thanks
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Show posts MenuQuote from: MenschMaschine on January 17, 2017, 03:33:29 AM
How do gamers today keep afloat in the ocean of perceived great games, without drowning, losing their
integrity, wasting time and money and more importantly, commitment to The Next Big Thing?
Quote from: Lurler on January 17, 2017, 09:18:52 PM
Actually it is a priority! As I mentioned before we have exactly the same tools and API available to us as to modders!
Quote from: Varacka on January 24, 2016, 10:56:26 PM
This sounds awesome. Perfect for the server I'm planning to set up. A PVP server with eve style difficulty. (Ship destroyed on death and all items in cargo destroyed (in this case jettisoned) and a small "re-spawn" fee. You mention it copies the items. Will this work if the ship is set to be destroyed on death?
Quote from: MenschMaschine on July 09, 2015, 09:26:45 PM
If you have 1 apple, that's 100% of apple.
If i take away from you 100% apple, you have -100% apple, or better said, no apple.
That sounds perfectly logical to me.
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There is nothing gamebreaking at all involved.
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As i see it, the developers of a game can not to be made responsible for effects
that result from combining modifications that on their own work perfect.
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If someone uses a mod-combination that renders his or her game unplayable...
well... That's kinda dumb, i'll say.
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Much more important though, it is NOT to be blamed on the developers and
i find it very weird that this turns up here in bugreports. Because it aint a bug,
it's wrong usage of mods by a user.
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