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Topics - snzRoland

#1
First of all, english is a foreign language to me, so sorry for mistakes.

It's a great game. After playing it i was so fascinated that even bought and played your previous game VoidExpanse.
The only thing that made me stop playing Cryo - base micromanagement. Icons on chests is a cool thing, yes, but running from one corner of the base to another to take 5 fibers is very inconvenient.

So my suggestion is:
1. Whole base has shared inventory. It can be auto used when you craft something on the territory of the base. Its capacity depends on the amount of chests built. You can make building every next chest cost x2 resources from previous chest. It will prevent players from building a base that consists only from chests AND will create the need to farm/mine more resources.
2. Whole base has shared crafting bench interface(?). You build weapons bench and chem bench. Now when you are on the territory of the base you can open single craft interface and build anything you want. You can make materials cost of benches grow x2 like with chests. And every next bench decreases crafting time of its recipes by, say, 5%.

Thats all.
No need to run around the base! It takes too much time in late game!
It makes your base "upgradeable". You can "level up" your base (in russian we call it "╨┐╤Ç╨╛╨║╨░╤ç╨║╨░") and feel that is is not just a combination of tables and chests, but a whole thing - YOUR BASE, YOUR HOME with (example) 100 power grid, 4th lvl weapons bench and 10th level storage. Now you can even  have statistics! You can be proud of your base, its now your companion. But now the only thing that makes your base feel like whole is electricity...
By doubling the cost of benches and chests you create condition for farming/mining more. No more chests full of useless resources!

Thank you for your attention)

P.S. You can even make special storage buildings to "hide" some resources when someone is looting your base or to get extra capacity for ores/liquids.