and all checkboxes can't be checked, neither in the drone nor in the land claim to allow robots - no error it just plays the select sound and nothing happens.
I've checked the server log and it's the same as Eammeny had
20.12.22 13:10:31.265 [ERR] Error occured in command processing Command ScriptingRemoteCall_2102 (ID=30281): unknown error
System.IndexOutOfRangeException: Index was outside the bounds of the array.
_____________________________________stack trace_____________________________________
at #=zVnYwVCEMJiV4agon0XnAB3iEZibfsQuy9Q==.#=zSyDGNL3cD1CSb$E77w==(#=zheLyBuI=)
at #=zVnYwVCEMJiV4agon0XnAB3iEZibfsQuy9Q==.#=z1_QmcLs=(#=zheLyBuI=)
at #=zJKpk7fUNII_StXxJPJCkiGDTMwsPsQlTaQ==.#=zJfPkJcUqy9h5(#=zheLyBuI=)
_____________________________________________________________________________________
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
<mod>core_1.0.0</mod>
<mod>cnei_0.5.0</mod>
<mod>automaton_0.4.1</mod>
<mod>marketplace_0.1.5</mod>
<mod>AutomatonItemDetector_0.1.0</mod>
<mod>AutomatonManufacturer_1.0.0</mod>
<mod>MapMarkers_0.2.2</mod>
<mod>AutomatonGardeningFeature_0.1.2</mod>
<mod>HardcoreDesert_1.69.0</mod>
<mod>duality_1.2.0</mod>
</mods>
Any ideas what could be wrong?
Update:
Is it possible that a connected base is causing this? This is 3 land claims connected to each other...