I've already made this suggestion quite a while ago, but I figured I would reiterate what I had already said.
This is the feature that I feel would most bring me into the game. Piloting my ship right now feels like a mess, because I often lose track of where I'm pointed, where my guns are pointed, and where the enemy ship is
An alternative fix for this might also be more options for fixed weapons, or to lock my turrets into a forward firing arc.
QuoteTo put it simply, if I had to choose between fine control of my ship's maneuvering, or fine control of my ship's weapons, I would choose maneuvering every time. As it is, I often find myself loosing track of what direction my ship is facing because I'm too busy trying to keep my cursor pointed at the enemy. Much like we have 'follow the cursor' mode for flight control, I'd like to see a mode that detaches the cursor and has turrets automatically try to follow whatever ship is targeted. In this mode, the fire buttons would be put somewhere on the keyboard, and clicking would instead target the ship you've clicked on. If I don't have to worry about pointing my guns the right direction, I can instead worry about pointing my SHIP in the right direction. Again, this would probably be best as a simple additional mode (And, of course, would be limited by the targeting radius).
This is the feature that I feel would most bring me into the game. Piloting my ship right now feels like a mess, because I often lose track of where I'm pointed, where my guns are pointed, and where the enemy ship is
An alternative fix for this might also be more options for fixed weapons, or to lock my turrets into a forward firing arc.