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Messages - InVasMani

#1
Ideas and suggestions / Re: 25 Suggestions
April 03, 2015, 10:23:09 PM
Hull upgrades for more ship types freighter and orca would be a good starting point. Freighter I'd like to see alternative weapon options in particular and slight haul upgrade to make it even better as a battering ram because it's a nice ship for that purpose as they can't dodge you so easily due to it's massive length.

Orca I'd like to have a upgrade with slightly modified look I'd like to mirror the look of the right wing with the thrusters then place a weapon type in the middle of the hull and adjust it's hull stat effects a bit bump up it's max speed and warp recharge and hull structure a tiny bit, but reduce maneuverability.

I'd love to see the warp gates adjusted to be more configurable as well personally and give them like a UO moongate wormhole gate travel of sorts leading you to alternate seed versions of the same locations at different times that would be incredible to me personally. I've seen maps layouts where they get mirror flipped vertically or horizontally in different ways so it would be cool to blend all that into the same game rather than using different seeds entirely for that purpose.
#2
Mods / Re: Co-Pilot Voices v1
February 06, 2015, 11:55:44 AM
Oops not sure how I even misinterpreted that must have been the Co-Pilot part I guess. I was thinking more a long the lines of Co-Party of sorts, but yeah oh well hell maybe someone will make that kind of mod eventually I could see that being cool like tag team ship pilots let their shields/energy recharge ;) Marvel vs Capcom type thing it would be kinda sweet.
#3
Ideas and suggestions / Bounties and Smuggling
February 05, 2015, 08:29:48 PM
Two idea's I thought that would be great to add to the game would be bounties and smuggling based on Han Solo and Boba Fett for example! I think smuggling could be a neutrals specific thing while bounties could be for the factions effected to hunt down said neutrals! I suppose with enough success at it they could become eligible to turn into pirates perhaps, but if they lose their bounty become neutrals again since good pirates don't get caught or at least live to fight another day! ;)
#4
News and Updates / Re: VoidExpanse - Patch notes v1.0.x
February 05, 2015, 08:23:41 PM
Happen to know what default file locations are for these? That would be helpful to know.
#5
News and Updates / Re: VoidExpanse - Patch notes v1.0.x
February 05, 2015, 09:27:36 AM
Ahhh ok guess I may as well just play single player with experimental in mean while then so hard to say when a reliable public server will crop up at this point in time. It would be nice if you could use your single player saves some how for host or client in the future even if you could only partially use portions of them due to the random seeding aspect of creating a single player or hosted game.
#6
Mods / Re: Co-Pilot Voices v1
February 05, 2015, 09:14:19 AM
Curious as to how this mod works does it basically switch controls and perhaps ships from you to one of these other pilots from a hot key button or is it more like hireling that joins your party and tags along with you and is it just 1 at a time or a fleet of all 3?
#7
News and Updates / Re: VoidExpanse - Patch notes v1.0.x
February 04, 2015, 01:31:13 PM
Anyway to revert back while keeping my old previous save file to a stable version didn't realize I could no longer connect to the US server at patching to latest experimental build. Is my character saved server side so just reinstall perhaps?