Author Topic: Void Expanse distance of view option?  (Read 1936 times)

ninekorn

  • Full Member
  • ***
  • Posts: 231
    • View Profile
Void Expanse distance of view option?
« on: March 06, 2019, 04:22:41 pm »
Hi,

I am pretty sure that I saw somewhere that I could change the distance of view for players. I would need to change that setting as the station models are disappearing too soon. Is it possible and if it is, where is the setting again?

nine

ai_enabled

  • AtomicTorch Founder
  • Hero Member
  • *****
  • Posts: 2018
    • View Profile
Re: Void Expanse distance of view option?
« Reply #1 on: March 07, 2019, 08:29:02 am »
Hi,

you cannot change the distance of view ("scope") for players. It's hardcoded for server and client also has a limited zoom size to ensure that no objects will pop-in while you're flying.

The "scope" distance of a space object such as a space station should be determined but its physics only (the bounding area of the object physics). However, we might have cheated a bit by hardcoding the "station radius" for this check (calculating the physics bounding area specifically to use for the player's scope detection was not really justified as all the stations were supposed to have the same size).
You can try modifying the <physics> definition of the space station to see whether it has any effect. The server restart is required.

Regards!

ninekorn

  • Full Member
  • ***
  • Posts: 231
    • View Profile
Re: Void Expanse distance of view option?
« Reply #2 on: March 09, 2019, 02:14:18 pm »
Ok. I hadn't built the colliders yet for all the station interiors so that is probably the problem. I will build the colliders once I finish building the unwalkable tiles manually and then test this out.

Thank you ai_enabled.

ninekorn

  • Full Member
  • ***
  • Posts: 231
    • View Profile
Re: Void Expanse distance of view option?
« Reply #3 on: April 24, 2019, 02:02:17 am »
I found the option again. Searched a bit and found it in the SettingsServer_Singleplayer.x ml. Once I start a multiplayer server, a file might be created there with the multiplayer settings in order to change the view distance also. I didn't create a multiplayer server for a while though.

The setting is set at 33 originally. I set it up to 66 and it fixes the View Distance issue with the big Station Interior Mod.
Code: [Select]
   

<!-- Diameter of the player visibility scope. Usually it is 33 in-game units. Bigger value is useless because player display size is usually limited to 25-to-15 in-game units. -->
<scope_distance>33</scope_distance>