DEMO - pathfind for station debug project. In order to have the pathfind fire up, you have to hit the drone with the laser and the drone pathfind could start up and special objects are created to show that the pathfind works (TODO - option to fire up the pathfind inside of the onBoard computer). I am not sure if in this version retrieving the drone and rereleasing it is restarting the pathfind, but a debug_reinit reinitializes the pathfind.
https://drive.google.com/file/d/1ujomjVJ-GmSqx_TLP_ybbrGRdcj6cW-w/view?usp=sharing


i tried the pathfind on other stations the other day and it wasn't working. the pathfind wasn't discovering the walls of any other stations except the outpost01. the moment i have updates, i will post them.

old demo - drone retriever and drone repair project. To make it work-ish, you have to stand on the repair platform and press the repair button. A scrap metal is created next to the repair platform after you are getting laser shot at repaired and the retriever drone is then going to get the scrap metal
... for station processing in a later version that has station garbage containers. Will work tomorrow in finding that project when the snow blizzard winds stop shaking this village electricity installations... The use of addforce to control the scrapmetal when the retriever drone grabs-ish the scrap metal was an attempt of doing it but i didnt tweak anything there since.
https://drive.google.com/file/d/12YWcoEiiRDrzuqaMKaj6E1tX18ra2kLV/view?usp=sharing-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

DEMO - GENERATOR - unfinished Generator Shop Textures Lots of work to finish there.
Gimp Files required for the generator:
https://drive.google.com/file/d/11ot-hJEjqcbJyO1uY69deZWV_vMyZMed/view?usp=sharingThe visual studio project for the generator:
https://drive.google.com/file/d/1QeXM6MI9S9lLOFBsqINgktGjjtS_Vr1-/view?usp=sharingI made this generator but since it was unfinished, i never released it. Textures are generated but the xml files are incomplete hence why i didn't introduce it yet in my 9sMODs.
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DEMO - GENERATOR - Energy weapons generator - unfinished state:

It was faster than i thought to fix a couple things, but i will have to loop back to working a bit on it so that it generates the weapons directly in the Void Expanse mods folder but i found a blank xml file in my earlier tests today so there are still things to fix. I wanted my generators to keep the original icons looks. But hopefully if one day i would have the time to get inspiration from the textures in mods like "Breaching The Core" and the others that were released a long way back. I didn't want to release this generator yet before i was able to make better icons and fix the weapons damage and the rest of the settings. But here it is anyway. Ill loop back to this later but the weapons that it generates are supposed to work already in void expanse if you put them in the correct mods folder. But the items names in the void expanse shop are the names of the xml files which isn't super intuitive. I made those generator programs by figuring out myself how to use xmlwriter nodes and it's super easy to learn with bits and info on gamedev forums but when you have a template of how it works approx after one finishes to work on it and shares it, it's easier to learn but as a modder principally, i'd rather start sharing a couple projects here and there if it can help anyone developp their own mods.
Gimp Files required for the generator:
https://drive.google.com/file/d/1BT1ZZcF-Mm717y8C27kQDONyMA0jtcHt/view?usp=sharingThe visual studio project for the generator:
https://drive.google.com/file/d/15XWHBQVSKbPoMFkbq3ikK4caZZiryhOi/view?usp=sharingposted here a long time ago
https://www.youtube.com/watch?v=DKeEzVCNRTc&ab_channel=SteveChass%C3%A9 in 2017, but since it was also unfinished, i shelved it and never shared it... I should have released this tons of time earlier but i hate releasing stuff in unfinished states. But looking at it another way, if it gives anyone the idea to build something like this also on their own, they will have an easy template to follow if they wanna but it is currently uncommented as i didn't have the time to work on a tutorial for it. Sharing them now is better than never sharing it at all... I have to work on the unwalkable and walkable tiles for the rest of the stations for my 9sMODs to finally work on the mining drones. but man it's really long to manually write all of those generators. But when i have the time to work this out and fusion the generators into a single program, i will. I am sorry for the spam of releasing parts of my projects here and there and maybe switching to a huge forum post instead should have been the right idea from the start... i was getting eager to release everything for void expanse... my apologies atomic torch for not releasing this sooner but it wasn't perfect and an imperfect mod although it could have been if i had worked longer on it then before getting tired of writting and developping all of those lines of code manually, started to be very long and tedious and annoying. Maybe it could have peaked interest, but what about finally fusioning all of those tiny little projects together and trying to reach 9sMODs series 9.9.9 right away... Forget about it man, i am not gpt-3 and it would take me forever manually... there are no modders that will be able to invent anything when machine learning that can build websites also build game mods, but instead maybe humans would be quoted and marked on how good their skills were at trying to developp something that was already developped by a machine learning artificial intelligence and be graded on their work.
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DEMO - GENERATOR - generic booster procedurally created... but it's unfinished still. Raytracing texture2d PNGs/JPGs generators will do a better job than this...
PNG files:
https://drive.google.com/file/d/12Rb4ZomAZcl-IW2B1aN-cOiZk8sAyI1E/view?usp=sharingProcedural booster:
https://drive.google.com/file/d/1Xcp79L4mHCp87IgD8JcRnIEuAsGc1C-a/view?usp=sharingProcedural booster: resetupped the boosters fins to be generated and armor type to be specific to settings later on. Added a bit of colors on this project before i went and lost hours again on those unwalkable tiles that still won't work on those other stations and i am about to remove the hairs out of my head out of frustration. So i went and lost a couple of minutes in this easy resetup of the booster fins and different fuel/energy color on the sprites and i put back those screws in place... the drone pathfind isn't working for any other station than the outpost station and i am stuck there trying to make it work. This version only contains my first and third attempts at the booster. i cannot find my second attempt booster that looks like a vase and it's irritating me... and it is irritating me even more in this disorganisation of mine to lose minutes after minutes trying to put all of it together and never having those unwalkable tiles for the other stations working. keeping my cool and removing the dust on those backups that were supposed to work out of the box where i left them or not finding them at all and it gets irritating. i am trying to put pieces by pieces back together of how it used to look when i was proud of posting it and achieving it, but it wasn't ready yet and that's what happens. backups laying in the midst of a disorganized desktop and trying to find all of it in one instant never works. trying to get organized as i move forward. i think the xml files for this generator aren't working yet. 2021-feb-06-04:44am.
https://drive.google.com/file/d/1L3jnO26MtBQnh5kV3Z-9Qib1Ku_1lVxO/view?usp=sharing
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I have another type of booster that looks like vases that i will try and find again lying somewhere on my hardrive.
Update 2021-feb-05: getting discouraged but i am working on it.
https://ninekorn.imgbb.com/