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Messages - Silberspeer

#46
Woah, thanks a lot! It would be great if you help us spreading the word about VoidExpanse.
About bases with a purpose: the bases are already with a purpose, they have different kinds of officers and inhabitants, also the shop goods variety is different and specialized. And, actually, there is no big deal to make it a bit deeper, but for this another thing needs to be done. Even two. First - new, really rich economics. It is a task for maybe (at least) three months of designing, implementing, testing. And it is definitely not the thing we are up to do right now because we are really busy with a creating of the content update. And to create new economics we need to consider (or even maybe recast) another feature in the game architecture, which obstructs implementing of the trade as you see it. We don't really like to talk about it, but to fix this we'll need to reassemble a huge (almost all, actually) part of the game. Which we are definitely not going to do.
Howerver, everything is not that bad and we are looking for the ways to improve the game considering the ideas of our players and you will be able to see it quite soon. We almost finished our first content update. I don't want to really spoil, but we made something really close to what you described in your post.
#47
Game discussion / Re: Possible to be a pirate?
May 13, 2015, 01:26:01 AM
Quote from: MenschMaschine on April 22, 2015, 09:40:53 AM

*replaces the soundchip of Polly with Oprah Winfrey and locks Silberspeer and Polly into one room,
after programming Polly to sing operas 24/7┬░


Ah, I am good at smashing things
#48
Ideas and suggestions / Re: Ingame portrait idea
May 04, 2015, 09:48:42 PM
If this 3D-head won't look at the player, everything will be fine, I think.
#49
Quote from: MenschMaschine on May 03, 2015, 11:36:39 PM
*smiles*
What we really need is Content, not fancy-flashy-shiny cover-ups
of systems that would need much work to change to something nicer
while their function is at 100% already.

I agree, some polishing takes too much time, which can be spent on some content production. I mean some pleasant but not really necessary things.
#50
Game discussion / Re: Possible to be a pirate?
April 20, 2015, 03:14:59 AM
Quote from: MenschMaschine on April 19, 2015, 06:46:23 AM
I mean... I LOVE my hands, also... the control-console in my ship has really tiny buttons which i would not be able to press
with a hook, not to mention i constantly would slip off the gaspedal with a wooden leg!  ;)

You'll have to resist the screams of robo-parrot 24/7. That's all.
#51
It's been eleven days since we released VoidExpanse on Steam and now it's time to finalize the planning of first content updates. We are exploring many features to add for the next content update. Some of the things are already done, some are on the way, but one of them is the new game modes for multiplayer.

For the moment we we are thinking about some kind of "DEATHMATCH ARENA" for VoidExpanse. We have some ideas, but before we do anything we would like to ask you guys:  What do you want to see? What needs to be in there?

Please leave your suggestions here!
#52
It sounds incredibly cool, but you just described at least nine month of work. So we cannot promise it right now.  ::)
#53
Ideas and suggestions / Re: A Small Suggestion...
April 10, 2015, 10:48:58 PM
Both ways are interesting but personally I like 2, "droid is device" version.
#54
Game discussion / Re: Do Aliens Respawn?
April 10, 2015, 10:46:23 PM
It is important for multiplayer. Absolutely empty systems are not very cool to play in.
#55
Game discussion / Re: Do Aliens Respawn?
April 10, 2015, 03:05:51 AM
Ok, we intend to change these things but we already have our plan for next couple updates and Aliens Respawn is not there. We'll do it later.
#56
Ideas and suggestions / Re: Asteroids
April 09, 2015, 01:46:34 AM
Quote from: Hoodsey on April 08, 2015, 05:38:16 PM
When asteroids are depleted, do you guys have any plans on making them disintegrate and not show on screen?

No, because their minerals reserve replenishes over time.
#57
Mods / Re: Ferro70's Mod Thread
April 09, 2015, 01:27:32 AM
Nice work!
#58
But you understand that in order to implement this drop we'll need to implement whole industry mechanics in game, yes?  ;) That is not easy and resource consuming so we'll consider it because idea is very adequate. 
#59
Game discussion / Re: Demo
April 01, 2015, 08:37:26 PM
Quote from: NaberiusX01 on April 01, 2015, 10:50:41 AM
Yeah, that is how I stumbled across the game. :)  I was just hoping to get a feel of it first before buying it.
It is worth buying, y'know  8) Just read what the people say about the game :)
#60
Help section / Re: Lock camera to ship
April 01, 2015, 08:36:19 PM
I don't think so.