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Messages - djs4000

#31
Game discussion / Re: Updating the wiki
September 25, 2014, 04:54:17 PM
Ok, I got a sidebar going, but it looks like the wiki doesn't have the parser functions installed or enabled. With out it, I am unable to use conditional statements to hide empty fields, but I think it looks good so far. I have the Civilian Shuttle already complete. Let me know what you guys think. http://wiki.atomictorch.com/Civilian_Shuttle
#32
Game discussion / Updating the wiki
September 25, 2014, 10:57:01 AM
Hey,
Since AtomicTorch was nice enough to make a wiki for the game, I thought I would contribute to it by adding ship stats and other things to it. Perhaps my wiki-fu is weak, but I was trying to create an InfoBox type sidebar template to enter in the ship stats and I can't seem to get it to work. I know info boxes need scribunto and parserfunctions installed to work on mediawikis. Anyone wanna lend me hand? Ideally I just want to make a template that looks like what we already have in game:
#33
Bug reports / Re: /item add not working
September 25, 2014, 10:16:38 AM
that was it, the wiki had the command listed without the underscore. I've gone ahead and edited to correct it.

Though now the problem seems to be if I add a hull it puts in my ships inventory and I can't move it to storage.


Thanks!
#34
Bug reports / /item add not working
September 25, 2014, 09:57:07 AM
Hey, I was using /item add and its giving me a unknown command. This happens in both v0.9.9 and the new v0.10. I've only tried it in single player, and every other cheat command works but this one. am I doing something wrong or is it bugged?
#35
News and Updates / Re: VoidExpanse - Patch notes v0.10.x
September 24, 2014, 07:29:31 PM
Just loaded up the experimental version.
Female avatars look great. I love love love the new control system, but would it be possible to add a key binding to toggle it?
Still exploring the new content, and will report any findings.
#36
Bug reports / Unable to manually fly in to station
September 24, 2014, 01:53:04 PM
Game version: v0.9.9
Game mode: Multiplayer
Bug location: Server: Default | System: Lumran | Station: Enterprise Fourteen
Steps to reproduce: Even after restarting the game and reloggin in to server, I can only actually enter the station by pressing F
Reproduction rate: Happens everytime, from either entrance
Screenshot:
Bug description: Pretty self explanatory, i think. Nothing major for sure.
#37
One of the main reasons I suggested a damage indicator is for when taking damage while in the menus. I almost blew up because a crate was causing damage on collision while I was inspecting the contents.
#38
I was actually looking to rebuy an old favorite of mine, Flatspace II, but i couldn't remember the name of it. I used some google-fu to search for top down space games and imagine my surprise when VoidExpanse shows up. It is everything I've wanted in a game like this plus multiplayer and modding. I had to have it.
#39
Ideas and suggestions / Re: Ability to set waypoints
September 23, 2014, 01:09:55 PM
Bumping because the lack of waypoints has been a huge frustration in an otherwise fine game.
#40
Hey,
Quick suggestion, I think the title covers it, but I'd like to see some kind of flash or warning whenever I take hull damage. Also, an indicator as to where to docking area in front of the stations would be kind of nice. I know the popup shows up when you're in the area, but it'd still be nice to know when I'm getting close.
#41
Game discussion / Awesome game so far
September 23, 2014, 12:56:26 PM
Hey,
I just bought the game and I have to say it is quite fun. I can't wait to see where this game goes.
So far, I have to say the combat is fun and rewarding. The mining aspect seems a bit hollow so far. I haven't had much time with it yet, so maybe someone can tell me if perhaps the options for a miner open up later in the game. I think the problem is the only real goal of mining is to earn enough money to buy a better combat ship/weapons. Perhaps some kind of crafting system with the ores that are mined would create a better incentive to be a miner. Particularly in multiplayer, being a miner could give access to crafting unique (or atleast unpurchasable) weapons and components. Player built structures would also give a sort of endgame goal to miners (especially if you ever plan on incorporating player ran factions/guilds).

Anyways, I will be keeping a close eye on the development of this game because so far it is outstanding. And if anyone is interested, I'll be streaming it on my twitch channel (twitch.tv/djs4000).