Author Topic: [Client+Server]Tech Expansion 6.0 and Tech Expansion Hardcode  (Read 9039 times)

MightyMonte88

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[Client+Server]Tech Expansion 6.0 and Tech Expansion Hardcode
« on: December 08, 2020, 10:16:21 pm »
Sorry for the long wait people, I've been really busy and cryofall modding was on the backburner. It's back now, updated and ready to play.
There's two versions of Tech expansion now, the STANDALONE, and HARDCORE versions.
DO NOT TRY TO RUN BOTH VERSIONS.

Either version of the mod will require that you run the supplied map, or modify the map you intent to run, to include the content from the mod. If you're having trouble with this, reach out to me and i'll produce a version of the map you want, with the content from what mods you want.

*Thanks to Mars, Druffzilla, Salvick, J422, Cosiek and Melody for art, code and ideas. - hardcore desert
*Thanks to SavingPrivatePyle for the amazing map, and mars again for the additions to this map
*As always, huge shoutout to the cryofall dev team and ai_enabled, none of this would be possible without ya'll!


Download Links

Tech Expansion + Desert Hardcore + Duality map

https://drive.google.com/file/d/1cvOuV6BQN6kx5m8f2mekQ418EVlG44E9/view?usp=sharing Tech Expansion Hardcore


https://drive.google.com/file/d/1oyKTZROzPWIdLb-IiqMfwA7mVV3qIqkv/view?usp=share_link   Duality Map For Tech Expansion Hardcore


Tech Expansion Standalone

https://drive.google.com/file/d/1xh8ll9mIz5l_WVf_55EZ2Eq9ZSMH7Tyv/view?usp=sharing   Tech Expansion Standalone

Easy setup for Cryofall Unlimited server

We plan to run automaton and CNEI on the server im hosting, so those mods are included in the ModsConfig file and supplied zip.

https://drive.google.com/file/d/1eixOAbYMUkiioVR4dw3oDXixa45Mor_d/view?usp=sharing   Easy Setup Download

Contents of mod - OUTDATED - I will be updated this part of this post soon, the post is limited on space, so i'll probably move all screenshots to the discord chan.
New tiers of raiders, lighter tier raiders with metal/leather armor equipped with 10mm SMG, bolt action rifle, and double barrel shotguns
            heavier tier raiders with assault/military armor equipped with heavy MG, light rifle, and military shotguns
Added tribesmen , leather tier armor armed with crossbows, replaces raiders in the wild.




   Ammo
      Many new ammo types to accommodate the new weapon and weapon types
      Explosive ammo, as well as explosive crossbow bolts ( used only for mining )
      Please note there is only one type of explosive ammo that does greater than 1 damage to structures
      this is intended to keep explosive ammo from being used as a method of raiding
      explosive rounds are more intended for combat against heavy armor, or large groups
      All ammo types now have their own trace effects
      Taser rounds for rifle, smg, and pistols. cause dazed effect and stun target, deals minor damage
      Hydroshock rounds are hollowpoints with a little bit of armor pen.
      Hollow points are great against unarmored targets
      Depleted Uranium (DU) rounds deal minor rad damage, and heavy armor pen damage.
      HEAT rounds are incendiary rounds, minor armor pen, major heat damage
      API rounds are high pen shotgun slugs
      EX - Explosive
      Rifle rounds
         7X39 rounds are balanced to be less effective then 7x62 rounds, similar to comparing SMG to rifle rounds
         7X62 rounds are balanced to be much more effective and costly to produce than 7x39 rounds
         .30 FMJ (30-06) powerful rifle round, comparable to 5x45 with less range
                        4.7 rounds ammo for HK weapons, has higher stopping power than 5x45
         5X56 more stopping power than 5X45
         5X45 rounds less stopping power than 5x56 but more range and armor pen
         .300 rounds ( standard cryofall rifle rounds, very powerful )
         .577 T-rex rounds, designed to stop the charge of large animals, devastating fire power and recoil
         Honred pragmium shards, fired by a specialty weapon, the shards explode on impact causing minor explosive damage
         20MM Depleted uranium rounds, autocannon round boasting impressive range, good for taking down armored targets.
         30MM Semi-Armor piercing High explosive Incendiary (SAPHEI) Rounds, the name says it all. Even the pragmium queen fears this.
      Pistol / SMG
         8mm
         9mm balanced to fall between 8mm and 10mm ammo, has slightly higher armor pen than 10mm
         10mm
         .45 cal, less range than a 9mm but more stopping power
         .38 SP revolver/ high power pistol ammo
          5X7 - ammo for the FN Five Seven
         .357 revolver cartridge, ammo was designed specifically to take down armor targets, painfully.
         .44 Mag Relative to the .40 AE round but with slightly more range, less armor piercing capability but still more powerfull than any pistol cartridge below it
         .50 AE rounds, ultimate pistol cartridge
         .50EM Electro-mag rounds, using a specialized  weapon system that instead of gunpowder, uses a high energy discharge system within the cartridge to electro-magnetically accelerate the slug
      Shotgun
         20GA - tigher pattern but less damage than 12g
         8A - massive round, deals allot of damage
      Needler
         Low damage but armor pen comparable to a railgun
   
   
   
Weapons
   Added two tiers of spears
      stone spear - craftable by hand
      iron spear - craftable from workbench, unlocked from Tier I Industry
   Ak series weapons re-balance
   AK47
      Entry level weapon into the AK series
   Ak74
      newer, more accurate and reliable than the Ak47
   Ak103
      Newer, more accurate and reliable than the AK74, made of composite components
   Ak107
      Same design as the AK103 but higher accuracy
   Ak12
      Modern assault rifle
   Ak15
      Much higher rate of fire than Previous model AK12
   Ak203
      Modernized 103, higher rate of fire, overall better gun
Added laser shotgun and laser scattergun
   laser shotgun has higher damage with a tighter pattern, faster rate of fire, high energy usage
   laser scatter gun is more primitive, very slow rate of fire, huge scatter, huge energy consumption but available early in tier 3
Added Auto plasma rifle
   Doesn't have spread shot but instead offers high rate of fire
Added new beam rifle
   Deals heavy radiation damage. Fires a constant beam, can also daze and cause the target to become sick
Added Toxic, Broad-head, and explosive arrows
   Toxic arrows deal toxic damage similar to an 10mm toxic round. Broad-head arrows are great for unarmored targets
Added flak cannon for behemoth mech
   fires small artillery shells, medium rate of fire, low damage.







Alien weapons can only be found in space debris drops





Thermo-Pragmium Bomb
   It might seem OP, but it doesn't penetrate armor, and each nuke requires a prag heart.
   yields the same blast radius as a prag node.
   This bomb would be ideal for weakening the outer layer(s), then punching through with res bombs
Most of the new weapons can only be acquired by crafting them at the machining table. The parts for these guns can be found in multiple ways
Sometimes from boss drops ( raiders), weapons crates ( which spawn in the raider bases) supply crates will sometimes give parts
Rare but sometimes found in garbage piles





The new energy weapons are somewhat different, in that their parts can only be found in space debris drops,
and very rare but on bosses (raiders)
Added new mineral, uranium and uranium ore
Structures
   New lockable steel crates, large and small, unlockable in tier II and III construction
   New large safe, unlockable in tier III construction
   new tier Super Heavy structures, unlockable in tier 5 Advanced industry
      Walls floors doors and gates
      Very strong, twice that of armored steel, but very expensive
   Increased production speed of all machines / crafting stations
   Increased storage of fridges and slightly increase to freshness keep of large fridges
   Increased solar panel electricity production
New crafting stations
Added new ammo bench, can craft all standard types of ammo, as well as advanced ammo for craftable weapons
   recipes in X5
   Can also craft nitro / black powder in X5
New storage
Vehicles
   All mechs inventory size increased
   New mech, Scout. Has less damage resistance than the skipper, and higher fuel consumption, but moves twice as fast and boasts a huge cargo capacity, also has brighter lights for scouting.
   Added hoverboard Mk3, lighter, much faster version of the Mk3, much less armor and higher crafting cost, has medium cargo bay
   Added small cargo bay to Mk2 hoverboard
Misc
Added crafting recipe to mineral processing plant, converts ore+copper ore to stone
New drones and controller
« Last Edit: November 24, 2022, 09:30:16 pm by MightyMonte88 »

MightyMonte88

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Re: [Client+Server]Tech Expansion 5.0 mod
« Reply #1 on: January 20, 2021, 07:15:45 pm »
Updated for 5.0, will update the page soon with new descriptions

MightyMonte88

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Re: [Client+Server]Tech Expansion 5.0 mod
« Reply #2 on: January 22, 2021, 07:42:30 am »
Please visit the discord for more info, there was only so much i can fit on this page

MightyMonte88

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Re: [Client+Server]Tech Expansion 5.0 mod
« Reply #3 on: January 23, 2021, 11:25:02 am »
Small update 5.01, had to fix some small bugs

mekutama

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Re: [Client+Server]Tech Expansion 5.0 mod
« Reply #4 on: May 03, 2021, 06:17:15 pm »
The mod isn't work in A30 :/

MightyMonte88

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Re: [Client+Server]Tech Expansion 6.0 and Tech Expansion Hardcode
« Reply #5 on: November 16, 2022, 01:50:44 pm »
Tech expansion updated, there is now a standalone version, and a version that has been combined with hardcore desert, use the supplied map.

MightyMonte88

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Re: [Client+Server]Tech Expansion 6.0 and Tech Expansion Hardcode
« Reply #6 on: November 17, 2022, 08:53:17 am »
Small update to the duality map, i had the raider npc zones set too small.

MightyMonte88

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Re: [Client+Server]Tech Expansion 6.0 and Tech Expansion Hardcode
« Reply #7 on: November 19, 2022, 11:38:01 pm »
Both versions of the mod updated.

Set AI Raid events to happen only once every 24-48 hrs  - Cryofall Unlimited Server change
Reduced enemy npc/creature damage by 20% (server side change) - Cryofall Unlimited Server change

Increase mineral proc. plant production
Fixed X5 recipes
Increased oil pump / refinery / cracking plant capacity
Increased rubber tree growth rate and drops
Added new recipe at chem lab for rubber
Doubled Durability of, Metal armor, apart suit, assault armor, pragmium suit and super heavy suit
Added new item, pragmium power bank
Added new armor, Refined Pragmium Suit
Added new armor, Reinforced Super Heavy Suit
Added 6 new small floor lights, alien , Bio Luminescence Pink and Cold, Green, Pragmium, and red colors. Tech node under electricty tier 2
Added two types of growable plants, seeds can only be found on enemy NPCs / crafted once obtained

MightyMonte88

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Re: [Client+Server]Tech Expansion 6.0 and Tech Expansion Hardcode
« Reply #8 on: November 21, 2022, 10:10:51 am »
Update, standalone version 6.5.1, hardcore version 7.5.1

Increased all mech durability
Balanced mech defense stats around mods and increased difficulty
Scout now has night vision

Added small healing buff to refined prag armor and Reinforced super heavy

Balanced Reinforced super heavy
   now reduces player movement speed by 15% , nerfed impact and kinetic    resistance by 5%
   reduced rad and psi protection

Balanced M4, damage was accidentally set way high

Increased advanced recharging station speed

touched up colored lights textures

Fixed some muzzleflash effects, more to come

Touched up refined prag suit helmet texture


AsterZero

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Re: [Client+Server]Tech Expansion 6.0 and Tech Expansion Hardcode
« Reply #9 on: November 21, 2022, 08:06:09 pm »
Спасибо за вашу работу и ваш чудесный мод. Давно ждал его обновления. Хотел спросить, а на ванильной карте  боты работают? И так же хотелось узнать, мод расширение карты отключает? Или зимнего биома нет?

MightyMonte88

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Re: [Client+Server]Tech Expansion 6.0 and Tech Expansion Hardcode
« Reply #10 on: November 23, 2022, 08:17:49 am »
Спасибо за вашу работу и ваш чудесный мод. Давно ждал его обновления. Хотел спросить, а на ванильной карте  боты работают? И так же хотелось узнать, мод расширение карты отключает? Или зимнего биома нет?


Вы должны использовать модифицированную карту с модом для того, чтобы получить добычу, а npc spawns. Я предоставил ссылку выше, на карту для объединенной версии мода ( Tech expansion + Hardcore desert). Прилагаемая карта представляет собой карту двойственности с зимним биомом (который является модом). Позже сегодня я предоставлю карту только для технического расширения, и я также могу сделать версию стандартной криопадной карты с техническим расширением и хардкорной пустыней.

AsterZero

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Re: [Client+Server]Tech Expansion 6.0 and Tech Expansion Hardcode
« Reply #11 on: November 23, 2022, 10:13:04 pm »
Понятно, спасибо за информацию, значит буду ждать. Модовая карта не понравилась, потому играю на простой, там вроде бы события есть, но нет нпс и зимнего биона нету из за хардкорной пустыни.

MightyMonte88

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Re: [Client+Server]Tech Expansion 6.0 and Tech Expansion Hardcode
« Reply #12 on: November 24, 2022, 09:32:03 pm »
Mod updated to x.5.2 versions

Added repair bench into mod + recipes for tech expansion
   Big thanks to Salvick for this.

Added lower tier weapon parts to garbage pile loot
Sprites for reinforced super heavy armor finished
Sprites for super heavy walls / floors updated
New melee weapon types and weapons
Made more balance changes to weapons
Added new melee weapons
   Heat glave scythe - learn blueprint under tier 5 industry
   Steel scythe - learn blueprint under tier 2 industry
   Kenetic Sledge - learn blueprint under tier 5 industry
   Pragmium spear - learn blueprint under tier 5 industry
   Demon edge sword - drops from enemys
   Hard edge sword- learn blueprint under tier 2 industry
   Pragmium sword - learn blueprint under tier 5 industry

Updated and buffed pragmium queen and sand tyrant drops, increased rate of events as well
Buffed and udpated space debris to now include allot of mod content
Increase number of garbage piles near roads
Continued fixing muzzle flashes
Fixed error placing thermo prag bomb
Increases rate of events : sand tyrant, prag queen and king
Updated most skill level caps to either 50 / 100
   added more skill progression bonuses

MightyMonte88

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Re: [Client+Server]Tech Expansion 6.0 and Tech Expansion Hardcode
« Reply #13 on: November 25, 2022, 08:11:19 am »
Another update coming tomorrow, adding some new decor items, and updating Tech Expansion Hardcore with the latest Hardcore Desert update.

AsterZero

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Re: [Client+Server]Tech Expansion 6.0 and Tech Expansion Hardcode
« Reply #14 on: November 25, 2022, 09:39:47 pm »
А будут новые мехи? Расширение оборонительной системы? Новые турели?