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Messages - Feuerteufel

#1
Mods / [Client] Automaton Mod Expansion - Mining Routes
September 12, 2020, 05:54:00 AM
This  mod is a expansion to the Automaton mod and uses my Drone Commander Mod.
It adds a new Feature "MiningRoutes". With this Feature you can record routes and save them. These routes the mod then can walk automatically.
When entering Mining Areas (Clay pit or Mountain) it will mine all minerals which should be mined (selected ressources in DroneCommander Mod) and then continue walking the route.
When it encounters a hostile mob it will shoot them.

Prerequisites:

  • Automaton Mod which can be found here: https://forums.atomictorch.com/index.php?topic=1097.0 (https://forums.atomictorch.com/index.php?topic=1097.0)
  • Drone Commander Mod which can be found here:  https://forums.atomictorch.com/index.php?topic=1732.0 (https://forums.atomictorch.com/index.php?topic=1732.0)

Mod type: Client Mod

Version: 0.1.0

Supported/Required versions:

  • Game version: 0.27.7.30
  • Automaton version: 0.3.5
  • Drone Commander version: 0.1.3
Download: https://drive.google.com/file/d/1QZDizc452KNzbK7jeW-QQ2P8iXw12Sea/view?usp=sharing (https://drive.google.com/file/d/1QZDizc452KNzbK7jeW-QQ2P8iXw12Sea/view?usp=sharing)

How to install:
1. Place Automaton.mpk, AutomatonDroneCommanderExpansion.mpk and AutomatonMiningRoutesExpansion.mpk in the "Mods" folder located at %userprofile%\documents\AtomicTorchStudio\CryoFall
2. Edit "ModsConfig" located at %userprofile%\documents\AtomicTorchStudio\CryoFall which looks likes this:
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
</mods>

by adding the following three lines:
  <mod>automaton</mod>
  <mod>automatonDroneCommanderExpansion</mod>
  <mod>automatonMiningRoutesExpansion</mod>

after the core, so it looks like this:
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
  <mod>automaton</mod>
  <mod>automatonDroneCommanderExpansion</mod>
  <mod>automatonMiningRoutesExpansion</mod>
</mods>


How to use:

  • The Mod has two different Modes. The record mode, where the path you walk will be saved in the "Editing Route" defined in the Feature options. To enter this mode press the F10 button. Pressing it again will deactivate the mode and return to the normal mode. In this mode the mod will do it's work with the route defined in the Feature options as "Active Route".
  • To record a route i recommend enabling the feature and disabling automaton itself (default X Button ) and go to your start position and press F10. Then enable Automaton and start walking your route. As soon as you completed the route and returned to your start position press F10 again and the route is saved.
  • When recording and you enter a mining area which is not shaped like a circle i recommend walking one time arround the border to ensure that it can return from every point to the route.
  • You will need to have a weapon in quickbar slot 1 to shoot automatically creatures and a drone controller in hotbar slot 2 to harvest the ressources.

Example video: Coming soon...

Changelog:
12.09.2020:
- first release
#2
Quote from: betocorp on July 27, 2020, 08:22:52 PM
Great mod, I wasnt using drones because I must click in all trees and rocks before.
Can I make a request that will make life lots better? Can you make an add on to allow auto use water on farm and auto use fertilizer?

For watering plants i won't do it, because with sprinklers there is an already an easy option for that from the game itself.
And for fertilizing..haven't noticed many people even using fertilizer :D
#3
Quote from: xMiracle45 on July 25, 2020, 06:18:03 PM
Did you update your Automaton mod to 0.3.5?
Yes, you also can see it in the description.^^
#4
Quote from: chappy on July 25, 2020, 05:52:27 PM
This isn't working and disables all mods, unless I messed up implementing this and not the 6 other mods I use.
Ok, can you tell me which mods and which version of the mods you use?
#5
This  mod is a simple expansion to the Automaton mod.
It adds a new Feature "DroneCommander" which automatically commands the drones to harvest the selected Ressources if in range.

Prerequisites: Automaton Mod which can be found here: https://forums.atomictorch.com/index.php?topic=1097.0 (https://forums.atomictorch.com/index.php?topic=1097.0)
Mod type: Client Mod
Version: 0.1.3
Supported game version / Supported Automaton Mod version: 0.27.7.30 / 0.3.5
Download: https://drive.google.com/file/d/1p3GZtEvD97QzHksCSDF2Q5EDajtpDh2I/view?usp=sharing (https://drive.google.com/file/d/1p3GZtEvD97QzHksCSDF2Q5EDajtpDh2I/view?usp=sharing)
How to install:
1. Place Automaton.mpk and AutomatonDroneCommanderExpansion.mpk in the "Mods" folder located at %userprofile%\documents\AtomicTorchStudio\CryoFall
2. Edit "ModsConfig" located at %userprofile%\documents\AtomicTorchStudio\CryoFall which looks likes this:
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
</mods>

by adding the following two lines:
<mod>automaton</mod>
<mod>automatonDroneCommanderExpansion</mod>

after the core, so it looks like this:
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
  <mod>automaton</mod>
  <mod>automatonDroneCommanderExpansion</mod>
</mods>


Changelog:
06.08.2020:
- little improvment in which order the drones get send out - now it picks the one with most remaining durability first

08.08.2020:
- added the option to define a percentage threshold till which the Mod uses Items (Default: 0%.) With 1% the Mod will stop using drones/consoles if they have 1% durability remaining.

12.09.2020:
- changed visibility of the Feature class to public (forgot to declare it but necassary for my new mod).

I hope everything works fine and you'll like it :)

Note: Thanks to Chr for the Idea^^
#6
Quote from: Djekke on July 24, 2020, 08:55:34 PM
Good job!
But there was a problem with Automaton (if you wanted to add a new feature you were needed to rewrite AutomatonManger.cs) so I add small modification to my mod.
There is new release Automaton 0.3.5 (https://forums.atomictorch.com/index.php?topic=1097.0)

@Feuerteufel, you need to adjust few things, to make it compatible again:

  • Remove `AutomatonManager.cs` from your mod.
  • Add new bootstrapper and add new feature there.
  • Modify feature class to make it looks like other (after my update)

Also there is few things that better to be changed:

  • Change folder name `Scripts\Automaton' to `Scripts\YourModId` to make sure, that you accidentally didn't overwrite any files from original mod.
  • Add to your feature override of options builder 'PrepareOptions' to get rid of not used options.

After writing all of this I realized that it would be easier to share modified mod (https://drive.google.com/file/d/1CWVcZTzsyTI2aVTohQO_Sfwq2y7yF0b0/view) (you also can try to fix it yourself and after that compare result)

Yeah the Problem with the overriding of "AutomatonManager.cs" i had in mind too, nice that you changed  it so quickly.
That way i can post another Expansion i made separately^^

And thank you for the explanations.
#7
Quote from: Mars on July 24, 2020, 11:23:15 AM
Wow this game engine is powerful...

Good job.  Too bad we can't really use the mouse to do something else on the computer at the same time.

It should be possible to use the mouse when u alt+tab into a diffent window,
cause the mouse position ingame is does not get updated while the game is not in focus.
The mouse just need to be over the water when u change the focus.
#8
This  mod is a simple expansion to the Automaton mod.
It adds a new Feature "AutoFish" which automatically fishes near water when a fishing rod is equipped. (At the moment u need to have the mouse over water though)
Simply activate it like everything else in the Automaton mod.

Prerequisites: Automaton Mod which can be found here: https://forums.atomictorch.com/index.php?topic=1097.0 (https://forums.atomictorch.com/index.php?topic=1097.0)
Mod type: Client Mod
Version: 0.1.1
Supported game version / Supported Automaton Mod version: 0.27.7.6 / 0.3.5
Download: https://drive.google.com/file/d/1maGmvk8m8caJ2OWk-xntU7VSMwoGVHZ9/view?usp=sharing (https://drive.google.com/file/d/1maGmvk8m8caJ2OWk-xntU7VSMwoGVHZ9/view?usp=sharing)
How to install:
1. Place Automaton.mpk and AutomatonFishingExpansion.mpk in the "Mods" folder located at %userprofile%\documents\AtomicTorchStudio\CryoFall
2. Edit "ModsConfig" located at %userprofile%\documents\AtomicTorchStudio\CryoFall which looks likes this:
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
</mods>

by adding the following two lines:
<mod>automaton</mod>
<mod>automatonFishingExpansion</mod>

after the core, so it looks like this:
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
  <mod>automaton</mod>
  <mod>automatonFishingExpansion</mod>
</mods>


Changelog:
25.07.2020:
- updated mod to work with Automaton 0.3.5

Hope i have done everything right and you'll like it :)