VoidExpanse v0.9.x Update patch notes.You can find the release post here:
https://atomictorch.com/Post/Id1070VoidExpanse is now also available for Mac OS and Linux! You can download each build in "My games and items" on our website.=== VoidExpanse v0.9.9b ===List of changes:
http://forums.atomictorch.com/index.php?topic=203.msg1811#msg1811=== VoidExpanse v0.9.8 ===List of changes:
http://forums.atomictorch.com/index.php?topic=203.msg1612#msg1612=== VoidExpanse v0.9.7 ===List of changes:
http://forums.atomictorch.com/index.php?topic=203.msg1518#msg1518=== VoidExpanse v0.9.6 ===List of changes:
http://forums.atomictorch.com/index.php?topic=203.msg1363#msg1363=== VoidExpanse v0.9.5 ===List of changes:
http://forums.atomictorch.com/index.php?topic=203.msg1156#msg1156=== VoidExpanse v0.9.4 ===Changes: * Updated extras menu.
* Increased station storage size to 1000.
Fixed: * Minor save game issue.
* Containers in the world are disappearing when docking.
* Connection with master server closing right after connection with game server established.
* Game client disconnects from Local GameServer when Multiplayer menu closes.
* Some fixes to texts.
=== VoidExpanse v0.9.3 ===Changes: * Server logs will now flush (write all pending entries) before shut down.
* Save game will now properly check compatibility and display correct information.
* Multiplayer servers will now properly notify the client if the version is different.
Fixed: * Freezing on Mac due to local server issues.
* The game crash when quitting.
* Turret line is offsetted when flying at full speed.
=== VoidExpanse v0.9.2 ===Changes: * Server performance stats logging is now implemented to make it easier to identify any potential problems in the future.
* Graphical assets optimization (up to 25% size reduction).
* CPU usage improved significantly (network related issue).
* Improved networking & physics interpolation.
Fixed: * Critical bug with ModsConfig.xml
* Bug with creation of local game.
=== VoidExpanse v0.9.1 ===Changes: * Made radar ranges higher. Now different radars will give different surroundings scanning range.
* New explosions, also dependent on the size of the object.
* Updated backgrounds generation.
* Explosions now add impulse, based on radius and max_radius.
* Improved shadows rendering. Now much smoother.
* Refactored savegames system. Now much better, faster and smaller. I hope it works...

* Update credits (license usage).
* New trail effects.
* Other small changes.
Fixed: * Hardcore mode not working.
* Gentleman bonus not working properly.
* Banshee Mk2, ballistic hardpoint position.
* Ramming not counting towards kills.
* "About trade" and "Trade route" shouldn't be in history section.
* Gratitude phrases. "Thanks much", etc.
* Disruptor ray description, properties and requirements.
* Freighter blinker is on the wrong side.
* Radars not using energy.
* Bug with rocket model position in relation to world origin.
* Weapons doted lines aren't moving with mouse.
* Quest tooltips not working.
* Tooltip of consumables isn't displaying properly.
* Effects definitions.
* Hull repair doesn't work and tell "the item is on cooldown" 3 times.
* Mines and missiles giving too much explosion impulse.
* Astrogeology skill doesn't work.
* Character avatar not displaying after Alt+Tab.
* Some windows not closed by ESC key.
* Avatars cache.
* Other fixes.
=== VoidExpanse v0.9.0 ===New features: * Character classes are now implemented. Depending on your choice you will get completely different starting skills and items.
* Skill system is now fully implemented and includes more than a hundred skills separated into four categories: piloting, combat, engineering and social.
* New NPC types using new ships and new weapons.
* A whole lot of new weapons for all categories.
* Missile weapons were finally implemented and include a whole range of different types starting from self guided missiles to a tactical nuclear weapon.
* New space garbage types.
* A lot of new sounds are added and some existing ones are adjusted.
* New space backgrounds.
* New music, making it now a total of 18 tracks with a play time of almost an hour.
* When you target a ship the pilots portrait is now shown.
* Added more random quests.
* Screenshot format selector in options: now you are able to choose between PNG and JPG.
* Reputation changes with factions are now properly displayed.
* New trading system allowing you to finally trade and extract profit from it. As well as other changes such as random stock generation for items, etc.
* Server settings are implemented.
* New weapons models in the game, different for each weapon category.
* Mini bosses. Now you can encounter pirate "encampments" in all systems.
* New hulls for your to purchase and use.
* UI scaling is implemented.
* The game now supports HiDPI resolutions (with proper UI), will be especially important to Mac users.
* A ton of other new stuff.
Changes: * Renaming to a lot of things in the game.
* Changes and fixes to existing quests.
* New topics to discuss with NPC. For example you can ask a broker on a trade station about profitable trade routes.
* Weapons definition format is extended with new properties. Some older properties that weren't working are now implemented.
* Game performance is improved significantly.
* Music now slowly transitions.
* Rewritten cache management (textures / models / sounds), now fully asynchronous and multithreaded.
* Help window image is replaced with higher resolution to remove blurriness.
* Much better mining effects, including pieces of rocks flying away from the asteroid being mined.
* Skills are now separated into "essential" and "non essential" and are visually distinct.
* Items can now require effects instead of skills (important for modding).
* Replaced physics for ships (now much more "real world correct"). Flying feels much smoother now.
* Extended keybindings.
* Changes to some texts in the game.
* Changes to experience / character level progression.
* Civilian items are now always infinite of all stations.
* Improved all in-game tooltips. For example consumable tooltips now display full and correct information.
* Added info on where a particular item must be equipped to tooltips.
* If you try to undock and you don't have any weapons it will ask you if you really want to do it.
* A ton of other changes.
Fixed: * Autosave lag.
* Bugs with quests.
* Textures disappearing.
* Weapons positions on the ship.
* Game crash after respawn.
* Incorrect models positions.
* Sun effect using too much processing time even if not visible.
* Space dust disappearing after Unity 4.5.
* Bugs with "apply" in options.
* Console bugs / crashes.
* Background screen not updating after death.
* Inventory being open after death.
* Dead players ship not respawning when savegame loaded.
* Avatars rendering quality (gray pixels on edges).
* Issues with help screen (not closed by F1, sometimes opened by F8/F9).
* All asteroids being the same size.
* Ships use side thrusters too much while docking.
* Blurred vector graphics.
* "Show on map" - shows incorrect marker.
* Music not looping, starting / stopping incorrectly.
* A ton of other fixes.