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Messages - MightyMonte88

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16
Modding info / Error while trying to load mod
« on: November 15, 2022, 06:23:14 pm »
Hey AI, i finally got my old mod to compile with no errors after carefully going through and updating it using VS22. However when loading the mod up in mpk format, i get an error.... any idea where i could have went wrong here?

15.11.22 20:17:05.406 [WRN] Error loading mod from D:\SteamLibrary\steamapps\common\CryoFall\Mods\Tech_Expansion.mpk: Sequence contains no matching element
15.11.22 20:17:05.439 [IMP] Warning: Mod with identifier Tech_Expansion_5.0.1 is unavailable
15.11.22 20:17:05.439 [IMP] Mods Config contains errors. Trying to recreate Mods Config...
15.11.22 20:17:05.442 [WRN] Mod was not found and will be removed from Mods Config: Tech_Expansion_5.0.1

17
Modding info / Re: NETSDK1045 error
« on: November 15, 2022, 06:53:40 am »
Alright got VS22 up and running with no errors, thanks guys big help.

Mars, i wish i had known that before uninstalled VS19 :P, if i hit any more snags with VS22 i might re-install 19 and use your work around.

Hey guys, so without the modding sdk extension, what option should i choose when creating a new project?

https://tinypic.host/i/newsetup.SxFvq

18
Modding info / Re: NETSDK1045 error
« on: November 14, 2022, 09:00:06 pm »
Alright, so with VS22 installed i am still getting an error, it's just a totally different error, as well as two warnings, here they are.


Severity   Code   Description   Project   File   Line   Suppression State
Error   NU1605   Detected package downgrade: Microsoft.Xaml.Behaviors.Wpf from 1.1.31 to 1.1.19. Reference the package directly from the project to select a different version.
 Core -> Noesis.GUI.Extensions 3.0.8 -> Microsoft.Xaml.Behaviors.Wpf (>= 1.1.31)
 Core -> Microsoft.Xaml.Behaviors.Wpf (>= 1.1.19)   AtomicTorch.CBND.CoreMod   C:\Users\adank\Desktop\CryofallWorkingDir\Cryofall\Core\Core.cpk\AtomicTorch.CBND.CoreMod.csproj   1   




The two warnings are as follows...

Severity   Code   Description   Project   File   Line   Suppression State
Warning   NETSDK1137   It is no longer necessary to use the Microsoft.NET.Sdk.WindowsDesk top SDK. Consider changing the Sdk attribute of the root Project element to 'Microsoft.NET.Sdk'.   AtomicTorch.CBND.CoreMod   C:\Program Files\dotnet\sdk\7.0.100\Sdks\Microsoft.NET.Sdk\targets\Microsoft.NET.Sdk.DefaultItems.targets   153   

So this warning disappeared, while attempting to resolve the warning below ( NU1701 ), I re-installed .net 6.0 package, just to make absolutely sure it was installed correctly for vs22, and i guess that resolved THIS warning ( NETSDK1137 ) ? Either way, it's gone now.


Severity   Code   Description   Project   File   Line   Suppression State
Warning   NU1701   Package 'Noesis.GUI.Extensions 3.0.8' was restored using '.NETFramework,Version=v4.6.1, .NETFramework,Version=v4.6.2, .NETFramework,Version=v4.7, .NETFramework,Version=v4.7.1, .NETFramework,Version=v4.7.2, .NETFramework,Version=v4.8, .NETFramework,Version=v4.8.1' instead of the project target framework 'net6.0-windows7.0'. This package may not be fully compatible with your project.   AtomicTorch.CBND.CoreMod   C:\Users\adank\Desktop\CryofallWorkingDir\Cryofall\Core\Core.cpk\AtomicTorch.CBND.CoreMod.csproj   1   

For this warning, it looks like i have to change the project's target framework , how do i go about doing that in vs22?
Edit: So i right clicked the project in the project explorer and went to properties, under properties its stating that the projects target framework is .NET 6.0, so im confused here....


Almost there lol, thanks for all the help so far AI, I'm looking forward to finishing this contribution to the cryofall community.

19
Modding info / Re: NETSDK1045 error
« on: November 14, 2022, 09:03:17 am »
Ah ok, sorry i didn't see the update to your post above.

Well i wish i had known that a day ago lol, so i'll ditch VS19 and the modding sdk extension, and install VS22

20
Modding info / Re: NETSDK1045 error
« on: November 14, 2022, 08:43:44 am »
So i do have 6.0 installed, but the download for 6.0 states the following....

"Using Visual Studio? This release is only compatible with Visual Studio 2022 (v17.0). Using a different version?"

So am i supposed to be using VS 2022 now?

Also, i have the latest version of the cryofall SDK installed for VS2019, but i did not have to physically place a copy of the in my working dir prior....im confused here. So to clerify...

https://marketplace.visualstudio.com/items?itemName=AtomicTorchStudio.cryofall-modding-sdk

I need to place a copy of that sdk, directly in my working directory ? Im totally lost now. Again, i followed the Modding prerequisites guide, and this steam guide https://steamcommunity.com/sharedfiles/filedetails/?id=1707742469, as i did last time, my old working dir with the old game version still works fine.

Heres a picture of the file structure in my working dir currently, after extracting the core VIA the command file, and then again manually to make sure the files were extracted correctly.

https://tinypic.host/i/working2.SmGYL

I tried to supply more pictures of the working dir, but for some reason im getting internal server errors when uploading to tinypic now lol.
This attempt feels ill fated.


Here's a pic from VS showing i have the latest SDK installed
https://tinypic.host/i/sdkinstalled.SmNba

21
Modding info / Re: NETSDK1045 error
« on: November 14, 2022, 08:17:34 am »
The NETSDK1045 error occures before any mod projects are loaded though..., with my working directory setup according to the guide i posted, i get the above-mentioned singular error when opening the solution/ building it.

Here's a screenshot of the error in VS19 with the solution open

Thanks for taking the time to help me with this AI.


https://tinypic.host/i/untitled.Smk7C


22
Modding info / NETSDK1045 error
« on: November 14, 2022, 07:02:32 am »
Hey y'all, I've finally found some time to update tech expansion and release the final version of it but I've hit a few snags...

After setting up a working directory just as i did last time, i get a single error with just the core game..

""Severity    Code    Description    Project    File    Line    Suppression State
Error    NETSDK1045    The current .NET SDK does not support targeting .NET 6.0.  Either target .NET 5.0 or lower, or use a version of the .NET SDK that supports .NET 6.0.    AtomicTorch.CBND.CoreMod    C:\Program Files\dotnet\sdk\5.0.414\Sdks\Microsoft.NET.Sdk\targets\Microsoft.NET.TargetFrameworkInference.targets    141
" is the exact error"

Here's a link to the guide i follow for setting up a working dir.
https://steamcommunity.com/sharedfiles/filedetails/?id=1707742469


I'm totally stumped, when creating a "working directory" according to the guide on steam i followed last time with success, and then creating a new cryofall mod project, i end up with 11 errors and 3 warnings... NU1104 multiple times, and the NETSDK1045 twice, once for each project

Its worth noting the old working directory i have still works with no errors, as does the old version of my mod


23
Modding info / Need some help setting up interior cells
« on: May 26, 2021, 02:09:45 pm »
Before i took a break from modding, the goal i had set when i came back was to start working on a way to add interior cells. What I've come up with, is that i need a way to define a static object, that when either bumped or entered by the player, it teleports them to another corresponding static object, or pre defined map coordinates. That's more or less all that's holding me back at this point, any help would be greatly appreciated as I'm at a bit of a loss, I'm looking over the teleporter system files, as well as the admin command to teleport and seeing what i can come up with.

24
Servers / Re: Fikus Test
« on: January 28, 2021, 03:28:03 pm »
Hey man feel free to jump in the discord for tech expansion, if you have any ideas of suggestions i'd be happy to hear them. thank you for showing interest in tech expansion  :)

25
Wow that was unexpected, at the very last im glad we were able to help identify a bug, thank you so much for your time Ai.  :)

26
Will do, i'll have it to you within 15 minutes, the files aren't large, my connection is just slow since i live in a rural area

28
No matter what weapons they used, modded or not, different ammo types, melee, they can cause status effects to one another ( bleeding) but can't deal damage.

Turrets won't shoot at enemy players either, no matter the settings

PVP is enabled, friendly fire is not ( we even went to war in the factions menu to be sure )

What about this value
#DamagePvpMultiplier: 0.4

We removed the #, nothing changed

It's worth noting, that we launched the server in PVE mode accidentally at first, and then switched it to pvp without wiping. Is that the source of the issue?

29
Mods / Re: [Client+Server]Tech Expansion 5.0 mod
« on: January 23, 2021, 11:25:02 am »
Small update 5.01, had to fix some small bugs

30
Mods / Re: [Client+Server]Tech Expansion 5.0 mod
« on: January 22, 2021, 07:42:30 am »
Please visit the discord for more info, there was only so much i can fit on this page

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