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Messages - Mars

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1
Mods / Re: [Client+Server] Hardcore Desert - Pragmium King
« on: August 17, 2022, 04:51:57 pm »
1.68.0
Compatibility v1.33.1.15, still not using the new map

2
Mods / Re: [Client+Server] Hardcore Desert - Pragmium King
« on: August 17, 2022, 04:51:42 pm »
I played a while with it and never got this error, where was the robot?

You can activate a SHIELD with tier1 land claim. Your first goal is to get electricity working with bio generator.

3
Mods / Re: [Client+Server] Hardcore Desert - Pragmium King
« on: April 01, 2022, 11:46:06 pm »
1.67.0
Enraged mob will drop enraged meat instead of normal meat
New recipe for keinite with enraged meat (Spawns enraged mob to destroy your furnace)
Enraged mob will attack turrets
Trying to fix missing manufacturer icons again
Trying to reduce lags with some changes in mobs AI
Stop mutant migration waves if admin kills the event

4
Mods / Re: [Client+Server] Hardcore Desert - Pragmium King
« on: March 20, 2022, 06:40:19 pm »
1.66.0
Added water sprinkler in robot logistic list
Fixed wrecked hoverboard mk2 name and texture

5
Mods / Re: [Client] Automaton Manufacturer
« on: March 19, 2022, 09:22:13 pm »
1.0.0
Added water sprinkler, use F6 to add it in "take all" and "match up" lists

6
Mods / Re: [Client+Server] Hardcore Desert - Pragmium King
« on: March 08, 2022, 08:47:05 am »
1.65.3
Fixed cold source damage near ice in south east snow area
Cold protection from items will work on status effects cold/frostbite/coldsource
Added a random seed world trading station structure 

7
Mods / Re: [Client+Server] Hardcore Desert - Pragmium King
« on: February 26, 2022, 12:19:13 am »
1.65.2
Fixed giant prag nodes spawn in restricted areas
Rare alien brain in floater droplist
ObjectAlienTeleportReplica won't be deleted on map update

8
Mods / Re: [Client+Server] Hardcore Desert - Pragmium King
« on: February 19, 2022, 10:15:49 pm »
1.65.1
Console command to unlock King's teleports (admin.unlockKingTeleports)
Compatibility v1.33.1.8, not using the new map
Gasoline world trading station is vanishing, not sure why

9
Mods / Re: [Client+Server] Hardcore Desert - Pragmium King
« on: February 15, 2022, 09:35:15 pm »
1.65.0
Gasoline world trading station
You can put a robot as icon on chest, same as no icon for robots inside it

10
Mods / Re: [Client+Server] Hardcore Desert - Pragmium King
« on: February 15, 2022, 09:33:42 pm »
If you want to update your current map inside your savegame, you have to change "public const int MapVersion = 305;" increase the number, inside scripts/bootstrappers/BootstrapperServerWorld.cs

11
Mods / Re: [Client+Server] Hardcore Desert - Pragmium King
« on: February 09, 2022, 11:21:30 pm »
It works on other maps too, if you have a mod with a custom map, just load it after hardcore desert in modsconfig.xml, I think I tried that before and it worked. 

Or unpack HardcoreDesert.mpk and change the map file in content/map, then repack it using 7zip or winrar, it a zip with no compression, then change .zip to .mpk

If you want the king on a custom location you have to create a final boss zone in your map using the editor and hardcoredesert.mpk, if you don't have this zone, the king will spawn in normal boss areas.

Also if you want to complete the last quest with the teleporter, you need a snow alien zone.

if you change the map, I suggest you keep some savegames of your progress just in case.

12
Mods / Re: [Client+Server] Hardcore Desert - Pragmium King
« on: February 04, 2022, 11:29:02 pm »
1.64.5
Fixed Robot durability after repair
Fixed spawn rate of giant prag
King won't move more than 10 tiles instead of 20
King's nova will destroy salts instead of the first spawn
Droplist item should stack in bag first
New quests

1.64.3
New snow biome by Cosiek
Changed Cold bear style to a real blue
Added Frozen pangolin and Psi floater
T5 Teleport and items
Enriched items

13
Mods / Re: [Client+Server] Hardcore Desert - Pragmium King
« on: January 25, 2022, 11:15:33 pm »
1.63.1
Fixed zones around giant pragmium source
New roads near the king

14
Modding info / Re: Looking for mod - craft from storages
« on: January 16, 2022, 12:31:28 pm »
If you want to craft automatically from any storage in your base, you need a mod with server modification, because in the current version, the server won't allow you to take an item in a chest away from you.

Automaton is a client mod, so you can play with it on any server allowing mods.

15
Modding info / Re: Looking for mod - craft from storages
« on: January 10, 2022, 01:37:05 pm »
I don't think there is one right now.  That's something I was thinking about but I feel like it would be a bit like an hack to craft away from chests...

What is your idea exactly, just clicking "Craft" and remove items from chests from your current base, if you have access to the chest?

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