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Mods / Re: [client + server] js ve mods pathfind - to cryofall c#scripts - Rev1.123 STABLE
« Last post by ninekorn on Yesterday at 10:08:04 am »2023may30 - at 10:08:04am - bump. release 1.123 STABLE.
Hello!I downloaded it but there are some problems when logging in
Currently, the Epic version of CryoFall contains no optional extras (no Supporter Pack, no skins, no Editor).
However, you can acquire CryoFall Editor and use it from our website after registration.
Please create an AtomicTorch.com account from the game (bottom-right corner in the main menu), then use your account's email and password to log in on our website https://atomictorch.com/Account/Login after that a page will load where you able to browse the Downloads section for CryoFall and download CryoFall Editor. Use your account's email and password to run CryoFall Editor.
In case of any problem please let me know.
retro bowl
Regards!
var character = data.GameObject;
var currentStats = data.PublicState.CurrentStats;
ServerCharacterAiHelper.ProcessAggressiveAi(
character,
targetCharacter: ServerCharacterAiHelper.GetClosestTargetPlayer(character),
isRetreating: currentStats.HealthCurrent < currentStats.HealthMax / 3,
isRetreatingForHeavyVehicles: this.AiIsRunAwayFromHeavyVehicles,
distanceRetreat: 7,
distanceEnemyTooClose: 1,
distanceEnemyTooFar: 3.5,
movementDirection: out var movementDirection,
rotationAngleRad: out var rotationAngleRad);
this.ServerSetMobInput(character, movementDirection, rotationAngleRad);
ServerCharacterAiHelper.ProcessRetreatingAi(character, distnpctoplayersqrt, out var movementDirection, out var rotationAngleRad);
var character = data.GameObject;
var currentStats = data.PublicState.CurrentStats;
ServerCharacterAiHelper.ProcessAggressiveAi(
character,
targetCharacter: ServerCharacterAiHelper.GetClosestTargetPlayer(character),
isRetreating: currentStats.HealthCurrent < currentStats.HealthMax / 3,
isRetreatingForHeavyVehicles: this.AiIsRunAwayFromHeavyVehicles,
distanceRetreat: 7,
distanceEnemyTooClose: 1,
distanceEnemyTooFar: 1.4,
movementDirection: out var movementDirection,
rotationAngleRad: out var rotationAngleRad);
this.ServerSetMobInput(character, movementDirection, rotationAngleRad);
Hello CryoFall community!
I would like to introduce you to little tool that i composed recently - the CryoFall Mod Manager (will use CFM for short). Here is quick teaser because it is not released yet however it will be, very soonIt's not lightest application (it runs on nodejs and electron, probably thats why) however it will simplify the browsing, installing and activating mods for you. Available crossplatform and i will publish source code on github, at least for the mod managing part (no backend).
Additionally, I will be launching a small community portal called "Pragmium Network" where you can find mods, guides and items database with recipes and maybe couple game servers because why notOk enough of my blabling, here is working example:
If you have any ideas or propositions of what to change / add, feel free to comment or message me on CryoFall discord.
Cheers!
Pretty good suggestion. The damage reset every time players moved out of the event area. This would prevent players from accumulating damage by repeatedly entering and exiting the area.I've replied regarding this above. Currently you cannot accumulate damage by repeatedly entering and exiting the area as during the reward calculation the damage dealt to the boss and its minions is considered only for the last ~2 minutes of the battle (so you simply don't have much time to go out and come back repeatedly while dealing a considerable damage):