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Messages - ai_enabled

#76
Help section / Re: How to modify the role name?
February 19, 2022, 04:19:30 PM
Hello!
There is no option to change the available faction role names.

Regards!
#77
Hello!
Sadly, there is no such option. The character transfer mechanism for New Game + was implemented for the server owner only (after requesting to start the New Game +, the owner's data is temporarily stored on the client side and after logging in on the local server the client is requesting to restore this data in the new world into the new character; the same mechanism cannot work for other players).
Unfortunately, it's not possible for us to quickly rework it to support the transfer of all the characters registered on the serverΓÇöit requires a totally different mechanism...

As a workaround, the local server's owner can use cheats to add learning points and skills to any registered character on the server. Press `~` to open the console then you can use the following commands:

Set Learning Points to 10000:

/player.setLP 10000 PlayerNameHere

Set all skills to level 10:

/skills.setAll 10 PlayerNameHere

Set specific skill to level 10:

/skills.set Lumbering 20 PlayerName

(you can use autocomplete; use vertical arrows, Tab and Enter to navigate the autocomplete options)

Regards!
#78
=== CryoFall v1.33.1.8 (Winter Update) ===

New features:
    - New biome: Arctic (can be found above Boreal biome).   
    - New monsters: Brood nest, Brood guardian, Brood drone (a reliable source of Keinite, available in the Artic biome).
    - New wild animals: Polar bear, Polar wolf.   
    - New item: Canned coffee which can be unlocked in Tier 4 Canning technology group.
    - New exclusive skins for Supporter Pack owners (four new CryoFall-themed skins for Heavy rifle, Heavy machine gun, Assault armor and helmet).   
    - New skins (for all energy and exotic weapons).
    - New status effects: Cold and Frostbite.
    - Fire, stove, furnace, generators, etc. will now give off heat helping you stay warm in the cold environment of the newly added Arctic biome.
    - Updated map with the new biome and a few minor changes.   

Changes:   
    - Increased attack range (+10%) for Revolver to give it a bonus compared to other weapons of the same tier (previously Luger had a similar bonus).
    - Bosses are able to damage hoverboards now.
    - Public faction members are displayed on the map (same as for the private faction).
    - Vehicles can be transferred to faction ownership for the public faction (same as for the private faction; a disclaimer will prevent accidental vehicle transfer to the faction ownership).
    - Increased Compost tumbler organic capacity by 4 times.
    - Neural recombinator (a special device to reset the tech tree) now has shortened usage cooldownΓÇöit cannot be used more often than once per 24 hours in multiplayer and once per 4 hours on local server (as the local server is usually played intermittently compared to a multiplayer server which is usually kept running 24/7).
    - Destroying farm plants (even the spoiled ones) will provide some fibers (same as when harvesting spoiled plants).
    - Increased trading station maximum lot cost. Also, the default tab for trading station owners is "Stock" now to make it faster to refill the stock.

Technical & modding:
    - Editor: Improved Zones toolΓÇönow it will display the list of zone names for the zones present under the mouse cursor.
    - Added server-side notification localization (e.g. errors for structure placement returned by the server will be displayed in the language selected by the player now).
    - Upgraded to .NET 6 Runtime.

Fixes:
    - Sand Tyrant's explosions were triggered early by explosions from grenades and keinite cannon.
    - Corrected draw order for mech cannon muzzle flashes.
    - Added "muzzle flash" for Spitter and Drone creatures, Nemesis mech weapons.
    - Improved tile decals selection algorithm to prevent multiple decals of the same layer (draw order) to be selected for the same tile.
    - Neural recombinator returned Learning points that were spent not only on the tech research but also on the faction level upgrades.
    - When exploding a meteorite with mining charges the loot scattered a bit too far away from it.
    - It was possible to configure a buying lot in a trading station to require an amount higher than the maximum stack size for the particular item.

Important:
    - This update is compatible with the savegames from the previous (R30-R32) versions (you can upgrade your server to the new version and continue playing). However, new content (such as the Arctic biome and creatures there) is available only when you play on the new map (it's not possible to update the map). Therefore, if you're playing on the local server we would recommend finishing the current save (escape the planet) and then using the New Game + feature with which your character will be transferred to a new world while retaining the unlocked skills, technologies, etc.
    - Community server owners can choose whether to update (server update guide (https://wiki.atomictorch.com/CryoFall/Server/Setup#Server_update.2Fupgrade_to_new_version)) or not (we're providing legacy R32 client version in Steam Client -> CryoFall Game properties -> BETAS tab)
    - Some mods may be not updated by their authors to support this version. You can contact the mod authors to ask them to update their mods.
#79
Hello!
It should work fine, there was no such issue reported before. Hmm...please ensure that the F8 key functions properly on your keyboard.

Regards!
#80
Hello!

Thank you for your feedback.
For the context, in this topic we're discussing the PvP resource domination mechanic and in particular oil and Li deposits that PvP players can capture. It doesn't apply to PvE servers (there is no such mechanic).

1. The oil and Li resource deposits are not infinite. When you hover your mouse cursor over them you will see how much time they will remain in the current location (even if they're not actively mined). Once that time has passed, the resource deposit is destroyed and respawns within 30-60 minutes. The online players receive a notification about the deposit spawn and can go to attempt capturing the resource deposit (the event lasts around 30 minutes, the notification requires learning Xenogeology tech from Tier 3).

2. You can build extractors without capturing a depositΓÇöthe output will be 4 times lower but it's reasonable considering that it's practically risk-free. Though it will not provide your faction with the faction points for controlling resource deposits.

3. Besides, you can gather oilpods in the temperate and boreal forests, and mine lithium salts in the desert. So there are alternative sources of oil/Li as well!

4. Regarding the idea that you've proposed that the shield should drop on all the bases simultaneously. Imagine some players that are playing in a group. They will be extremely unhappy if every time anyone of them joins the game all their bases are losing the shield (and so could be raided very easily). It will make the game just unplayable for the majority of players that have groups, and it will also discourage players from playing outside their group's prime time (resulting in a lower online number overall) as nobody wants to risk their primary base by simply going online.
The current approach allows players to have several independent bases (often managed by different members inside the faction). Many player factions on the servers such as Global PvP have an almost 24/7 presence due to some faction members playing in different time zones.

Regards!
#81
Mods / Re: [Client] CNEI
January 17, 2022, 08:01:20 PM
I'm glad it works now. Please note that I'm not the maker of this modΓÇöit was made by Djekke initially and lately it's maintained by Mars24ΓÇöthe version you have just downloaded contains numerous changes to make it compatible with R32 Update as well as bring some improvements.
Enjoy the game!
#82
Mods / Re: [Client] CNEI
January 17, 2022, 05:34:25 PM
@wangshi, the latest version is compatible with R32 Update.
Please download it here: https://drive.google.com/file/d/1613aNuAYFkDqLISB8O1xLqlk7WFhJN0z/view?usp=sharing
Ensure that you've edited the ModsConfig.xml file to add this mod.
It should work fine.

Please note that official PvP servers will not allow using any mods (any modifications are disabled automatically when connecting to them, the game is using its secure core only).

Regards!
#83
=== CryoFall v1.32.2.3 (R32 Patch #1) ===

Improvements:
    - Crafting: Item preview will be displayed even for weapons and equipment which don't have any skins.
    - Free skin progress: The game will notify you in the Main Menu when you can claim a free skin.
    - Improved rendering for crate icons (especially when using low sprite quality setting).

Fixes:
    - Fixed Laser sight pointing in a bit wrong direction.
    - Fixed textures mipmap generation (some recipe icons, as well as all status effect icons, will appear much clearer without jagged edges).
    - Fixed incorrect light source offset for Laser rapier.

This is a client-only patch. No server update is necessary and no new server distribution is provided.
#84
=== CryoFall v1.32.2.1 (Customization Update) ===

New features:
    - Added item skin support, skins browser, and skin crafting preview. There are dozens of free and purchasable skins available in this update. Please read more about the skins system in our Steam announcement.
    - Personal statistics such as the number of mined minerals, harvested plants, deaths, PvP kills, K/D (Kill-Death Ratio), etc is available now. To access it open the inventory menu, there is a button near your character's model.
    - The clan tag is displayed near the player name in chat (both in messages and in the private chat title).

Content changes:   
    - New structure Compost tumblerΓÇöa new electricity-powered alternative to a mulch box. Creates fertilizer from organic matter much faster.
    - Added a new generic "gemstones" item (instead of many different kinds of gemstones) to make gems more accessible and crafting of items that require gems easier. It will also make it viable to receive Steam Achievement that requires crafting a full set of golden armor.
    - Removed unused items: Luger (now 8mm Revolver takes its place as it has greatly improved stats), Steppen Hawk Gold and Plasma pistol (as they were practically never used), and Safety helmet (which was a completely useless drop from radtowns and 99% of people didn't even know it existed).
   
Balance changes:
    - All weapons are now crafted much faster (some are up to x3 faster). Now you don't have to wait for 5 minutes for each.
    - Increased psi and radiation protection for Super Heavy armor. Also reduced the movement penalty from -10% to -5% (but you still cannot run while wearing it).
    - Pragmium suit now adds a +25% melee damage bonus and requires less pragmium to craft.
    - Artillery shells now deal slightly higher damage to structures (600 -> 800).
    - PvP Faction Leaderboard: Captured oil/Li deposits will provide x3 more points towards the Resource Domination score.
    - PvP: All bombs are made a tiny bit cheaper. Walls have been made significantly cheaper in the last update, so this should bring the balance back. Additionally, we want players to engage in active defense of their base, as well as strategically use turrets at weak points. But anyway, the price change is VERY minimal, basically just a few percent difference overall.
    - PvP: Turrets are made slightly weaker (~10%) to compensate for their cheap construction costs. Also some other slight adjustments to the balance.
    - Ash stack size increased 100 -> 250.
    - It is now easier to advance Heavy weapons skill. You will get more EXP from using heavy weapons (grenade launchers).
    - Hunter's tools now give bigger looting speed bonus (30% -> 50%).
    - Slightly increased raw keinite drop from some monsters. Also increased keinite drop from migration events.
    - Adjusted loot from bosses slightly (reduced gold for Queen and increased iron concentrate for Tyrant).
    - Changed crossbow balance. Now it has substantially higher damage, but a slightly shorter range to compensate. So, it could be a decent early game weapon, but you will want to quickly switch to something else.
    - Changed 8mm Revolver balance (increased ammo capacity and faster reloading) making it similar to the (now removed) Luger.
    - Increased ash yield from Oniflower (5->10). It should be easier to farm now.
    - Increased experience gain for Melee combat and Foraging skills.
    - Increased organic value for items looted from monsters (e.g. skin, bones, etc.).
    - Bottle crafting made faster (10s->5s).
    - Neural enhancer recipe changed to include keinite.
    - Bioreactor efficiency improved significantly. Organic use decreased from 0.1/s to 0.05/s (i.e. doubling efficiency), also electricity generation increased from 2 EU to 3 EU further boosting efficiency by 50%.
    - Increased duration before food will spoil. This especially changed the food that was spoiling relatively quickly. The duration is increased by 20-25% on average.

Improvements:
    - Increased texture resolution of item icons when using reduced "Sprite resolution" setting (in video options).
    - Improved trading station UI to make it clear which item you will sell (you need to select the item and move it in the "sell" slot; you can select an item of particular durability/freshness/skin to sell now).
    - Introduced customizable item durability/freshness requirement for trading station. You can configure it to not purchase items with low durability/freshness if you wish so.
    - Improved tech node display: Added a plus sign (+) to hint when the tech node offers more than a single item recipe/structure/perk/vehicle.
    - Helmets that have glasses were made semi-transparent, making the character's face visible.
    - Decay info tab is no longer displayed when the server has no active decay (such as a local server or private server with disabled structures decay).

Technical & modding:
    - It's possible to expand the game with new skins by making a client+server mod. Use "IsModSkin => true" property override in your skin class (please reach us in official Discord for more details on how to do so).
    - Weapon muzzle flash placement changed. Now it's very simple to configureΓÇôjust measure the offset (in pixels) to the weapon's muzzle from the bottom left corner of its sprite. You can override the muzzle flash offset for your skin by overriding a single property ("MuzzleFlashTextureOffset"). If you've previously created a mod with weapons you will need to reconfigure the muzzle flash offset.

Fixes:
    - Incorrect restricted areas rendering when placing a land claim (sometimes buffer area didn't appear in red color even though it should).
    - Incorrect female character rendering ("hunchback"-like appearance in some cases) was fixed.
    - Helmet rendering improved to avoid cases when the character's beard was visible through the helmet (e.g. when wearing a Military helmet).
    - Fixed various mistakes and typos in translations.

Important:
    - This update is compatible with the savegames from the previous (R30/R31) versions (you can upgrade your server to the new version and continue playing)
    - Community server owners can choose whether to update (server update guide (https://wiki.atomictorch.com/CryoFall/Server/Setup#Server_update.2Fupgrade_to_new_version)) or not (we're providing legacy R31 client version in Steam Client -> CryoFall Game properties -> BETAS tab)
    - Some mods may be not updated by their authors to support this version. You can contact the mod authors to ask them to update their mods.
#85
Ideas and suggestions / Re: Sprinklers - annoying
December 05, 2021, 07:21:12 AM
Hello!

Thank you for your feedback (and for registering here!).

QuoteOf course it would be best if they would only water crops that needed watering
This is already done in some form: the sprinkler scans around to check if there are plants that are not spoiled and have their water level below 100%. If there are no such plants, watering will be skipped (no water/electricity consumed). Even when you manually press the button it will not spend water/electricity if there are no valid plants nearby.

However, it doesn't check for plants that have harvest. We will check and improve if necessary.

QuoteRight now I have to leave them powered off, then power them on, click 'sprinkle now', then power them off again.
I don't think having a button to water only once is a good idea. The presence of such a button will create confusion and make players approach it wrong. Our intention is to provide convenience and reduce micromanagement.

Please note that in the latest patch (released just a day ago, before you posted this topic) we've made that sprinkler consumers 3 times less water. It will last (when filled with water completely full) for 5+ days even when it will be watering every hour plants around it.

Regarding their size causing problems for you when walking aroundΓÇöif you can, please share a link on a screenshot. We will check and consider adjusting the collision bounds.

Regards!
#86
=== CryoFall v1.31.9.2 (R31 Patch #8) ===

Event changes:
- Boss event duration shortened to 30 minutes (plus 20 minutes preparation timer on multiplayer servers only).
- Improved boss minions placement. Their spawn is properly randomized now.

PvP changes:
- Reworked loot from space debris event. We've increased the amount of T3-T5 ammo, added laser rifle and a few other items, mech components, and even bombs (very rare!). But most importantly, now you will obtain items of the actual technology tier or close to it instead of some random rubbish. E.g. when Tier 5 timegate is unlocked on the server the weapons and armor that you will obtain from space debris will be T4+. If Tier 3 timegate is unlocked you find only T3 weapons/armor, in T4 you will find only T4 weapons/armor.
- The game will forbid disassembling items on the Tinker table during raidblock (same as using Trash can is not allowed).
- Newbie-protected players are no longer able to interact with anything inside other player's land claims (the problem was that when they were able to sneak inside the base they took stuff from crates, furnaces, etc and once killed they will just drop the loot on the ground and nobody can pick it up as it's protected by Newbie Protection system).
- The boss will not spawn immediately after the event is announced. 20 minutes timer will start giving you time to prepare for the event. This is an experimental change: Please try and let us knowΓÇöwe're awaiting players' feedback to consider whether this change will stay.

Misc changes:
- Sprinkler: Reduced water consumption 3 times (single sprinkler will last for 5+ real-time days when filled to its full capacity and watering plants around it every hour).
- When you have a retina implant, the night vision from Nemesis mech and Super Heavy Armor will not activate automatically. Also, Nemesis mech will not activate night vision when you're mounting it during the daytime.
- Weapons for Nemesis mech will use Vehicle skill instead of Exotic weapons skill (other mech weapons were already using Vehicle skill).
- Building skill: Reduced amount of experience gained by building and deconstructing wooden walls (it was too easy to raise the skill level this way).
- Tinker Table: The amount of Maintenance skill experience gained by disassembling an item will be proportional to the amount of disassembled item compared to the amount from this item's recipe. E.g. if you disassemble 1 ammo that is usually crafted as 20 pieces, you will gain only 1/20th of skill experience.

Technical changes:
- Optimized texture loading (less frame stuttering when walking in large bases on weaker GPUs).
- The game will no longer use LocalAppData for its data (such as savegames) when the primary data folder exists (the primary location is: Documents/AtomicTorchStudio/CryoFall). IMPORTANT: If you're suddenly missing your local server's savegames, perhaps you have both game folders on your PCΓÇöone in %LocalAppData%/AtomicTorchStudio/CryoFall and another in your Documents folder (this may happen if the game was denied access to Documents folder and used %LocalAppData% instead). If this is the case, please transfer the contents of %LocalAppData%/AtomicTorchStudio/CryoFall folder to Documents/AtomicTorchStudio/CryoFall folder. For further assistance please reach us in official Discord or over email support@atomictorch.com

Fixes:
- When another player character is launched on a rocket the body remained visible.
- When repairing a pragmium reactor part on Tinker table a broken part appeared in the place of the second input slot.
- Fixed formatting issues in Portuguese-Brazil translation.
- If the savegame is corrupted the savegames list was unable to load. The issue is fixed now. The game will also clearly designate corrupted savegame files in the saves list and explain how to recover to the latest backup version. Please note: we're certain that savegame corruption cannot happen under normal circumstances, if you experience such an issue please check your disk with ScanDisk and CrystalDiskInfo or any other HDD SMART tool.

If you're hosting a community server, you need to install this patch to allow the updated client to connect. Please follow this guide to update your server: https://wiki.atomictorch.com/CryoFall/Server/Setup#Server_update.2Fupgrade_to_new_version

If you cannot connect to a community server because it's not updated, you can switch to the previous client version in Steam Client. Click with the right mouse button on the game in your Steam library, open Properties, select the BETAS tab, and choose "legacy-r31-1.31.8.2" in the dropdown menu.


#87
Bug reports / Re: Translations / wording issues
November 28, 2021, 12:43:03 PM
The localization is sourced from a private Crowdin project which is managed by our publisher and has professional translation team for each language. The pull request to CryoFall GitHub repository is not the appropriate way to fix the translation issues. We need to manually provide the translation mistakes report and suggested changes to Crowdin project and (once everything is verified) import the localization files into the game repository.

Regards!
#88
Bug reports / Re: Translations / wording issues
November 26, 2021, 02:17:48 PM
Regarding the error message. We've quite a complex and probably unique system regarding localization. The whole game code (Github repo (https://github.com/AtomicTorchStudio/CryoFall) is compiled right on the client-side and the localized strings are simply injected in place of the original text. So technically the code doesn't work with any localization management, everything is already localized to the user's language on the compilation stage. It both saves performance and makes programming a bit easier (localization is always a pain).
Unfortunately, this approach doesn't allow us to have anything else besides a single language (of course, English) on the server's side.
Reworking everything to assign IDs manually would be Sisyphean labor as we have hundreds of string entries that can be passed as errors. We have some ideas how we can rework this and both have proper server-side logging and client-side localization of incoming errors but so far it's unlikely that we will have time to work on this fairly rare corner case. And as this issue is usually related to the construction tasks only when you place something in batches (like wall blueprints and floor) we will probably just find a simple workaround only for this case. We've already done this in some cases by reworking remote methods to provide an enum value instead of the raw string in the result.

Regards!
#89
Bug reports / Re: Translations / wording issues
November 26, 2021, 09:48:54 AM
Hello!

QuoteI see either untranslated strings (mostly error messages when placing objects / working with plants / etc)
This happens when the server sends an error message. All messages from the server are always in English due to how it's implemented. Usually, the client performs the same check and shows a proper error message, but sometimes it sends a command (e.g. "place a floor there") that is not valid on the server by the time it arrives there (e.g. you've moved the cursor around and there is a repeated command to place a floor at the same tile). So you see this non-localized error message.

QuoteIt there any way to contribute to the project translations?
Feel free to send me a PM with your findings (the screenshots are not necessary but may help to figure out where exactly the text is displayed). Over the years, a significant number of typos and mistakes were fixed thanks to the community feedback!

Regards!

#90
Mods / Re: [Client] CNEI
November 17, 2021, 10:57:00 AM
@Dicade, yes, you need to create this folder in this case.