Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Karsthans

#31
Ideas and suggestions / Implants
April 08, 2021, 08:27:22 AM
Hi,

I found not not being able to "repair" implants, I can see it being a player versus player balance issue, however, in player versus environment there's no such issue and being able to do so would add more depth to gameplay, in my opinion, by allowing us to have a reason to plan when to remove them and not just let them break, same as weapons and so on that can calculate best percentage and aim to stop using them to then be able to get a near full durability item result out of maintenance skill. If not this maybe an alternative, like new reactor items that break and can get some resources back from broken "parts", same could, maybe, apply to "broken" implants,

Thanks.
#32
Ideas and suggestions / Solo factions
April 08, 2021, 08:09:19 AM
Hi,

If possible to add some changes to faction system to make it more about shared goals and not individual goals would improve game, in my opinion, for example, having a individual "faction" and a ranking faction or "alliance", this would allow players to have their own banner and still be part of a faction that is competitive for rankings. If not explaining it well the knights of the round table can be used as reference, each knight had its own "banner" but they all were part of a "faction" with shared goals, this allowed them independent land and armies then join others to to achieve goals beyond individual ability. There are few games with another system that's a fixed placement of players into balanced groups, represented by starting location, like boreal versus temperate versus tropical for example or could also be linked to new character "story" system, with "solo" banners and such, players would then, if chose to join ranking, be placed in a auto balanced "faction" system that would allow for a challenging and competitive rankings,

Thanks.
#33
Ideas and suggestions / Base layout
April 08, 2021, 07:51:11 AM
Hi,

This is probably very unlikely to be easy or maybe even impossible, still, was talking it over with other player online and thought would share idea in forum to, best way to explain it would be reference to game called trove, it has ability to auto build a "claim" on a specific areas on map, not suggesting the fixed location but more the option to have a pre design claim layout, after building a claim a layout option could pre build the structures, then still having to add resources and finish them, this would make all the wipes and starting over, less of a chore. I also like to add a kind of related idea, game called boundless added option to save resources in a "bank" box if "claim" timeout, this could also help players restart playing without having to start from scratch,

Thanks.
#34
Game discussion / Re: Faction rankins
March 29, 2021, 06:43:45 PM
Hi,

I meant politics, all factions, level, like the member number and leader board rank, there's a level option on that menu, while other two are easy to understand, the level one is odd, with many faction at level 10 it looks to be bit random after that, my suggestion was if could be order by what factions got to level 10 first, second and so on, also like to note that increase on learning points needed to create and level up faction was nice, however, in my opinion, should be significantly higher, to try and "force" players to group up to have factions or play solo without, even if probably not a popular opinion, it is silly to have more factions than active players at times,

Thanks.
#35
Ideas and suggestions / Re: Ammo crafting station
March 28, 2021, 01:13:17 PM
Yes, still, that doesn't replace the six steps or so with multiple times having to gather resources from storage in right quantities, due to limited inventory, for larger quantities of ammo, that reminds me of other suggestion, there are games that we can use any item in x range of character, inside crates and such, to craft, making it a lot less annoying to have to hold items and sort them multiple time to make up for limited inventory, any chance that is possible and viable to apply to cryofall?
#36
Ideas and suggestions / Duel
March 27, 2021, 09:29:58 PM
Hi,

If we could have incapacitate in place of death in duel mode, in player versus environment, could be implemented by a spawn in same place where "died" without penalty, to armor and so on, condition if "killed" by another player damage, it would make it viable way to pass the time, similar to games like world of warcraft and many others, currently death is a major inconvenient and rarely, if ever, saw a duel happen in cryofall,

Thanks.
#37
Ideas and suggestions / Tyrant horn
March 27, 2021, 04:50:55 PM
Hi,

This was actually some other players suggestion so shared credit, due to interesting design on thumper and sand tyrant, we started discussing what if could be a very rare resource, tyrant horn, promoting completing tyrant event more often, that would then allow to build a new melee weapon, in line with laser rapiers, another application could be a trophy "furniture" that would also promote faction to try join "boss" events more often,

Thanks.
#38
Ideas and suggestions / Toolkit condition loss
March 27, 2021, 04:38:56 PM
Hi,

I was tying to move quite a few stations and storage crates in faction base and noticed ended needing something like a dozen steel toolkit, that with repairing them until there was one left on condition, now I understand this is probably some player versus player balance issue or maybe to avoid server performance issue due to many players moving many stations and such around, still it is very annoying in my opinion and if possible to be considered removing the durability loss from moving "furniture" around in claims would be nice,

Thanks.
#39
Ideas and suggestions / Ammo crafting station
March 27, 2021, 04:33:52 PM
Hi,

I am sure there most been some suggestions around this topic before but since couldn't find any in forum, here goes, could it be considered adding some sort of automated ammo crafting station, ammo currently has over half a dozen steps and makes gathering the resources seam like the fast and fun part, so if there was some station where we placed resources and it slowly assembled ammo would be a huge quality of life improvement, just as a reference games like the walking zombie 2 have this system, its not alternative to looting or crafting ammo by hand, that would still be faster, just a slow option to build up average quantity of ammo overnight for example,

Thanks.
#40
Game discussion / Faction rankins
March 27, 2021, 04:22:23 PM
Hi,

I notice something odd so wanted to ask if there's reason for it, faction rankings has faction level page, many factions get to level 10, this after a short while, since I followed what factions got to level 10 first and second thought that would apply, however, it currently doesn't show by that order, so am wondering if there is any criteria there. I also thought could be by faction name, since many level 10, could be faction name starting with "a" first, apparently that is not the case, so is there some criteria to sort the faction level ranking?

Thanks.
#41
Hi,

I am aware probably not a popular suggestion but think it is valid anyway so here goes, could you consider invitation for experimental servers and not open servers, random players tend to lose interest and there's more of same on experimental servers and not actual testing, thinking that was the goal of those servers.
If you could select some players to join experimental, if active and interested in testing, they could probably give a more constructive feedback, anyway just a thought,

Thanks.
#42
Ideas and suggestions / Server character name
March 17, 2021, 10:36:09 AM
Hi,

I think not being able to change character, once we pick a character name on first server that name is linked to account and cant be changed, so wanted to ask if could be considered a server base character name and not account wide, this would make it less dramatic to pick a name at start and allow us to have character names for different servers and factions to fit different themes, also a downside of account wide character name, is not being able to go incognito in new servers to start from scratch,

Thanks.
#43
Ideas and suggestions / Chat channels
March 16, 2021, 02:19:50 PM
Hi,

I think had post about this before but think had no reply, since is issue that comes up every week or so and since its been a while here goes, servers have many different player languages on them and not all try and use factions and local to type in non English, now English is not my native language first of all, but I block players spending hours in global chatting in anything but English, end up blocking 75% of servers at times, even if they are sometimes half the server using non English, the other half cant make out what they are saying and I think that is a) rude b) annoying c) starts a lot of arguments over nationality rivalries and d) is in my opinion fault of the single, well there's trade but still, global channel. I am not sure if there is some technical reason behind limited chat options in game but would be helpful to have multiple channels, sorted by most popular languages in each server or possibility to form custom servers and invite players, not counting group, to small and faction that most are small private faction so are not alternative for custom chat channels.

note: not a priority but does have some significance since causes a lot of arguments in game

Thanks.
#44
Hi,

If possible to find a way to add all player versus player content, like turrets and explosives, to player versus environment servers, would be a way to have more to do with already available content. If possible, one way to justify turrets would be some sort of enemy attack event on claims, am sure this is probably a complicated feature to add to game, however, it is a entertaining system, also would justify actual building of bases in player versus environment servers that would be another already in game feature that would finally have a reason to be used,

Thanks.
#45
Ideas and suggestions / Daily quests
March 16, 2021, 12:14:27 PM
Hi,

I actually don't really like idea behind daily, weekly and such quests, however, cant argue that works out on almost any game, that has quests to start with, as a silly, theoretical boring idea, somehow turns out being a nice way to have something to log on daily or from time to time, simple usual kill x enemies, mine x resources, craft x items and so on. It could also add some options for faction ranking by contributions from daily quests, maybe have achievements, item rewards and so on,

Thanks.