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Messages - ai_enabled

#1726
Bug reports / Re: 0.9.4 bugs - so far
September 03, 2014, 02:45:50 AM
This issue is fixed. Patch will be available soon!
#1727
Bug reports / Re: 0.9.8 Infinite quest rewards bug
September 03, 2014, 02:18:11 AM
Thanks! Issue is fixed, patch will be available soon!
#1728
Sorry, I've copypasted SHA256 hash of the file from VirusTotal, not sure why it's different and how they generate it...
Now I get the same hash as yours:
#1729
Thanks for reporting! Will be fixed with the next release.
#1730
AtomicTorch.SpaceRPG.Server.RuntimeMono.exe SHA256:    83e91c4f3ee789c168cca132bc267f410589a10c4d7ed91a3380ca8bcf729174

We will try to resolve this issue with a future release. I hope a little bit slighter obfuscation can help us avoid the false positive issue with Avast.
Thanks for pointing on need of the multiple AV software checks on the build server. But I think is not a good idea installing them together, and licensing cost may be too high as we need commercial licenses and regular extending. Do you know of any online service like VirusTotal, but with higher file limit and providing the integration API?

Regards!
#1731
Hello! Thanks for reporting. I'm sure it's false positive. We check all software with the Microsoft Security Essentials and keep very strict policy on the development machines to avoid infection of the game builds.
Usually some security software (<1% from VirusTotal list) seems to have false positive reaction on obfuscation of Mono software. But I checked Mono Server now with VirusTotal and it reports that Mono server is virus free, even by checking with Avast. How it's possible?.. There are also may be chance of infection server files after installation...
Regards!
#1732
All right, now we know the issue is present only with DX9 renderer.
I will report about it to GUI library team and wait for their response.
Thanks for testing!
#1733
Hello! Yes, we know about this problem. It requires several modifications of the Game Launcher for supporting Windows XP. It's planned and I will notify you when issue finally fixed.
#1734
Thanks for testing! Did you try to switch to desktop and back to the game (with Alt+Tab)? It helps for us resolve issue on video (screen render should refresh).

About the rendering - I'm sure rendering result is 99% same for OpenGL and DX9 (when there are no issues), maybe the GPU driver has different gamma settings for OpenGL and because of it game looks different. The reason why DX9 chosen as primary renderer on Windows is that OpenGL is relatively slower and less supported by some GPU's (especially older Intel integrated). On Mac and Linux we utilizing OpenGL and game looks exactly the same as on Windows with DX9.
#1735
Bug reports / Re: 0.9.4 bugs - so far
August 28, 2014, 06:31:43 PM
Hello! Thanks for reporting. We will investigate this issue prior to next version. There are also can be some other quests with such problem, if you notice report please!
Regards!
#1736
tom.alien, I'm glad it works now!
About reported errors - it's ok, we just forgot to remove extra reporting for abandon containers (which was picked up by somebody, disappeared, but not fully removed from the game internal database upon saving).
Regards!
#1737
Bug reports / Re: Bug with installation
August 28, 2014, 06:13:41 PM
Hello!
This issue looks like this one (http://forums.atomictorch.com/index.php?topic=203.msg1177#msg1177). It happens because the antivirus software delete one of the extracted files during installation. To resolve this issue, you can:
1. add to ignore list "AtomicTorch GameLauncher" application.
2. or uninstall completely crappy antivirus (and get better one).
Regards!
#1738
Bug reports / Re: 0.9.8 Infinite quest rewards bug
August 28, 2014, 06:09:54 PM
Hello! Thanks for reporting.
This bug has long history and still not fixed... can you describe in detail what quest is it?
Regards!
#1739
Bug reports / Re: Linux OpenSUSE Troubles
August 27, 2014, 08:55:29 PM
QuoteI've run The kerbal Space Project but it stucks on loading screen. But I've managed to run another Unity game, Braveland, without any problem.
Braveland is a 2D game, so rendering is different... I'm sure if you can launch Kerbal Space Project, then our game will launch as well...

I'm not sure if FireGL V5250 is supported by Unity3D (and if it has <512Mb VRAM it will not work as the game requires at least 512Mb VRAM), but Radeon HD5650 should work well.
As I see in logs, the game crashed after system request to switch screen resolution. So this is definitely GPU driver issue. Could you try to update Radeon HD5650 driver using this article (http://www.yourownlinux.com/2014/04/how-to-install-amd-catalyst-14-4-graphics-driver-in-linux.html) (but on 14.6 beta version)?
We don't have issues running VoidExpanse under Ubuntu 13 and 14 (which is officially supported by Unity). Issues with other distributions are expected, but usually resolved by updating GPU driver to latest proprietary and installing 32-bit libraries support package.
#1740
Sorry, the game doesn't have some OpenGL assets for launching... please download this archive (https://drive.google.com/file/d/0B4-tSq-u4CreS2Q5NDduQVhFUDQ/edit?usp=sharing) and extract it to "VoidExpanse_Data\StreamingAssets\NoesisGUI\Data" (this is replacement for "GL" folder with proper assets built for OpenGL).
After that, game will launch with "-force-opengl" argument. When the Main Menu loaded press Alt+Tab two times to refresh rendering (it's known issue for OpenGL mode). And then check buttons - is they still have rendering glitch or not? No need to check gameplay - it will not work in OpenGL mode, only menu should work.
Thanks!