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Topics - Mars

Pages: [1]
1
Servers / Kill the Pragmium King (PvE 1.5x)
« on: March 22, 2021, 11:31:27 pm »
Anyone want to play PvE with more content?
https://forums.atomictorch.com/index.php?topic=1899.0

Download mod here : https://drive.google.com/file/d/1Rowzr9PE2UtseWZDRtZcYid67EksIldV/view

Copy HardcoreDesert.mpk in "C:\Users[user]\Documents\AtomicTorchStudio\CryoFall\Mods"

Change "ModsConfig.xml" in "C:\Users[user]\Documents\AtomicTorchStudio\CryoFall"

<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
  <mod>HardcoreDesert</mod>
</mods>

Join the modded server "Kill the Pragmium King"

2
Mods / [Client+Server] Hardcore Desert - Pragmium King
« on: March 10, 2021, 09:13:27 pm »
Hardcore Desert

Build walls before installing the new version !

Added Desert Princess, Pragmium King and Giant Pragmium source in the barren :)

Also Angry Pangolin, Prag bears, bags, backpacks, vehicule remote to teleport your vehicle near you, portable freezer, new quests...

Screenshot:








https://youtu.be/Jxv9INxOU0I

Mod type: Client-Server mod.

GitHub: https://github.com/mars-x24/HardcoreDesert

Latest version: 0.1.30

Supported game version: R30
Download latest version: here

How to install mod:
Copy HardcoreDesert.mpk in "C:\Users[user]\Documents\AtomicTorchStudio\CryoFall\Mods"
Change file "ModsConfig.xml" in "C:\Users\[user]\Documents\AtomicTorchStudio\CryoFall"
Code: [Select]
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
  <mod>HardcoreDesert</mod>
</mods>

Change log:
0.1.30
Mutant migration:
Fixed a bug with mutant migration waves after clearing first wave
Added destruction timeout on land claim
Added raid block

0.1.29
Pragmium sensor should now works with Giant Pragmium Source
Added some mob AI
Added MigrantMutantConstants :
         "MigrationMutantDurationWithou tDelay", defaultValue: 15, "Mutant migration duration in minutes without the 5 minutes delay."
         "MigrationMutantWaveCount", defaultValue: 5, "Number of waves for mutant migration event."
         "MigrationMutantMobCount", defaultValue: "1,4,8,13,20", "Number of mobs for each claims (T1 to T5)."

0.1.28
Fixed a problem when loading inventory with extra slots
Added herbal medicine

0.1.27
You need a free slot to remove the backpack (problem with shift-click if inventory is full)

Mutant migration :
Increased circle size for the event, mobs are not all spawning
Spawn the boss first on last waves
Added pragmium bear in last waves

0.1.26
Medical cool down to 3 seconds in pve
Added max level of minion based on the parent mob (Boss or Princess)
Added zone for mob level restrictions (if you want to make a map ZoneMobLevel1 to 5)
                   
Mutant migration :
First attempt for waves
One attack location on local server
Event set to each 1.0-1.5 hour
Added large pragmium bear on last wave if claim T3+
Added your land claim as a goal target for the mobs
Fixed heavy turret damage on enraged mob

0.1.25
Added land claim storage and SHIELD

0.1.24
Land claim and turret can be destroyed by enraged mob             
New vehicle remote control image by Druffzilla and Salvick
Enraged mobs won't attack themself

0.1.23
Updated Jelly Bush recipes and items

0.1.22
v1.30.7.3 compatibility
druffzilla#8949, Salvick#3333 Jelly Bush mod (corn recipes, butter, jelly fruit recipes)     

0.1.21
Fixed Mutant Migration mobs despawn when there is an offline player

0.1.20
Turrets in pve
Event Mutant Migration
PsiGrove always drops prag

0.1.19
Fixed boss damage multiplier to always x1 for all levels

0.1.18
Added Mech Crusher
You can sell backpack in refrigerated trading station

0.1.17
Enabled vehicle remote on pvp server
More Princess
Giant prag source in the barren

0.1.16
Powerbank durability was dropping to fast in portable fridge
Keinite and pragmium backpack rename

0.1.15
Higher level mobs hit harder.

0.1.13
A30.6.2 compatiblity
Can't put storage item in fridge.
You can now remove the backpack when there is a bag in the character inventory.
Fixed the storage interface when it is inside another chest.

0.1.12
Forgot to add the portable freezer technode :)
Github

0.1.11
Added portable freezer

0.1.10
Added refrigerated trading station

0.1.9
Added pistol and musket reskin (images by druffzilla)
Added new gun : Steppen Hunter (images by druffzilla)
Added bag icons

0.1.8
Added bags and backpacks (backpack images by druffzilla)
Added new quests

0.1.7
Added new quests

0.1.6
Added Prag bear  (images by druffzilla)
Added Vehicle remote control

0.1.4
Added Mob levels (random 1 to 5)
Added Giant prag source
Added Cold Bear

0.1.3
Added Angry Pangolin
Added Pragmium King

0.1.2
Desert princess skin

3
Mods / [Client] Automaton Manufacturer
« on: March 05, 2021, 10:50:03 pm »
Automaton Manufacturer

Take all and match up items from manufacturer structures and chests.  This is similar to the Manufacturer shortcuts mod (made by Space) but using Automaton (made by Djekke), also you don't need the UI, just stand near the building. Thanks ai_enabled for the no UI idea :)

How to use: Open Automaton UI with F6.  Enable AutomatonManufacturer, you can select structures/chests you want to interact with, there is 2 lists, Match up and Take all. 
Example : Take some empty canisters and walk around your refinery/pump holding the SPACE key (you can change it in controls key).

https://i.imgur.com/sswSefY.mp4

Match up solid fuel will use the best fuel, if you want to burn twigs first, click "Match up less efficient fuel first" in the options (F6 - AutomatonManufacturer)

You can COPY recipe by clicking keypad + (Add) when you are in a manufacturer structure, or by hovering the furnace with your mouse and click keypad + (you have to be near it)
Cancel copy with keypad - (Substract)
When matching up items, if you have a copied recipe, automaton will try to paste the recipe before matching up items (use SPACE key)

https://imgur.com/a/TbbkX6H

Prerequisites: Automaton Mod : https://forums.atomictorch.com/index.php?topic=1097.0
                       (Using 0.1 in Settings)

Screenshot:








Mod type: Client-side mod.

Latest version: 0.1.0

Changelog:
0.1.0
Fridge window won't close anymore if its already open.

0.0.5
Match up solid fuel will use the best fuel unless you click the new option "Match up less efficient fuel first"
Added copy/paste recipe

0.0.4
Using the recipes of manufacturer building instead of trying to match all items.
Remove items that are not used in the recipe.

0.0.3
Match up fuel in furnace.
Match up items using the recipe of the manufacturing building.  So if you need to refill your furnaces, fill your inventory with fuel and the recipe input items, then walk around your furnaces holding SPACE.

0.0.2
Match up items in chests based on the icon.
Match up items in barrels based on the liquid type when the input is empty. If the barrel is full, the input slot is going back in the inventory.

Supported game version: A30

Download latest version: here

How to install mod:
File "ModsConfig.xml":
Code: [Select]
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
  <mod>Automaton</mod>
  <mod>AutomatonManufacturer</mod>
</mods>

4
Mods / [Client] Crate Window Size
« on: March 01, 2021, 10:20:55 pm »
Crate Window Size

This mod change the window size of the large chest to see all items on the screen.

Screenshots:

   
Mod type: Client-side mod.

Latest version: 0.1.0

Supported game version: A29

Download latest version: here

How to install mod:
File "ModsConfig.xml":
Code: [Select]
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
  <mod>CrateWindowSize</mod>
</mods>

5
Mods / [Client] Recipe notification
« on: January 27, 2021, 07:15:37 pm »
Recipe notification

New key to get a notification of the item's recipe

How to use: Works the same way as CNEI with the 'I' key.  This mod uses F1 key, but you can change it in controls options.  When hovering an output item with the mouse, click F1 get the recipe as a notification.

Screenshots:




You can now do it on the structures, click your key when the mouse is over the structure name.


   
Mod type: Client-side mod.

Latest version: 0.1.4

Change log:
0.1.4
Fixed the output count if more than one possible recipe
0.1.3
Changed default key to F1
0.1.2
Added IProtoObjectStructure notifications
0.1.1
Maxed the number of notification to 12

Supported game version: R30

Download latest version: here

How to install mod:
File "ModsConfig.xml":
Code: [Select]
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
  <mod>RecipeNotification</mod>
</mods>

6
Mods / Automaton Item Detector
« on: January 21, 2021, 10:31:21 pm »
Automaton Item Detector

Detect objects in your local area.

How to use: Automaton expansion, you have to click F6 and enable AutoItemDetector.  Then choose what you want to find (meteorite, prag spire, heal grass... etc.)  Don't check common items or you will have a lot of notifications.  If you have the MapMarkers mod, you will see pink marks on the map.

Screenshots:



   
Mod type: Client-side mod.

Latest version: 0.1.0

Supported game version: A29

Download latest version: here

How to install mod:
File "ModsConfig.xml":
Code: [Select]
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
  <mod>MapMarkers</mod>
  <mod>Automaton</mod>
  <mod>AutomatonItemDetector</mod>
</mods>

7
Mods / [Client] Item Notification Sound
« on: September 24, 2020, 10:09:24 pm »
Item Notification Sound

Just play a sound when you get an item notification.  I added a sound for gems and gold.

You can add more sounds here if you know how to zip the mpk file : \Content\Sounds\UI\Notifications\ProtoItem\[ProtoItemName].ogg

Or send me some cool sounds and I could rebuild it.

Mod type: Client-side mod.

Latest version: 0.1.1

Download latest version A29: here


How to install mod:
File "ModsConfig.xml":
Code: [Select]
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
  <mod>ItemNotificationSound</mod>
</mods>

8
Mods / [Client] Show Gatherables
« on: July 22, 2020, 12:48:36 pm »
ShowGhatherables

You won't miss another purple herb behind a tree. 
 



Combined with the white crater mod.

Mod type: Client-side mod.

Latest version: 0.1.0

Supported game version: A27

Download latest version: here

How to install mod:
File "ModsConfig.xml":
Code: [Select]
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
  <mod>ShowGatherables</mod>
</mods>

9
Mods / [Client] Bigger Fishing Hook
« on: July 20, 2020, 11:47:57 pm »
FishingHook

Small change to increase the size of the fishing hook.
 
Mod type: Client-side mod.

Latest version: 0.1.1

Changelog:
0.1.1
Using A29 code

Supported game version: A29

Download latest version: here

How to install mod:
File "ModsConfig.xml":
Code: [Select]
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
  <mod>FishingHook</mod>
</mods>

10
Mods / [Client] MapMarkers
« on: June 05, 2020, 11:48:31 pm »
MapMarkers

Marks on your map and mini-map.

How to use: You can add marks on your map by left clicking anywhere, works only with the full map (M key), but you can see the marks on the mini-map too. 
If you left click near a mark, you will remove it. 
You can remove all marks with right click and "remove all marks" command.
Also a right click command to "copy" a mark, same way as copy coordinates.  If you paste it in the chat, anyone with the mod will get a pink mark on their map, (only the last 5 pink marks are visible)
Your own marks are orange, the Marketplace marks (version 0.1.2) are orange too.


Screenshot:

   
Mod type: Client-side mod.

Latest version: 0.2.2

Changelog:
0.2.2
Changes for A29 Member visualizer.
0.2.1
Changes for A29 Base visualizers.
0.2.0
Changes to compile in A29
0.1.3
Changes to compile in A28.
0.1.2
Using ClientNotificationDisplayed event
0.1.1
Changes to compile in A27.

Download latest version A29: here

GitHub : https://github.com/mars-x24/MapMarkers


How to install mod:
File "ModsConfig.xml":
Code: [Select]
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
  <mod>mapmarkers</mod>
</mods>

11
Mods / [Editor] CryoFall Map
« on: June 04, 2020, 06:34:34 pm »
CryoFall Map

Explore CryoFall Map in CryoFall editor with mobs and objects.

Screenshot:

   
Mod type: Client-server mod for the editor.

Supported game version: A26

Download latest version: here

How to install mod:
File "ModsConfig.xml":
Code: [Select]
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
  <mod>CryoFallMap</mod>
</mods>

12
Mods / [Client+Server] and [Client] Achievements
« on: June 04, 2020, 12:40:45 am »
Achievements

More complete achievements list.  All visible.

Screenshot:

   

Mod type: Client+Server mod.

Supported game version: A26

Download latest version:  here

How to install mod:
File "ModsConfig.xml":
Code: [Select]
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
  <mod>MoreAchievements</mod>
</mods>




Mod type: Client-side mod.

You can't have more achievements on client side, but they are all visible.

Supported game version: A27

Change log:
0.1.2 Fixed fishing
0.1.1 A27 Support

Download latest version: here


How to install mod:
File "ModsConfig.xml":
Code: [Select]
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
  <mod>AchievementsVisibility</mod>
</mods>

13
Mods / [Client] Flashing notifications
« on: June 02, 2020, 11:03:39 pm »
Flashing Notifications

Red flashing border around notifications, sometimes I just don't see the events  ::)

Screenshot:

   
Mod type: Client-side mod.

Latest version: 0.1.1

Change log:
0.1.1 A27 support

Download latest version A27: here

Download old version A26: here

How to install mod:
File "ModsConfig.xml":
Code: [Select]
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
  <mod>FlashingNotifications</mod>
</mods>

14
Mods / [Client] Marketplace
« on: May 28, 2020, 01:08:13 pm »
Marketplace

List all items from the trading station markers, with search filter.

How to use: My first time doing XAML, so it's built like CNEI interface by Djekke.  There is a Shiny icon on the upper right, default key is F9.  You can add search filters, so you can check "Is buying" and search for "gold".  You can click the coords to get a notification.

Screenshot:

   
Mod type: Client-side mod.

Latest version: 0.1.4

Changelog:
0.1.4
Added item type search, like "gem" or "ammo"
0.1.3
Changed the coords button color to green if you are the owner of the trade station
0.1.2
Added support for my next mod, the notification changed to Mark(x;y), the mark pops on your map
0.1.1
Added sorting
Added ratios
Removed Available Count from PVP

Supported game version: A30

Download latest version: here

GitHub: https://github.com/mars-x24/Marketplace

How to install mod:
File "ModsConfig.xml":
Code: [Select]
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
  <mod>marketplace</mod>
</mods>

Pages: [1]