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Messages - Khaos

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1
Mods / Re: [Client] Automaton Mod
« on: October 09, 2021, 09:39:23 am »
With the new update is anyone else having to restart the mod regularly witht he "x" button to keep iy working?

2
Mods / Re: [Client+Server] PvPvE Server Bundle Mod
« on: August 20, 2021, 05:48:58 pm »
Please let me know if you are agreeable if I put this on my server for public use.

3
Mods / Re: [Client+Server] PvPvE Server Bundle Mod
« on: August 15, 2021, 05:20:32 am »
I was thinking of maybe using the map and mod pack on my server. where I am the ping in pretty high and thought maybe it may be lower on my server. I fthis is OK with you?


4
Mods / Re: [Client+Server] PvPvE Server Bundle Mod
« on: August 13, 2021, 05:51:01 pm »
I was wondering if you were thinking about releasing the mod for the map for people to use?

5
Mods / Re: [Server][Map] Paralith, A New Cryofall Map
« on: July 08, 2021, 04:56:50 am »
You have to "find" a teleport location data , it will reveal a teleport site at random when used. in high tech, Industrial, & Military crates.

6
l would like to see NPC. the mod that uses "Ned" and the mod that expands on that with more NPCs ( Tech Expansion) adds to the game. It would be interesting to add the pvp items to pve and maybe have a world event with areas that appear and in those random areas attacks on bases would be allowed within those areas (like the areas that appear for Floaters, debris and such). The ideas of NPCs roaming and attacking bases is great. I know the logistics need working out but I think that it would add to the game, as of now once you max out the techs in pve I am finding the game gets monotonous. 

7
Mods / Re: [Client+Server] Hardcore Desert - Pragmium King
« on: April 16, 2021, 11:39:04 am »
I am using your mod on my server  (Forsaken Isle).. So far I am having no problems, Thank-you.

8
Mods / Re: [Client+Server] Hardcore Desert - Pragmium King
« on: April 09, 2021, 04:56:32 am »
Thank-you. Great job on the mod!

9
Mods / Re: [Client+Server] Hardcore Desert - Pragmium King
« on: April 07, 2021, 08:19:07 pm »
just wondering how the small bag for food and medicine works?

10
Servers / Re: Forsaken Isle is a modded Server PVE
« on: March 20, 2021, 08:36:46 am »
Thank-you, I have tried to use the current version however I think it conflicts with the other mods as I get overide errors.

11
Servers / Forsaken Isle is a modded Server PVE
« on: March 13, 2021, 08:35:26 am »
I have started a Server which used the following mods:

Tech_Expansion  https://drive.google.com/file/d/1SGzVeSu7vrvGnYLoyYn-LHmfSU48zg_6/view?usp=sharing

MoreStackBalanced https://cdn.discordapp.com/attachments/815597544939323414/819975855261876244/MoreStackBalancedC.mpk

HardCoreDesert https://discord.com/channels/815597543995211788/815597544939323414/819989412154703902

Please note that the Tech_Expansion zip folder includes a MoreStack mod, this mod has been updated for the Forsaken Isle Server, Do not use this mod.

Also, these are not my mods, I appreciate the owners/creators of them allowing the use of them.

The modsconfig file looks like this:

<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
  <mod>HardcoreDesert_0.1.0</mod>
   <mod>Tech_Expansion_5.0.1</mod>
 <mod>MoreStackBalancedC_0.1.0</mod>
</mods>

12
I server has been stopped and reloaded, after changing the settings. I changed the settings saved the file and then stopped and started the server. I do not however close the screen I just used the dotnet command with load at the end. Should I have totally closed the program?

13
Mods / Re: [Server][Map] Paralith, A New Cryofall Map
« on: December 12, 2020, 12:45:26 pm »
Thank you, and I have never had this happen on the Official servers either.

14
Mods / Re: [Server][Map] Paralith, A New Cryofall Map
« on: December 12, 2020, 10:27:01 am »

15
Mods / Re: [Server][Map] Paralith, A New Cryofall Map
« on: December 12, 2020, 10:22:52 am »

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