[Client+Server] Hardcore Desert - Pragmium King

Started by Mars, March 10, 2021, 09:13:27 PM

Mars

Quote from: Mars on March 10, 2021, 09:13:27 PM
Change log:
0.1.38
Fix for portable freezer not working
Added huge grounded crate

Mars


Mars

#32
Quote from: Mars on March 10, 2021, 09:13:27 PM
Change log:

Testing experimental

0.1.42
Added Enraged pragmium heart
Changed escape stage 4

0.1.41
R31.3.1 support

0.1.40
R31 support
Increased Vanguard weapon damage a bit
Renamed Mass Driver to Ender Crate until I work on the UI and images
Retreat AI
Less calculation in Enraged AI
SMG NPC on Space debris

Mars

#33
Quote from: Mars on March 10, 2021, 09:13:27 PM
Change log:

0.1.46
A bit less loot in the crash event
No boss in Mutant Migration event for T1-2 land claims
Boss in Mutant Migration will have a random level, not always maxed

0.1.45
R31.6.1 support
Using the map from Cryofall R31.6.1, added my Pragmium King and Giant Prag zones.
Added waterfall near the King

0.1.44
R31.5.2 support
Spaceship crash event
Random Meteors in meteorite drop event

0.1.43
R31.3.3 support
Piercing Energy Canon and Rapier

Mars

Quote from: Mars on March 10, 2021, 09:13:27 PM
Change log:

0.1.47
Added Crimson Elite NPC to spaceship crash site
Spaceship will destroy when the event ends
You can loot the spaceship
Fixed max level for mobs in Mutant migration

Mars

Quote
0.1.48
Added a chance for wrecked hoverboard in garbage pile (Rate WreckedHoverboardChance)

Mars

Quote from: Mars on October 13, 2021, 02:00:26 PM
0.1.49
Vechicles won't go in garage if the owner doesn't have the assembly bay unlocked

Mars

Quote from: Mars on October 14, 2021, 06:19:56 PM
0.1.50
Added a way to disable the construction overlay with ConstructionOverlayAlwaysVisible set to 0. You can still see it when holding ALT

Mars

#38
Quote from: Mars on October 15, 2021, 09:13:27 AM
0.1.52
R31.7.2 support
Mutant migration : Enraged mobs won't despawn before the event ends
Need to finish T2 before kill enraged pragmium bear quest
Timer to destroy spaceship in case it didn't despawn

0.1.51
New setting AchievementsModdedServerEnabled

adamkad1

Seems to be incompatible with Cosiek's crossbow mod, when I tried to load the game with them both, it told me it couldn't load and unloaded the mods

Cosiek

Quote from: adamkad1 on October 24, 2021, 11:48:04 AM
Seems to be incompatible with Cosiek's crossbow mod, when I tried to load the game with them both, it told me it couldn't load and unloaded the mods

This file not responding
Scripts/Items/Weapons/Base/WeaponFireTracePresets.cs

Melody

#41
Quote from: adamkad1 on October 24, 2021, 11:48:04 AM
Seems to be incompatible with Cosiek's crossbow mod

Hi. You can open the file ...\Mods\Crossbow.mpk\Scripts\Items\Weapons\Base\WeaponFireTracePresets.cs, scroll down to the end of file, then paste the code after drawHitSparksAsLight: true);

Don't remove these symbols! -->  } }

public static readonly WeaponFireTracePreset StunPlasma
            = new(traceTexturePath: "FX/WeaponTraces/TraceStunPlasma",
                  hitSparksPreset: WeaponHitSparksPresets.Plasma,
                  traceSpeed: 15,
                  traceSpriteWidthPixels: 162,
                  traceStartScaleSpeedExponent: 0.5,
                  traceStartOffsetPixels: -13,
                  useScreenBlending: false,
                  drawHitSparksAsLight: true);



Mars

#42
Quote from: Mars on October 16, 2021, 08:27:59 PM

1.54.2
Despawn wrecked hoverboard if the player doesn't have any land claim
Fixed crashed spaceship scope issue
Added Katana

0.1.53
R31.8.1 support
Logistic robots (work in progress)
Steel sword by Melody
Different spaceship colors for the crash event, thanks Salvick

Mars

Quote from: Mars on October 29, 2021, 12:46:04 AM
1.55.0
Robots settings in the land claim
Added back the rate "Land claim safe storage capacity" for PvE, looks like it wasn't working in PvE anymore
Renamed the rate for S.H.I.E.L.D to "Base S.H.I.E.L.D. protection available" without PvP in it

mekutama

I'm getting an error when I put this mod! it floods the console

Error: [SCRIPT] The server rate value is not yet received from the server: AtomicTorch.CBND.CoreMod.Rates.RateConstructionOverlayAlwaysVisible - will provide the fallback value: True