Started by ai_enabled, February 24, 2020, 08:14:31 AM
Quote from: WarStalkeR on February 26, 2020, 06:57:39 AMRegarding Roofs: they should be solely used to cover/define area with walls and optionally with door as "indoor" area that isn't affected by weather effects and external environment. Indoor area of course can't be used for farming, unless equipped with greenhouse equipment (to sustain closed environment). If roof will be implemented as means to "hide" the base, means to scout/scan area should be implemented as well. Or, just make walls visible all the times, because "roof is being held by walls, thus walls are always visible" and such things as planning amount of explosives should be possible with ease.penalty kick onlineRegarding Fog of War: implementing fog of war directly as in RTS not really suitable for CryoFall. What CryoFall needs is visibility mechanics, where non-static objects (i.e. animals, players, etc) are visible depending on their visibility levels, which affected by their actions (such as standing still, walking, running, shooting, consuming items, gathering loot or active usage of stealth generator/suit). This will allow nice stealth gameplay and at the same time it will prevent players from abusing it, since player won't be able to shoot while being invisible (1st/2nd shot (depends on weapon) will increase to the levels, where everybody will see the player from far away). Of course it should come with countermeasure features such as radar/scanner on base that will zero stealth (or max visibility) of the target with each radar/scanner swipe.
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