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=== CryoFall v1.31.9.2 (R31 Patch #8) ===

Event changes:
- Boss event duration shortened to 30 minutes (plus 20 minutes preparation timer on multiplayer servers only).
- Improved boss minions placement. Their spawn is properly randomized now.

PvP changes:
- Reworked loot from space debris event. We've increased the amount of T3-T5 ammo, added laser rifle and a few other items, mech components, and even bombs (very rare!). But most importantly, now you will obtain items of the actual technology tier or close to it instead of some random rubbish. E.g. when Tier 5 timegate is unlocked on the server the weapons and armor that you will obtain from space debris will be T4+. If Tier 3 timegate is unlocked you find only T3 weapons/armor, in T4 you will find only T4 weapons/armor.
- The game will forbid disassembling items on the Tinker table during raidblock (same as using Trash can is not allowed).
- Newbie-protected players are no longer able to interact with anything inside other player's land claims (the problem was that when they were able to sneak inside the base they took stuff from crates, furnaces, etc and once killed they will just drop the loot on the ground and nobody can pick it up as it's protected by Newbie Protection system).
- The boss will not spawn immediately after the event is announced. 20 minutes timer will start giving you time to prepare for the event. This is an experimental change: Please try and let us know—we're awaiting players' feedback to consider whether this change will stay.

Misc changes:
- Sprinkler: Reduced water consumption 3 times (single sprinkler will last for 5+ real-time days when filled to its full capacity and watering plants around it every hour).
- When you have a retina implant, the night vision from Nemesis mech and Super Heavy Armor will not activate automatically. Also, Nemesis mech will not activate night vision when you're mounting it during the daytime.
- Weapons for Nemesis mech will use Vehicle skill instead of Exotic weapons skill (other mech weapons were already using Vehicle skill).
- Building skill: Reduced amount of experience gained by building and deconstructing wooden walls (it was too easy to raise the skill level this way).
- Tinker Table: The amount of Maintenance skill experience gained by disassembling an item will be proportional to the amount of disassembled item compared to the amount from this item's recipe. E.g. if you disassemble 1 ammo that is usually crafted as 20 pieces, you will gain only 1/20th of skill experience.

Technical changes:
- Optimized texture loading (less frame stuttering when walking in large bases on weaker GPUs).
- The game will no longer use LocalAppData for its data (such as savegames) when the primary data folder exists (the primary location is: Documents/AtomicTorchStudio/CryoFall). IMPORTANT: If you're suddenly missing your local server's savegames, perhaps you have both game folders on your PC—one in %LocalAppData%/AtomicTorchStudio/CryoFall and another in your Documents folder (this may happen if the game was denied access to Documents folder and used %LocalAppData% instead). If this is the case, please transfer the contents of %LocalAppData%/AtomicTorchStudio/CryoFall folder to Documents/AtomicTorchStudio/CryoFall folder. For further assistance please reach us in official Discord or over email support@atomictorch.com

Fixes:
- When another player character is launched on a rocket the body remained visible.
- When repairing a pragmium reactor part on Tinker table a broken part appeared in the place of the second input slot.
- Fixed formatting issues in Portuguese-Brazil translation.
- If the savegame is corrupted the savegames list was unable to load. The issue is fixed now. The game will also clearly designate corrupted savegame files in the saves list and explain how to recover to the latest backup version. Please note: we're certain that savegame corruption cannot happen under normal circumstances, if you experience such an issue please check your disk with ScanDisk and CrystalDiskInfo or any other HDD SMART tool.

If you're hosting a community server, you need to install this patch to allow the updated client to connect. Please follow this guide to update your server: https://wiki.atomictorch.com/CryoFall/Server/Setup#Server_update.2Fupgrade_to_new_version

If you cannot connect to a community server because it's not updated, you can switch to the previous client version in Steam Client. Click with the right mouse button on the game in your Steam library, open Properties, select the BETAS tab, and choose "legacy-r31-1.31.8.2" in the dropdown menu.



2
Bug reports / Re: Translations / wording issues
« on: November 28, 2021, 12:43:03 pm »
The localization is sourced from a private Crowdin project which is managed by our publisher and has professional translation team for each language. The pull request to CryoFall GitHub repository is not the appropriate way to fix the translation issues. We need to manually provide the translation mistakes report and suggested changes to Crowdin project and (once everything is verified) import the localization files into the game repository.

Regards!

3
Bug reports / Re: Translations / wording issues
« on: November 26, 2021, 02:17:48 pm »
Regarding the error message. We've quite a complex and probably unique system regarding localization. The whole game code (Github repo is compiled right on the client-side and the localized strings are simply injected in place of the original text. So technically the code doesn't work with any localization management, everything is already localized to the user's language on the compilation stage. It both saves performance and makes programming a bit easier (localization is always a pain).
Unfortunately, this approach doesn't allow us to have anything else besides a single language (of course, English) on the server's side.
Reworking everything to assign IDs manually would be Sisyphean labor as we have hundreds of string entries that can be passed as errors. We have some ideas how we can rework this and both have proper server-side logging and client-side localization of incoming errors but so far it's unlikely that we will have time to work on this fairly rare corner case. And as this issue is usually related to the construction tasks only when you place something in batches (like wall blueprints and floor) we will probably just find a simple workaround only for this case. We've already done this in some cases by reworking remote methods to provide an enum value instead of the raw string in the result.

Regards!

4
Bug reports / Re: Translations / wording issues
« on: November 26, 2021, 09:48:54 am »
Hello!

Quote
I see either untranslated strings (mostly error messages when placing objects / working with plants / etc)
This happens when the server sends an error message. All messages from the server are always in English due to how it's implemented. Usually, the client performs the same check and shows a proper error message, but sometimes it sends a command (e.g. "place a floor there") that is not valid on the server by the time it arrives there (e.g. you've moved the cursor around and there is a repeated command to place a floor at the same tile). So you see this non-localized error message.

Quote
It there any way to contribute to the project translations?
Feel free to send me a PM with your findings (the screenshots are not necessary but may help to figure out where exactly the text is displayed). Over the years, a significant number of typos and mistakes were fixed thanks to the community feedback!

Regards!


5
Mods / Re: [Client] CNEI
« on: November 17, 2021, 10:57:00 am »
@Dicade, yes, you need to create this folder in this case.

6
Mods / Re: [Client] CNEI
« on: November 17, 2021, 10:50:52 am »
@Dicade, perhaps the game has no access to this folder for some reason (though apparently it has no problem writing log files to a neighbor folder).
As an alternative, the game can read mod files placed in this folder (according to the log):
Code: [Select]
D:\Steam\steamapps\common\CryoFall\ModsTry placing the mods here and see if the "Mods catalog initialized. Available files" line is followed by the mod names now.

7
Mods / Re: [Client] CNEI
« on: November 17, 2021, 10:43:14 am »
@Dicade, ok, for some odd reason the game cannot see anything in "C:\Users\kindo\Documents\AtomicTorchStudio\CryoFall\Mods"
I would suggest trying with some other client mods to see if you can make them work. For example, try this one https://forums.atomictorch.com/index.php?topic=1871.0

8
Mods / Re: [Client] CNEI
« on: November 17, 2021, 10:32:10 am »
@Dicade, check the log file again, does "Mods catalog initialized. Available files" line contains the CNEI mod listed there? If no, please ensure that you've placed "CNEI.mpk" in "Documents\AtomicTorchStudio\CryoFall\Mods" (ensure that the file name spelling is correct).

9
=== CryoFall v1.31.8.7 (R31 Patch #7 / Client Hotfix) ===

Improvements:
- The discrete GPU will be detected and selected automatically when available. We've verified that it works properly with NVIDIA GPUs. Looking for feedback from AMD Radeon users.
- Improved compatibility with ZIP-compressed mods.

This is a client-only patch. No server update is necessary and no new server distributive is provided.

10
Help section / Re: Problems making server available on Public Server List
« on: November 15, 2021, 12:34:19 pm »
Hello!
I'm sorry for the late reply. I've just tried connecting to your server. It works fine, see my chat message!
So other players are certainly able to reach your server now.

Regards!

11
Help section / Re: Problems making server available on Public Server List
« on: November 14, 2021, 01:39:47 pm »
Does this issue occur with another PC outside of your LAN?
What's the name of the game server? I can try connecting to it.

12
Help section / Re: Problems making server available on Public Server List
« on: November 14, 2021, 06:12:19 am »
This is an odd error. Please check the router/modem manual.
Both the internal and external ports should be 6000 (UDP) by default and point to your local IP address. You can change the port used by the game server by editing SettingsServer.xml file to try a different one but it must be always the same for internal and external ports configured in the port forwarding rule.
Even if the rule is configured properly it is unlikely that you will be able to connect to your server from the client running on the same PC via community servers list. You need to ask someone from outside your local network to attempt the connection.

Regards!

13
Help section / Re: Problems making server available on Public Server List
« on: November 12, 2021, 08:34:29 pm »
Hello!
Have you tried accessing it from another PC? The one outside your local network.
Connecting to the game server hosted on the same PC over internet sometimes doesn't work (depends on the router, some will not allow loopback connections). But other players over internet should be able to access it (assuming port forwarding rule is properly configured and applied; router reboot is often required to apply the changes).

Regards!

14
=== CryoFall v1.31.8.3 (R31 Patch #6 / Client Hotfix) ===

Fixes:
- Fixed random client crashes related to texture loading.
- Fixed the local server getting stuck when the game client is stopped before the savegame is completely loaded.
- Fixed an issue when switching from a multiplayer server to the local server with server mods prevented it to load.

This is a client-only patch. No server update is necessary and no new server distributive is provided.

15
=== CryoFall v1.31.8.1 (R31 Patch #5) ===

Improvements:
- Reworked medical cooldown system: You can use weapons without restrictions while under medical cooldown. The cooldown itself is slightly longer for primary medicine (such as medkit). It's still not possible to spam medicine and you need to think before using some medicine preemptively as the cooldown may restrict you from using essential medicine (such as stimpack) at the best moment. We will be happy to hear your feedback once you try this updated mechanic in the game. We will consider further improvements with the next major update, if necessary.
- New medical cooldown indicator will appear over all medicine items you have to make it easier to determine which items you cannot use at the moment and when the cooldown will expire.
- New bindable shortcuts: "Quick use—Slot #X" (for all hotbar slots from 1 to 9 and 0; available in Options->Input settings, not bound by default so you can select the best key you wish for any slot; you can bind to any keyboard keys as well as side buttons on your mouse intended to navigate back and forward in the web browser).

Changes:
- T2 rifle fire range increased to match the range of T3-T5 rifles (13 tiles, it was 12 before).
- Increased x2 the chance of finding teleport location data in radtowns/ruins.
- Strenth boost now provides +25% melee damage bonus.
- Events: Increase the number of circles from 2 to 3 for Thumper Migration event when online is 20+.
- Events: Reduced amount of sulfur and slime from Blue Glider fish (as they're caught x5 more often in R31).
- Local server: Removed max base size limitation (Please note: Power generation efficiency will clamp at min 84%).
- Local server PvP: Disabled time gate mechanic in all local server presets—even if you enable PvP there will be no time gates.

Fixes:
- Events: Improved event location selection (sometimes an event appeared with a much lower number of circle areas than usually).
- PvE: Attempting to place a mining charge inside the boss spawn area broke the UI.

If you're hosting a community server, you need to install this patch to allow the updated client to connect. Please follow this guide to update your server: https://wiki.atomictorch.com/CryoFall/Server/Setup#Server_update.2Fupgrade_to_new_version

If you cannot connect to a community server because it's not updated, you can switch to the previous client version in Steam Client. Click with the right mouse button on the game in your Steam library, open Properties, select the BETAS tab, and choose "legacy-r31-1.31.7.2" in the dropdown menu.

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