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Messages - Mars

#2
Modding info / Re: NETSDK1045 error
November 14, 2022, 11:02:21 PM
I read that you can still cheat VS2019 with Net6, as long as you have dotnet-sdk-6.01xx installed, then in my HardcoreDesert .csproj I manually changed the target to <TargetFramework>net6.0-windows</ TargetFramework>

(CryofallSdk)Sdk.props should also be <TargetFramework>net6.0-windows</TargetFramework>.

This way in the HardcoreDesert project, Cryofall core looks fine, I can use "go to definition" of all core objects.

The only warning is on Noesis.GUI.Extensions 3.0.8, but I don't think that's really useful
#3
Mods / Re: [Server][Map] Duality, A New Cryofall Map
November 02, 2022, 01:06:21 PM
I would add some zones in it for HardcoreDesert mod if you don't mind.
#4
Quote from: Mars on April 01, 2022, 11:46:06 PM
1.68.0
Compatibility v1.33.1.15, still not using the new map
#5
I played a while with it and never got this error, where was the robot?

You can activate a SHIELD with tier1 land claim. Your first goal is to get electricity working with bio generator.
#6
Quote from: Mars on March 31, 2021, 07:22:05 AM
1.67.0
Enraged mob will drop enraged meat instead of normal meat
New recipe for keinite with enraged meat (Spawns enraged mob to destroy your furnace)
Enraged mob will attack turrets
Trying to fix missing manufacturer icons again
Trying to reduce lags with some changes in mobs AI
Stop mutant migration waves if admin kills the event
#7
Quote from: Mars on March 17, 2021, 10:25:08 PM
1.66.0
Added water sprinkler in robot logistic list
Fixed wrecked hoverboard mk2 name and texture
#8
Mods / Re: [Client] Automaton Manufacturer
March 19, 2022, 09:22:13 PM
Quote from: Mars on May 07, 2021, 07:35:42 PM
1.0.0
Added water sprinkler, use F6 to add it in "take all" and "match up" lists
#9
Quote from: Mars on May 22, 2021, 11:27:14 PM
1.65.3
Fixed cold source damage near ice in south east snow area
Cold protection from items will work on status effects cold/frostbite/coldsource
Added a random seed world trading station structure 
#10
Quote from: Mars on April 06, 2021, 10:03:18 AM
1.65.2
Fixed giant prag nodes spawn in restricted areas
Rare alien brain in floater droplist
ObjectAlienTeleportReplica won't be deleted on map update
#11
Quote from: Mars on April 19, 2021, 07:52:04 PM
1.65.1
Console command to unlock King's teleports (admin.unlockKingTeleports)
Compatibility v1.33.1.8, not using the new map
Gasoline world trading station is vanishing, not sure why
#12
Quote from: Mars on November 21, 2021, 01:00:01 AM
1.65.0
Gasoline world trading station
You can put a robot as icon on chest, same as no icon for robots inside it
#13
If you want to update your current map inside your savegame, you have to change "public const int MapVersion = 305;" increase the number, inside scripts/bootstrappers/BootstrapperServerWorld.cs
#14
It works on other maps too, if you have a mod with a custom map, just load it after hardcore desert in modsconfig.xml, I think I tried that before and it worked. 

Or unpack HardcoreDesert.mpk and change the map file in content/map, then repack it using 7zip or winrar, it a zip with no compression, then change .zip to .mpk

If you want the king on a custom location you have to create a final boss zone in your map using the editor and hardcoredesert.mpk, if you don't have this zone, the king will spawn in normal boss areas.

Also if you want to complete the last quest with the teleporter, you need a snow alien zone.

if you change the map, I suggest you keep some savegames of your progress just in case.
#15
Quote from: Mars on January 25, 2022, 11:15:33 PM
1.64.5
Fixed Robot durability after repair
Fixed spawn rate of giant prag
King won't move more than 10 tiles instead of 20
King's nova will destroy salts instead of the first spawn
Droplist item should stack in bag first
New quests

1.64.3
New snow biome by Cosiek
Changed Cold bear style to a real blue
Added Frozen pangolin and Psi floater
T5 Teleport and items
Enriched items