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Messages - MightyMonte88

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31
Servers / Re: Cryofall Unlimited server
« on: January 20, 2021, 08:54:06 pm »
Updated for A29 and tech expansion 5.0, server is being hosted by a community member now, and because of that it can support up to 100 people  :)

32
Mods / Re: [Client+Server]Tech Expansion 5.0 mod
« on: January 20, 2021, 07:15:45 pm »
Updated for 5.0, will update the page soon with new descriptions

33
Modding info / Question about WeaponFireTracePreset variable
« on: January 18, 2021, 10:03:09 am »
When defining a new WeaponFireTracePreset, would "tracespeed" dictate the speed of the projectile??


example
        public static readonly WeaponFireTracePreset HonedPragmiumShard
            = new WeaponFireTracePreset(
                traceTexturePath: "FX/WeaponTraces/HonedPragmiumShard",
                hitSparksPreset: WeaponHitSparksPresets.Firear m,
                traceSpeed: 40,
                traceSpriteWidthPixels: 363,
                traceStartOffsetPixels: -10);

34
Modding info / Quick question about damageDistribution
« on: January 15, 2021, 12:40:33 pm »
Hey AI, i was wondering what would happen if the sum of damageDistribution ended up being a value greater than 1...

example
 

            damageDistribution.Set(DamageType.Kinetic, 0.7);
            damageDistribution.Set(DamageType.Impact,  0.3);
            damageDistribution.Set(DamageType.Heat, 0.2);
            damageDistribution.Set(DamageType.Explosion, 0.3);

I've added a heavy ammunition type 30mm SAPHEI rounds, and i can easily adjust the distribution values to equal 1, but i'm just wondering what happens when like above, the sum totals to 1.5......

35
Modding info / Re: Not sure whats wrong here...
« on: December 30, 2020, 06:53:07 pm »
If only there was a facepalm emoji lol, my 7zip utility was still set for max compression from when i emailed those log files to you. Thanks for helping me figure it out AI.

36
Modding info / Re: Not sure whats wrong here...
« on: December 30, 2020, 06:46:52 pm »
Still getting the same error after deleting AtomicTorchStudio folder in temp. It's worth noting that if i use the version of my mod, from before the edit, i get no errors and the editor launches fine. However, if i create a new project (keeping the name the same Tech_Expansion). switch to debug, set dependencies, then copy the scripts and animations folders from the working mpk, recompile (with no errors), create a new mpk and try to run the editor it kicks back the above mentioned error, so the issue isn't with any of the scripts im assuming.....im confused.

37
Modding info / Not sure whats wrong here...
« on: December 30, 2020, 06:16:48 pm »
hey AI_enabled, i was trying to help another forum member edit the clients ability to zoom, so i copied a file, made some changes, then deleted the file afterwards as it wasn't a change i wanted to make.


Now, no matter what i do, even replacing all the script files with ones from my last known working version, i still get this runtime error, no compile errors.


30.12.20 20:07:49.913 [ERR] SharpDX exception during continuation of the async task
SharpDX.SharpDXException: HRESULT: [0x80131515], Module: [Unknown], ApiCode: [Unknown/Unknown], Message: Unknown
   _____________________________ ________stack trace________________________ _____________

   at Result.CheckError()
   at ImagingFactory.CreateDecoderF romStream_(streamRef, guidVendorRef, metadataOptions, decoderOut)
   at BitmapDecoder..ctor(factory, streamRef, metadataOptions)
   at #=zt6B7bgllDGDHep3nZju4v$M3ql1ib8G2wa1wi4g4hLCNJV3k3lCUqhQ1ogdImsLPSOs1oIk=.#=zZFVfIqIFfPpB(#=zOPHcoz4=, #=zIp$LFKg=, #=zn90r$MbuJHd2gMKzC1Buhhk=)
   at #=zt6B7bgllDGDHep3nZju4v$M3ql1ib8G2wa1wi4g4hLCNJV3k3lCUqhQ1ogdImsLPSOs1oIk=.#=zrpuNPM7tFQD_g3LL5A==(#=zOPHcoz4=, #=zm$p$x$4=, #=z4Y0ogCA=)
   at #=ztx8hItG3ffXL$daVwMPYwT8=.MoveNext()
   at ExceptionDispatchInfo.Throw()
   at TaskAwaiter.HandleNonSuccessA ndDebuggerNotification(task)
   at #=zppcqQFjhUkIgWG07lIwPC0o=.MoveNext()
   at ExceptionDispatchInfo.Throw()
   at TaskAwaiter.HandleNonSuccessA ndDebuggerNotification(task)
   at #=zZLgTPUMgs1ha.#=z6MZc__E=()
   at #=zs7QCeyatCSpTk_yyxw==.MoveNext()
   at ExceptionDispatchInfo.Throw()
   at TaskAwaiter.HandleNonSuccessA ndDebuggerNotification(task)
   at #=zOsoKXZ80DCnH4gLdEw==.MoveNext()
   at ExceptionDispatchInfo.Throw()
   at #=zE3Z0hGGsrbU1csJoHg==.#=q8z1UHv1UmQbUGMzhnCkf5rOz3mpGs4aIyOHPt1mxWqA=()

I've ever tried making a new mod project, and copying my content and scripts folders over, still this same hateful runtime error...

38
Bug reports / Re: Problem with my server, log files hard to understand
« on: December 24, 2020, 09:15:04 am »
I don't want to speak ill of the service im using, but they have been less than reliable so far, when the bill is due next month i'll be looking for a better way to host this server with my modpack.  :(

39
Bug reports / Re: Problem with my server, log files hard to understand
« on: December 24, 2020, 09:06:33 am »
Wow, i found out what is wrong. The mod file was deleted, WHILE the server was running. What in the world could have caused this>]?

40
Bug reports / Re: Problem with my server, log files hard to understand
« on: December 24, 2020, 09:00:38 am »
Does this mean that someone was attempting to run mods clientside, that are not present server side? I'm really confused here...


24.12.20 16:05:59.453 [IMP] Loading savegame from C:\Gameserver\varserver\702877\Data\Saves\Save0.save
24.12.20 16:05:59.536 [WRN] Cannot find prototype(s). Please provide a remapping scheme to be able to load this savegame.
Missing prototypes list:


it goes on to list almost every file from my Tech Expansion mod, i don't understand what is going on here....

41
Bug reports / Re: Problem with my server, log files hard to understand
« on: December 24, 2020, 08:27:00 am »
Ok email sent, thank you for taking the time to help me with this AI

42
Bug reports / Re: Problem with my server, log files hard to understand
« on: December 24, 2020, 08:20:39 am »
Ok im going to send you a fresh log file at 84.2 kb, and a log from when i first looked into the issue today, which is 32.8 mb.

Not sure what is going on, but now the server will only generate the one log file ( small one), i can't get it to generate the larger or multiple files anymore...

43
Bug reports / Re: Problem with my server, log files hard to understand
« on: December 24, 2020, 08:17:14 am »
Roger that, i just cleared the logs folder, im generating fresh ones now

44
Bug reports / Re: Problem with my server, log files hard to understand
« on: December 24, 2020, 08:01:14 am »
https://ibb.co/wKfHrgn

Here's a screenshot of what my log files look like, they aren't labeled as to which one is the crash log, and which one is startup....

45
Bug reports / Problem with my server, log files hard to understand
« on: December 24, 2020, 07:35:21 am »
Hey guys as of 4 AM last night my cryofall unlimited server crashed and is unable to restart, i can't figure out why.

16.12.20 15:57:25.018 [IMP] Object destroyed: [DESTROYED] Item "LootBoxResourcex5" (Id=65003) (count=1, LootBoxResourcex5, TempClientId=0)
16.12.20 15:57:25.018 [ERR] [Core] Error during processing the remote call ID=0 method AtomicTorch.CBND.CoreMod.Item s.LootBoxs.ProtoItemLootBoxs`3.ServerRemote_Use()
System.Exception: Character "Treamine" (Id=22749) cannot access [DESTROYED] Item "LootBoxResourcex5" (Id=65004) (count=0, LootBoxResourcex5, TempClientId=0) because it's container is not in the private scope

17.12.20 01:18:20.305 [ERR] [Items] Error stacking items : itemFrom "Item "CanisterGasoline" (Id=67260) (count=38, CanisterGasoline, TempClientId=0)", itemTo "", count="38", isDestroyItemFrom="True.
System.Exception: Item-to not found or destroyed: Permanent Item ID=67271

Those are the only errors the log contains, below is how the log ends, it seems as if it just ended without even being able to finish...

17.12.20 13:54:17.641 [IMP] Object destroyed: [DESTROYED] Item "OreIron" (Id=0) (count=50, OreIron, TempClientId=0)
17.12.20 13:54:17.641 [IMP] Object destroyed: [DESTROYED] Item "OreIron" (Id=0) (count=5, OreIron, TempClientId=0)
17.12.20 13:54:17.641 [IMP] [SCRIPT] Static object destroyed: StaticObject "ObjectMineralIron" (Id=158644) at position 10454;10102 by Character "DarthHammer" (Id=21677)
[SOURCE: Scripts/StaticObjects/Base/ProtoStaticWorldObject.cs line:471 method:ServerOnStaticObjectZeroStruc turePoints()]
17.12.20 13:54:17.641 [IMP] Object destroyed: StaticObject "ObjectMineralIron" (Id=158644) at position 10454;10102
17.12.20 13:54:17.691 [IMP] Object destroyed: [DESTROYED] Item "CanisterMineralOil" (Id=0) (count=1, CanisterMineralOil, TempClientId=0)
17.12.20 13:54:17.740 [IMP] Object destroyed: [DESTROYED] Item "Solvent" (Id=0) (count=25, Solvent, TempClientId=0)
17.12.20 13:54:18.041 [IMP] Object destroyed: [DESTROYED] Item "BottleWater" (Id=0) (count=1, BottleWater, TempClientId=0)
17.12.20 13:54:18.041 [IMP] Object destroyed: [DESTROYED] Item "BottleWater" (Id=0) (count=1, BottleWater, TempClientId=0)
17.12.20 13:54:18.041 [IMP] Object destroyed: [DESTROYED] Item "BottleWater" (Id=0) (count=1, BottleWater, TempClientId=0)
17.12.20 13:54:18.041 [IMP] Object destroyed: [DESTROYED] Item "BottleWater" (Id=0) (count=1, BottleWater, TempClientId=0)
17.12.20 13:54:18.041 [IMP] Object destroyed: [DESTROYED] Item "BottleWater" (Id=0) (count=1, BottleWater, TempClientId=0)
17.12.20 13:54:18.240 [IMP] Object destroyed: [DESTROYED] Item "Solve
   __

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