Heh, thanks Silberspeer. I'm happy to entertain and brain-storm. ^^
Hy MattyK, I would like to ask you something for the pirates:Do you mean that pirates should fly in groups through one system or the whole galaxy?
Because right now Pirates can't go from one system to another, it just looks like they could.
That would be something I would like to see, pirates spawning in the headquater and starting from there. That way you could really "clean" a system when you watch the gates.
Well it was originally pitched to just be a local thing (Pirates would group at a randomly-spawned den in system and go out from there) but your suggestion sounds like it could be a lot of fun too! Maybe even introduce things like hidden pirate-operated jump-gates that don't show up on map that they could 'leak into' certain 'high security' systems through.
Another idea was... Taking a leaf from
the Cloaking thread. I had a rather ingenious thought on it, why not make Cloaks go in the
shields slot? So you chose between shielding and a bit of armor tanking, or having the comfort of choosing your engagements. I mean as it stands, players can already pick their engagements and difficulty with relative impunity based on the difficulty level of the system...
...There could also be various penalties (speed while cruising, your systems use up X amount more power depending on the cloak's rating) and ofcourse, when you get hit, instead of decloaking, you slowly become more and more visible based on damage to your ship and it takes a bit of time or disengaging from combat to regain your cloaking. After say, 25%, you're targeted as the same rate as everyone else, but the lock-on time changes exponentially the higher your cloak percentage (to the point of 90% and above being untargetable and current locks are lost)
Another way to look at it would be to increase damage mitigation while 'cloaked' too.