Well i will work with that

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Show posts MenuQuoteRework of class rework
Character start now without allocated skills points (purchased skills, expect for laser qualification and firgate piloting). Instead u get special class specific skill, that grants unique bonuses. Other classes can't get those. You also have 25 skill points to allocate.
On level 60 you can upgrade your class, and get even better bonuses to class specific attributes (in futher I'm planing to add multiple upgrade path's to each class).
Option to manufacture consumables.
They require components to made (instead of raw ore). Cost in components are higher than cost of consumables, so u propably can't make money on it (maybe if u find really good offer on them), but now mass produce it - possible even sell on multiplayer servers to other players.
- (shield) Civilian powerplating civilian version of power plating, for those who want to use armor early on.
- Ergreks combat thrusters, Ergreks cruise engine system hi-tech engines, obtainable for 750 science points from scientists. They require engineering 6.
- Added option to manufacture 20, 50 and 100 units at once
- Manufacturing consumables - new skill that allows to manufacture consumable items (see Manufacturing changes)
- Optimalized prduction skill cap reduced from 5 to 3 (it is shifted to industrialist class).
- Optimized resource use cost increased to 10 and Optimalized prduction cost increased to 7 (with new manufacturing options this skills are more vailable).[/b])
- Manufacturing optimization affects now only ore cost, not component cost[/b])
- Optimized components use - reduces component consumption in manufacturing.[/b])
- Shield frequency switching - bonus decreased to 10 from 15 (maxed only with electronics class)[/b])
- Shield configuration tuning - shield reestablishment bonus changed to 2 from 3 (shifted to electronics class)[/b])
- Light direct weapons skill cost changed to 10 from 0 (some classes don't have this skill on start now, so it can't be free).
- Added quest option to skip tutorial quest sequence (with Joe) . You will get full reward for skipped missions.
- Removed option to clear skill memory - it would conflict with new class skills, and some other skills (in future i will try to make some workaround, but for now, just chose wisely)
function CalculateSkillPointsForLevel(args)
{
return 10 * (args.level - 1);
}
function CalculateSkillPointsForLevel(args)
{
return (10 + custom_level) * (args.level - 1);
}
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