Hi! Thank you for your question.
Ok, let's do that in a the order it was asked:
- No, we are not planning to implement the feature which shows where in a galaxy you have your property stored. Actually, in VoidExpanse you earn enough money just to buy yourself a new toys not looking for old ones.
- The same, no. The stock in the shops generates every couple of minutes, and the way there is usually longer than that time. So you don't need to know former or even current stock, it just doesn't make sense.
- They are the nameless spawn, so we cannot identify or mark some NPC's for quests.
- We have a really rare ones, maybe you haven't found them?
- Oh, we added a new kind of space stations with a different functionality in the last content update. Not planning anything new currently, but maybe in the future.
- No crafting is planned currently. And, yes, no we are not planning some major changes. Only stability and content updates.
The ideas are actually really good for some modding, which is easy-to-learn and flexible with VoidExpanse.
Ok, let's do that in a the order it was asked:
- No, we are not planning to implement the feature which shows where in a galaxy you have your property stored. Actually, in VoidExpanse you earn enough money just to buy yourself a new toys not looking for old ones.
- The same, no. The stock in the shops generates every couple of minutes, and the way there is usually longer than that time. So you don't need to know former or even current stock, it just doesn't make sense.
- They are the nameless spawn, so we cannot identify or mark some NPC's for quests.
- We have a really rare ones, maybe you haven't found them?
- Oh, we added a new kind of space stations with a different functionality in the last content update. Not planning anything new currently, but maybe in the future.
- No crafting is planned currently. And, yes, no we are not planning some major changes. Only stability and content updates.
The ideas are actually really good for some modding, which is easy-to-learn and flexible with VoidExpanse.