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Messages - retropert

Guess waiting a few hours and restarting server exe again cleared it up. No clue what caused it but I am connected again.
Servers / Cannot connect to server after last update
April 25, 2015, 03:31:03 PM

Nasty looking server error when launching after last update. Joining server just hangs. Image at link above.

Servers / Auto Update Server
April 15, 2015, 02:07:10 PM
Any suggestions on auto updating the server.exe?

I am running it on Windows.
Servers / Re: OP Access - Admin Console
April 11, 2015, 06:16:56 AM
Client exe will not launch on my server for some reason. Never tried to until right now. Here is the error log. I know mem is low, this is just a test getting it setup before upgrading the server.

Unity Player [version: Unity 5.0.1f1_5a2e8fe35a68]

VoidExpanse.exe caused an Access Violation (0xc0000005)
  in module VoidExpanse.exe at 0023:00000000.

Error occurred at 2015-04-11_091152.
C:\Users\Administrator\AppData\Local\AtomicTorchStudio\Launcher\Games\VoidExpanse\VoidExpanse.exe, run by Administrator.
84% memory in use.
1024 MB physical memory [163 MB free].
1536 MB paging file [473 MB free].
0 MB user address space [3927 MB free].
Write to location 00000000 caused an access violation.
Help section / Re: whitelist
April 10, 2015, 12:52:33 PM
I placed a new post under server on how to add the first OP account.
Servers / OP Access - Admin Console
April 10, 2015, 12:42:04 PM
How do add the first OP user/Admin? I see the console commands but I have to have access to do that. How do I give myself control.
Help section / whitelist
April 08, 2015, 12:54:21 PM
I just cannot get whitelist to work. I have it activated and I have my username in a whitelist.txt file in the same folder as the server exe. When I connect it says I am not own the whitelist. If I turn off whitelist I can connect fine.

Suggestions? I am using the username that displays in the lower right corner when launch VE. I had this working in past, maybe a year ago.
PM sent. I will try that little adjustment.
I am working with spadefoot some on this project and wanted to add a little more information.

I rolled my own ubuntu virtual machine. We were able to get reasonable 2 player (we did not test it very long) game play off a single core 3GHz with 1GB memory located off-site for both users but running an a standard cable internet connection.

One note on the documentation:
In the section about launching with Mono, I think you meant to have the mono.exe listed.

mono AtomicTorch.SpaceRPG.Server.RuntimeMono.exe

I am really liking what you have done with this game.