(part 1 above)
Technical: - Server save backup files will be not hidden anymore.
- Modding: now it's possible to add new client options and new languages without breaking compatibility with the game servers.
- Modding: added new interfaces (for crates, extractors, wells).
- SkillExperienceGainMultiplier server rate will no longer affect LP gain related to skills activity (when needed it can be separately adjusted via LearningPointsGainMultiplier).
- Server rates file now includes default rates information. Also, all the rates are disabled by default—you need to explicitly enable them if you want to introduce any changes. You can do so by removing the # char in the beginning of the rate name. This will help us with future updates compatibility when we might need to modify the default values.
- Offline raiding protection: raiding hours or window could be configured via console command for server operators: /admin.setRaidingWindow [...args]
- Significantly improved network connection stability to the server even in a high packet loss conditions (such as when connecting via unstable wi-fi).
- Better consistency regarding the game objects updating rate.
- Various optimizations and minor improvements (and much less logging for the stuff you're not interested about unless you switch the log severity to the info level).
Fixes: - Sometimes it was not possible to walk close between walls and crates in some cases.
- Fixed kill quest not finishing when a creature was killed by status effect (such as toxin effect from a toxic ammo).
- Fixed an issue where a certain wall layout and character position would allow attacks to pass through walls.
- Fixed an issue that would cause opened doors to be struck when attempting to attack a target through them on the other side.
- Fixed an issue with server scripts compilation when the second compiler call passed through without validation. The compilation is also improved so the game server will not make further compile requests if the latest compilation failed and no changes in scripts were done since then.
- Fixed an issue (common on some community servers with excessively high server rates) when after reaching 65535 LP players were not able to perform certain actions until they died and lost their LP

- Applied workaround to ensure mouse scroll wheel will always correctly apply scrolling even while Shift key is pressed.
- UI textbox input will repeat only the last held key.
- Fixed issue with the Editor starting to reload reload scripts (on modify) when a new map is loaded/created.
- Not installed implants (from inventory or hotbar) were not dropped on the character death (as if they were installed).
- Fixed several cases when placing items on the ground resulted in items desync.
Important: - Official servers will be wiped (on 16th of May). Enjoy a fresh start in a new economy!
- Community server owners can choose whether to update or not.
- If you host a game server - please update to the latest version (the savegame from <game root>/Data folder should be deleted manually as the game will be unable to load it due to incompatibilities between the versions). Here is
the server update guide!
- If you have any compilation errors on launch - please make sure to
disable all mods you have installed. You could also contact mod authors to ask them to update their mods to the latest specification defined in this version.
- If you're interested to see what's actually changed in code with this version please see our
Github commit for this update (553 changed files with 24,197 additions and 2,805 deletions).
And finally, please consider leaving a review for the game if you haven't done so yet!
https://store.steampowered.com/recommended/recommendgame/829590/