Author Topic: [Client+Server] Hardcore Desert - Pragmium King  (Read 34285 times)

Mars

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Re: [Client+Server] Hardcore Desert - Pragmium King
« Reply #30 on: August 29, 2021, 10:29:18 pm »
Change log:
0.1.38
Fix for portable freezer not working
Added huge grounded crate

Mars

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Re: [Client+Server] Hardcore Desert - Pragmium King
« Reply #31 on: September 01, 2021, 10:05:35 pm »
Change log:
0.1.39
Added Mass Driver (Shared crate between bases)

Mars

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Re: [Client+Server] Hardcore Desert - Pragmium King
« Reply #32 on: September 13, 2021, 12:25:38 pm »
Change log:

Testing experimental

0.1.42
Added Enraged pragmium heart
Changed escape stage 4

0.1.41
R31.3.1 support

0.1.40
R31 support
Increased Vanguard weapon damage a bit
Renamed Mass Driver to Ender Crate until I work on the UI and images
Retreat AI
Less calculation in Enraged AI
SMG NPC on Space debris
« Last Edit: September 14, 2021, 10:06:28 pm by Mars »

Mars

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Re: [Client+Server] Hardcore Desert - Pragmium King
« Reply #33 on: September 22, 2021, 07:58:47 pm »
Change log:

0.1.46
A bit less loot in the crash event
No boss in Mutant Migration event for T1-2 land claims
Boss in Mutant Migration will have a random level, not always maxed

0.1.45
R31.6.1 support
Using the map from Cryofall R31.6.1, added my Pragmium King and Giant Prag zones.
Added waterfall near the King

0.1.44
R31.5.2 support
Spaceship crash event
Random Meteors in meteorite drop event

0.1.43
R31.3.3 support
Piercing Energy Canon and Rapier
« Last Edit: October 10, 2021, 11:59:52 am by Mars »

Mars

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Re: [Client+Server] Hardcore Desert - Pragmium King
« Reply #34 on: October 10, 2021, 07:45:24 pm »
Change log:

0.1.47
Added Crimson Elite NPC to spaceship crash site
Spaceship will destroy when the event ends
You can loot the spaceship
Fixed max level for mobs in Mutant migration

Mars

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Re: [Client+Server] Hardcore Desert - Pragmium King
« Reply #35 on: October 13, 2021, 02:00:26 pm »
Quote
0.1.48
Added a chance for wrecked hoverboard in garbage pile (Rate WreckedHoverboardChance)

Mars

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Re: [Client+Server] Hardcore Desert - Pragmium King
« Reply #36 on: October 14, 2021, 06:19:56 pm »
0.1.49
Vechicles won't go in garage if the owner doesn't have the assembly bay unlocked

Mars

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Re: [Client+Server] Hardcore Desert - Pragmium King
« Reply #37 on: October 15, 2021, 09:13:27 am »
0.1.50
Added a way to disable the construction overlay with ConstructionOverlayAlwaysVisi ble set to 0. You can still see it when holding ALT

Mars

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Re: [Client+Server] Hardcore Desert - Pragmium King
« Reply #38 on: October 16, 2021, 08:27:59 pm »
0.1.52
R31.7.2 support
Mutant migration : Enraged mobs won't despawn before the event ends
Need to finish T2 before kill enraged pragmium bear quest
Timer to destroy spaceship in case it didn't despawn

0.1.51
New setting AchievementsModdedServerEnabl ed
« Last Edit: October 18, 2021, 08:08:43 pm by Mars »

adamkad1

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Re: [Client+Server] Hardcore Desert - Pragmium King
« Reply #39 on: October 24, 2021, 11:48:04 am »
Seems to be incompatible with Cosiek's crossbow mod, when I tried to load the game with them both, it told me it couldn't load and unloaded the mods

Cosiek

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Re: [Client+Server] Hardcore Desert - Pragmium King
« Reply #40 on: October 24, 2021, 09:54:59 pm »
Seems to be incompatible with Cosiek's crossbow mod, when I tried to load the game with them both, it told me it couldn't load and unloaded the mods

This file not responding
Scripts/Items/Weapons/Base/WeaponFireTracePresets.cs

Melody

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Re: [Client+Server] Hardcore Desert - Pragmium King
« Reply #41 on: October 25, 2021, 04:38:49 am »
Seems to be incompatible with Cosiek's crossbow mod

Hi. You can open the file ...\Mods\Crossbow.mpk\Scripts\Items\Weapons\Base\WeaponFireTracePresets.cs, scroll down to the end of file, then paste the code after drawHitSparksAsLight: true);

Don't remove these symbols! -->  } }

Code: [Select]
public static readonly WeaponFireTracePreset StunPlasma
            = new(traceTexturePath: "FX/WeaponTraces/TraceStunPlasma",
                  hitSparksPreset: WeaponHitSparksPresets.Plasma,
                  traceSpeed: 15,
                  traceSpriteWidthPixels: 162,
                  traceStartScaleSpeedExponent: 0.5,
                  traceStartOffsetPixels: -13,
                  useScreenBlending: false,
                  drawHitSparksAsLight: true);

« Last Edit: October 25, 2021, 04:43:52 am by Melody »

Mars

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Re: [Client+Server] Hardcore Desert - Pragmium King
« Reply #42 on: October 29, 2021, 12:46:04 am »

1.54.2
Despawn wrecked hoverboard if the player doesn't have any land claim
Fixed crashed spaceship scope issue
Added Katana

0.1.53
R31.8.1 support
Logistic robots (work in progress)
Steel sword by Melody
Different spaceship colors for the crash event, thanks Salvick
« Last Edit: November 01, 2021, 10:40:12 am by Mars »

Mars

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Re: [Client+Server] Hardcore Desert - Pragmium King
« Reply #43 on: November 05, 2021, 10:47:12 pm »
1.55.0
Robots settings in the land claim
Added back the rate "Land claim safe storage capacity" for PvE, looks like it wasn't working in PvE anymore
Renamed the rate for S.H.I.E.L.D to "Base S.H.I.E.L.D. protection available" without PvP in it

mekutama

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Re: [Client+Server] Hardcore Desert - Pragmium King
« Reply #44 on: November 06, 2021, 06:53:33 am »
I'm getting an error when I put this mod! it floods the console

Error: [SCRIPT] The server rate value is not yet received from the server: AtomicTorch.CBND.CoreMod.Rate s.RateConstructionOverlayAlwa ysVisible - will provide the fallback value: True