Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Khaos

Pages: [1] 2 3 4
1
Help section / Re: Problems making server available on Public Server List
« on: November 15, 2021, 05:06:08 pm »
that is great, Thank-you!! I guess it just means I have to join by LAN by otehrs are same as usual.
I appreciate your help.

2
Help section / Re: Problems making server available on Public Server List
« on: November 14, 2021, 08:38:50 pm »
the name is Cryotopia, it is in the community listing.

3
Help section / Re: Problems making server available on Public Server List
« on: November 14, 2021, 12:55:57 pm »
I changed the forwarded ports to start 6000 and end 6100 and both (LAN & WAN) worked in the router without errors. however this did not help the server problem. the serer shows in at the bottom of the list after the darkened servers, with a couple oteher servers that are lit up but unaccessable.

4
Help section / Re: Problems making server available on Public Server List
« on: November 13, 2021, 09:14:25 pm »
I have not tried to access the game from a computer not on my network. Also, with the new router I am not positive I have done the port forward properly. Is it always port 6000? I input the LAN Ip address and input 6000 in the internal (LAN) End and 6000 into the Internal(LAN) End port. when I input 6000 into the Exteranl (WAN) start port and 6000 into the external (WAN) End port . I change the protocol to UDP . I get an error tha tthe Starting Exteranl port is invalid.

5
Help section / Problems making server available on Public Server List
« on: November 12, 2021, 06:52:36 pm »
Hello,
I have recently change internet providers, with this came a new router, My Seperate computer runs a game, before the switch i had to change the port forwarding settings. I have tried that again but my server shows on the server list but it is not available I just have the three dots for ping , players, & wiped.... the server is playable on the LAN heading where it shows up. the Community server list it is not darkened but it is below the darkened servers, the note  shows the server is not accessible.

6
Game discussion / Re: PvE wipe too soon
« on: November 08, 2021, 08:37:47 pm »
It has been a while since I have played on a Featured Server, I found that leaving wipes (resets) only until an update was a bit long. That being said I usually wipe my server every 60-70 days.... mind you the rates are modified so play is a bit sped up. So I could easily see a 90 day play "Season" working.

7
Mods / Re: [Client] Automaton Mod
« on: October 09, 2021, 09:39:23 am »
With the new update is anyone else having to restart the mod regularly witht he "x" button to keep iy working?

8
Mods / Re: [Client+Server] PvPvE Server Bundle Mod
« on: August 20, 2021, 05:48:58 pm »
Please let me know if you are agreeable if I put this on my server for public use.

9
Mods / Re: [Client+Server] PvPvE Server Bundle Mod
« on: August 15, 2021, 05:20:32 am »
I was thinking of maybe using the map and mod pack on my server. where I am the ping in pretty high and thought maybe it may be lower on my server. I fthis is OK with you?


10
Mods / Re: [Client+Server] PvPvE Server Bundle Mod
« on: August 13, 2021, 05:51:01 pm »
I was wondering if you were thinking about releasing the mod for the map for people to use?

11
Mods / Re: [Server][Map] Paralith, A New Cryofall Map
« on: July 08, 2021, 04:56:50 am »
You have to "find" a teleport location data , it will reveal a teleport site at random when used. in high tech, Industrial, & Military crates.

12
l would like to see NPC. the mod that uses "Ned" and the mod that expands on that with more NPCs ( Tech Expansion) adds to the game. It would be interesting to add the pvp items to pve and maybe have a world event with areas that appear and in those random areas attacks on bases would be allowed within those areas (like the areas that appear for Floaters, debris and such). The ideas of NPCs roaming and attacking bases is great. I know the logistics need working out but I think that it would add to the game, as of now once you max out the techs in pve I am finding the game gets monotonous. 

13
Mods / Re: [Client+Server] Hardcore Desert - Pragmium King
« on: April 16, 2021, 11:39:04 am »
I am using your mod on my server  (Forsaken Isle).. So far I am having no problems, Thank-you.

14
Mods / Re: [Client+Server] Hardcore Desert - Pragmium King
« on: April 09, 2021, 04:56:32 am »
Thank-you. Great job on the mod!

15
Mods / Re: [Client+Server] Hardcore Desert - Pragmium King
« on: April 07, 2021, 08:19:07 pm »
just wondering how the small bag for food and medicine works?

Pages: [1] 2 3 4