AtomicTorch Studio Forums

VoidExpanse => Modding info => Topic started by: Afaut on July 12, 2015, 01:01:57 PM

Title: question about goods/ore
Post by: Afaut on July 12, 2015, 01:01:57 PM
i've made a mod, it add uranium bar for 1500d but i can't see it on a old savegame, only on a new.
Is it a problem with goods/ore? anything else can be found right after install... :s
Title: Re: question about goods/ore
Post by: Cores on July 12, 2015, 01:53:01 PM
Yep! I catch this problem with my mods too. DEV's said what the problem is very simple, but i have not any idea how to fix this.
Title: Re: question about goods/ore
Post by: Silberspeer on July 12, 2015, 09:31:07 PM
We will fix it in one of the upcoming patches. It will generate new-added goods at the bases without necessity in making the new save.
Title: Re: question about goods/ore
Post by: Afaut on July 14, 2015, 02:44:24 AM
Quote from: Silberspeer on July 12, 2015, 09:31:07 PM
We will fix it in one of the upcoming patches. It will generate new-added goods at the bases without necessity in making the new save.
Cool thank you ^^