As some people might know, I had created some kind of a basic version for the Unlimited Items mods for Void Expanse. That MOD was created in 2017 and NEVER was released. It was incomplete, hard coded modable only but it was working for the unlimited Energy Weapon Mods. It was approx 5000 lines long in C# just to make it work... It was a pain to have coded and I knew that If I followed the same path in the future to finish the COMPLETE ITEMS Generator MOD that It would be painful and really really long to finish.
I have decided to completely change the architecture of the code behind the INFinite Items Generator Program in order to facilitate completing the whole program and to make it much more user friendly... I have started two days ago.
The result is very basic now as I have almost ONLY completed the generation of the "CONSUMABLE" item.
If I don't let go of this idea for a week and work on it for a week, I will be probably able to generate ALL of the items (except the weapons) by the end of this week. That is how easy the new idea was to put down on code. The XML items NODES will all be hard coded in the program with their settings able to be changed.
As I said, the program is in it's infancy still and although I started 2 days ago, yesterday, there only was one button visible has I didn't knew where I was heading yet with the program. Now I know.
At the end of tonight before I go to sleep, I will post a video of where I am at with the consumables Item Generator...