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Messages - Djekke

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1
Mods / Re: [Client] Automaton Mod
« on: February 18, 2021, 09:57:41 am »
New release: 0.4.1 (18.02.2021)

Changelog:
Code: [Select]
Fix AutoHarvest stop firing after accidental mouse clicking.

2
Mods / Re: [Client] Automaton Mod
« on: February 17, 2021, 01:49:19 pm »
The problem I have right now is the last Automaton Fishing Expansion I fixed is switching rod when under the durability, so I had a couple rods on my hotbar and the feature is using all of them. 

You have AutomatonManager.AddFeature but you don't have a RemoveFeature.  So I would have to rename the Fishing feature I use or maybe you could update your ToolPreservation feature...  Add an option "Equip new item" under "Unequip below this level", so when the fishing rod is unequipped, you find a new one and equip it at the same slot.

Why would we need to remove a feature if we can just disable one we don't need? To override existed one? But there would be possible problem with order of the code executions. So to be safer, it would be better to have different names for features.

Also for ToolPreservation feture, you can disable it completely or partially if its functional is hinder your actions.
"Equip new item" option is possible, but for proper installation it need some additional tricky settings (picking order and other stuff), so I was just too lazy to implement it :)

EDIT: Actually the current AutoFishing proto is FeatureAutoFish and yours is FeatureAutoFishing, so I have both.  The problem is that your FeatureDroneCommander proto has the same name as the one from Feuerteufel, so anyone with it and updating Automaton will get a cleaned ModsConfig.xml
Yeah, I probably should have used different names for my new features, but its already too late to change them, sorry about that.

3
Mods / Re: [Client] Automaton Mod
« on: February 17, 2021, 01:03:23 pm »
- Add dynamic gathering of features. ?

There is no need to add features via bootstrappers now.
Mod will found any features that implements IProtoFeature interface and add them.

If there is any errors - let me know. :)

4
Mods / Re: [Client] Automaton Mod
« on: February 17, 2021, 05:20:55 am »
New release: 0.4.0 (17.02.2021)

Changelog:
Code: [Select]
Add dynamic gathering of features.
Fix OptionTextBox value parsing.
Various small fixes.
Add AutoFishing feature.
Add AutoFishCleaner feature.
Add ToolPreservation feature.
Add DroneCommander feature.

5
Mods / Re: [Client] CNEI
« on: January 19, 2021, 06:53:14 am »
New release: 0.4.12 (19.01.2021)

Changelog:
Code: [Select]
Fix Fishing calculator.

6
Mods / Re: [Client] CNEI
« on: January 19, 2021, 06:20:11 am »
New release: 0.4.11 (19.01.2021)

Changelog:
Code: [Select]
Fix A29 incompatibility. (Fishing calculator still broken)

7
Mods / Re: [Client] Automaton Mod
« on: January 19, 2021, 04:50:11 am »
New release: 0.3.6 (19.01.2021)

Changelog:
Code: [Select]
Fix A29 incompatibility.

8
Mods / Re: [Client] CNEI
« on: October 03, 2020, 07:48:51 am »
New release: 0.4.10 (03.10.2020)

Changelog:
Code: [Select]
Fix A28 incompatibility.

9
Mods / Re: [Client] CNEI
« on: August 04, 2020, 06:10:34 am »
New release: 0.4.9 (04.08.2020)

Changelog:
Code: [Select]
Fix crash related with fishing recipes.
Add UpdateChecker via rss.

10
Mods / Re: [Client] Automaton Mod
« on: July 24, 2020, 08:59:03 pm »
New release: 0.3.5 (25.07.2020)

Changelog:
Code: [Select]
Add update checker via rss.
Refactor addition of features.

Now you don't need to override any original mod files to add a new feature via an addon!   8)

11
Mods / Re: [Client] Automaton Mod Expansion - Auto Fishing
« on: July 24, 2020, 08:55:34 pm »
Good job!
But there was a problem with Automaton (if you wanted to add a new feature you were needed to rewrite AutomatonManger.cs) so I add small modification to my mod.
There is new release Automaton 0.3.5

@Feuerteufel, you need to adjust few things, to make it compatible again:
  • Remove `AutomatonManager.cs` from your mod.
  • Add new bootstrapper and add new feature there.
  • Modify feature class to make it looks like other (after my update)

Also there is few things that better to be changed:
  • Change folder name `Scripts\Automaton' to `Scripts\YourModId` to make sure, that you accidentally didn't overwrite any files from original mod.
  • Add to your feature override of options builder 'PrepareOptions' to get rid of not used options.

After writing all of this I realized that it would be easier to share modified mod (you also can try to fix it yourself and after that compare result)

12
Mods / Re: [Client] CNEI
« on: July 21, 2020, 06:47:39 pm »
New release: 0.4.7 (22.07.2020)

New feature: Add recipe for status effects acquisition by consumables.



Changelog:
Code: [Select]
Add recipe for status effects acquisition by consumables.
 Add ProtoStatusEffect to default view preset.

13
Mods / Re: [Client] CNEI
« on: July 20, 2020, 04:24:36 pm »
New release: 0.4.6 (21.07.2020)

New feature: Fishing calculator



Changelog:
Code: [Select]
Fix equipment defence percentage rounding.
Fix search filter not resetting on disconnect.
Rework fishing recipe.
Rework CreativePanel. Add ToolsPanel.
Add fishing calculator.

14
Mods / Re: CNEI
« on: January 31, 2020, 05:35:16 am »
Mod is updated and ready for A25. Enjoy!

15
Mods / Re: Automaton Mod
« on: January 31, 2020, 05:34:55 am »
Mod is updated and ready for A25. Enjoy!

Regarding new features:
  • I'm working on AutoWatering for plants for a long time already, but it's not that simple there and I don't like my current solution, so it will be delayed for another release
  • Different presets - I'm not sure that it really needed, can you write some examples
  • About moving empty bottles while filling - it's possible to do that, but don't be that lazy :D
  • About food and buffs - No. It's not an easy task and I don't like that road. (What next? Auto-medicine use? Auto-fire? meh...)

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