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Topics - ninekorn

Pages: 1 2 3 [4]
46
Modding info / Scripting API issue missing a function?
« on: July 19, 2017, 01:29:35 am »
Hi. just this little detail before I go sleep.

GetStationShopContainerId() is not working. is there another solution? i need the shop containers.

nine

47
Modding info / Getting the name of Systems?
« on: July 18, 2017, 11:05:25 pm »
Hi,

How can I get the name of a system. While they are generated with "var id = generator.AddSystem(0, 0, "SystemName", 123)" they dont seem to be tags so is there a function in the API that is available for us to use?

Ive searched the Wiki API and couldnt find anything.

Thank you.
nine

48
Mods / Drone Mod for VoidExpanse!
« on: July 16, 2017, 01:30:26 am »
Title: SC-Drone
Image: coming soon.
Author(s): ninekorn
Description: drones
Current Mod version: Beta V0.1
Game version: latest
Game mode: all
Versions:

V0.1: D├ętails coming soon!
https://www.youtube.com/watch?v=T-zxofNWXek


49
Mods / destructible stations - in-progress - ninesmods development
« on: July 10, 2017, 10:02:55 pm »
Title: SC-Drones
Image: coming soon.
Author(s): ninekorn
Description: drones
Current Mod version: Beta V0.2
Game version: latest
Game mode: all
Versions:




V0.1: https://youtu.be/J7g7dVo-hCk

  • The Drones/follower are only following the owner/player. They have no other decisions
Date completed: 2017-07-10


V0.2: https://youtu.be/Nu06sZGVmpc


Current completed behavior:
  • The Drones/follower are following the owner/player to get close to a certain distance of the owner/player
  • The Drones/follower are also chasing after their owner/player if the owner/player gets away of a certain distance
  • The Drones/follower are also now attacking pirates when the pirates are at a certain distance from the drones/follower
  • The Drones/follower are also now unlocking from their targets (pirates) if the owner/player gets too far away from them and instead are deciding to chase the owner/player
  • The Drones/follower are also now NOT attacking Miners-Turret-Merchant at will. will try to implement more features here so that if they get attacked by those that they engage and if the player decides to attack those Miner-Turret-Merchant that they also attack them

Objectives to complete:

  • The Drones/follower need to be able to dock Inside the owner/ship and also undock at the press of a button.
  • ***Completed***The Follower need to be able to "dock" or be instantly docked Inside the player when the player docks at a station.***Completed*** The Follower Docks on station when the player is docked on station. Otherwise it follows normal routine.
  • ***Completed***The Drones/follower need to be able to also jump from Jumpgates to follow player if they are undocked from the player.***Completed***
  • ***other important behavior implementations***

Date completed: 2017-07-11

50
Modding info / Trying to make a Drone Mod?! Error in script...
« on: July 10, 2017, 04:34:19 pm »
Neither of my container spawning lines work (containerid  or cont_id)... They give me an error in the console when i try to use my device? If anybody knows what im doing wrong id really love to know. Thanks for the help in advance. I try to spawn a container to test the NPC behavior after that on the crate. I also try to spawn them away from the player ship so that no collision occurs.

nine


function OnStart(args)
{
   var shipID = args.ship_id;
   var name = game.GetShipOwner(shipID);
   var sysID = args.sys_id;
   var coords = ship.GetCoordinates(shipID);

   var item_list = "droplist_empty";

   //var containerid = generator.AddContainer(sysID,coords.x+5,coords.y+5,"crate_02",item_list);
    var cont_id = generator.AddContainer(sysID, coords.x+5,coords.y+5,"crate_02", item_list, { itemlist: item_list });

   //console.Print(shipID);
   //console.Print(name);
   //console.Print(coords.x);
   //console.Print(coords.y);
}





EDIT: I found my mistake. !  ;D


51
Mods / Adding Scripts from .xml notepad mods?
« on: July 09, 2017, 10:12:41 pm »
Hi!
I wanted to know if its possible to link a script Inside a .xml file found in the weapons folder of data directly to a script? for example:

<data>
       <script>

       </script>
</data>

52
Mods / Bigger galaxy Map mod?
« on: July 09, 2017, 07:49:45 pm »
Hi!

Im wondering if anyone has tried to get a bigger Galaxy map as in i can get 725 stars Inside one full map when i press "N". The map is squared and all my stars are covering the galaxy. What i am wondering is if it is possible to scroll more than the maximum amount allowed from left to right and bottom to top when we press "N". There seems to be that maximum scrolling that doesn't budge? Does anyone know which script needs modifying. I could try to modify but just don't know where i can find it.

Thank you in advance.
Ninekorn

53
Servers / Testing new server. Please bare with me! SkyCemetery
« on: July 09, 2017, 06:11:38 pm »
Hi,

My intention is to create mods and a server for this game because its hot. First my goal was to create a bigger universe. Right now I can spawn a system of 300 stars//1400stars//2800stars but at 2800 its lagging a bit. The thing is I don't know how to test my stuff online on the server so everytime i create a server in the server list of the game... It probably must piss off some people because i disconnect right away also. I am sorry for that as i do not know how to test my stuff offline. Just wanted to add that 2 other servers with my name SkyCemetery are appearing on the list I do not know why and they arent coming from me...

Ninekorn

Edit: nvm i found out that i can log in my server in the custom Multiplayer server list... Thats what ill do from now on until the server is up. If it ever will be. cant promise anything.

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