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Topics - leein

#1
namespace AtomicTorch.CBND.CoreMod.Systems.Crafting
{
    using System;

    public static class CraftingDuration
    {
        /// <summary>
        /// 0.5 seconds
        /// </summary>
        public static readonly TimeSpan Instant = TimeSpan.FromSeconds(0.1);

        /// <summary>
        /// 1.5 minutes
        /// </summary>
        public static readonly TimeSpan Long = TimeSpan.FromSeconds(0.1); // 1.5 minutes

        /// <summary>
        /// 30 seconds
        /// </summary>
        public static readonly TimeSpan Medium = TimeSpan.FromSeconds(0.1);

        /// <summary>
        /// 1 second
        /// </summary>
        public static readonly TimeSpan Second = TimeSpan.FromSeconds(0.1);

        /// <summary>
        /// 10 seconds
        /// </summary>
        public static readonly TimeSpan Short = TimeSpan.FromSeconds(0.1);

        /// <summary>
        /// 5 minutes
        /// </summary>
        public static readonly TimeSpan VeryLong = TimeSpan.FromSeconds(0.1); // 5 minutes

        /// <summary>
        /// 5 seconds
        /// </summary>
        public static readonly TimeSpan VeryShort = TimeSpan.FromSeconds(0.1);
    }
}


#2
May I ask why all servers went down on July 1? Let me give Chinese players an explanation.
#3
Help section / help
June 29, 2019, 05:32:20 AM
How to modify the manufacturing time of goods?
#4
Help section / why not guid
June 27, 2019, 10:05:15 AM
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<settings version="20">
  <misc>
    <!-- Min logging level: Debug, Info, Important, Warning, Error -->
    <min_log_severity>Important</min_log_severity>
    <!-- Language -->
    <language></language>
  </misc>
  <network>
    <!-- Port -->
    <port>6000</port>
    <!-- Is this a public server? (setting the value to 1 will add it to the public server list) (0/1) -->
    <is_public_server>0</is_public_server>
    <!-- (Pro-feature only) Your server domain address like "myserver.com".Master server will verify it and if it matches the server IP address, it will be provided to the clients instead of IP address. (leave it empty if you want clients to simply connect to the server IP address) -->
    <public_server_host_name></public_server_host_name>
    <!-- Server private GUID (do NOT copy it to other file and do NOT share it: it's used to identify your server by Master Server regardless of the IP address. (Please note: if another game server is using this private GUID, current server instance will be disconnected from the Master Server and replaced with another server address) -->
    <server_private_guid></server_private_guid>
    <!-- Server public GUID (do NOT modify it: it's assigned by Master Server and you CAN share it with players to make it easier to connect to your server via Custom servers list) -->
    <server_public_guid></server_public_guid>
  </network>
  <server>
    <!-- Server name. Please keep it short (max 64 chars) -->
    <name>New game server</name>
    <!-- Server description. Please keep it short (max 256 chars). Can include links to websites -->
    <description>Short server description.</description>
    <!-- Server welcome message. Will be displayed on login. Write server rules here or anything you like. Max length 4096 chars. Please note: you could EDIT this right in the game after connecting to this game server (you need to be added to the server operators list). The "Edit" button is available in "Current Game" menu. -->
    <welcome_message>
        Welcome to your new server!
       
        This is the default welcome message for all new servers. You can edit this text in the SettingsServer.xml configuration file. There are a few other things you might want to change there as well.
       
        You can also use text formatting here. Bold, underscore, bullet points to create lists and "br" tags to start a new line.
       
        You might also want to include server rules. For example:
       
  • Don't use profanity.
           
  • Don't KOS.
           
  • Don't grief.</welcome_message>
        <!-- Framerate for updating game objects, physics and network (per second; recommended 40) -->
        <fps>40</fps>
        <!-- How often physics updates are sent to the players (per second; recommended 20, at least 15 for smooth movement required, higher than 30 is not necessary but might be useful for fast-paced deathmatch game servers) -->
        <fps_network_physics_update>20</fps_network_physics_update>
        <!-- Max online players count (new clients will be unable to connect if the server is full) -->
        <players_max_count>100</players_max_count>
        <!-- Auto-save interval (in minutes) -->
        <autosave_interval>30</autosave_interval>
        <!-- How many backups should be stored for a savegame -->
        <save_backups_count>10</save_backups_count>
        <!-- Slot ID (a number) for the savegame (you can have multiple slots each one with the unique world -->
        <savegame_slot_id>0</savegame_slot_id>
      </server>
    </settings>
#5
Help section / help
June 25, 2019, 07:36:17 AM
How to modify the number of items overlapped and how to activate it correctly?
#6
Help section / Minerals cannot be refreshed
May 29, 2019, 11:22:36 PM
#7
It is suggested that different maps and resource points can be generated randomly to increase the difficulty and unknowability of the game.
#8
Many Chinese players want to add vehicles, rather than throw them away at will later on.
#9
Ideas and suggestions / 物品叠加
May 28, 2019, 09:34:12 AM
你好!我是一个来自中国的玩家!
你们可以添加一个修改物品叠加的指令吗?

Hello! I am a player from China!
Can I add a command to modify the overlay of items?
#10
Help section / help me!
May 19, 2019, 09:04:28 PM
How to transfer mod server to original server
or Open PVE

I am Chinese ,English is not very good.