[Client+Server] 5x Crafting/Manufacturing Output

Started by Smoke, February 09, 2022, 04:35:16 PM


Description: A simple mod that increases the number of items you craft or the manufacturing speed of some buildings.

For every material, consumable, or similar item you craft, you get 5x the vanilla amount. For every armor, tool, weapon, equipment, or similar item you craft, you get 2x the vanilla amount.

For the lithium extractor and oil extractor (both normal and advanced), all water collecting buildings, oil processing plant, oil cracking plant, and a few others, either speed of liquid collection (aka manufacturing speed) or amount produced is 5x the vanilla amount. For buildings that have recipes such as furnaces, campfires, mulchboxes, etc., you get 5x the vanilla amount.

Mod type: Client-server mod.

Latest version: 0.0.3

Download latest version R33: https://drive.google.com/file/d/1u2-aEHpENPsq0sLi2DLCagX60bugJMQi/view?usp=sharing]https://drive.google.com/file/d/1u2-aEHpENPsq0sLi2DLCagX60bugJMQi/view?usp=sharing]https://drive.google.com/file/d/1u2-aEHpENPsq0sLi2DLCagX60bugJMQi/view?usp=sharing (https://drive.google.com/file/d/1u2-aEHpENPsq0sLi2DLCagX60bugJMQi/view?usp=sharing)

How to install mod:
File "ModsConfig.xml":
<?xml version="1.0" encoding="utf-8" standalone="yes"?>

Mod was made for personal use, but I'll publish it here anyway in case anyone is interested. Fair warning, it is extremely unbalanced. I'm pretty sure you can make profit off of making and scrapping coins.


Mod working again. Making this a to-do list.

1. Increase recharging station 5x - done
2. Biomaterial and raw keinite 5x - done
3. Reduce bio and keinite collectors and repair kits to 2x - done
4. Move biomaterial recipe to medical lab - removed
5. Figure out better 5x for bio and keinite other than recipe - done
6. Update to R33

Ideas For New Mod:
1. Exosuit (legs), increase movement speed (similar to Factorio) (equipment, armor? implant)


Update 0.0.2

-Regular and advanced recharging stations charge 5x as fast
-*2 new recipes in chemical laboratory; one is biomaterial vials, input 1 to get 5, other is the same but for raw keinite; tech nodes are in resepctive places

*they're recipes because I don't know how to increase the amount you get when you harvest a creature, since they're defined as proto items


Update 0.0.3

-Reduced biomaterial collector and vehicle repair kit crafting output to 2x
-Removed new biomaterial and keinite 5x recipes, now you just use one empty vial and get 5 full ones when you harvest, and unrefined keinite collection with the keinite collector is 5x (may remove the keinite 5x collection)