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Messages - Mars

#151
Mods / [Client] Show Gatherables
July 22, 2020, 12:48:36 PM
ShowGhatherables

You won't miss another purple herb behind a tree. 
 



Combined with the white crater mod.

Mod type: Client-side mod.

Latest version: 0.1.0

Supported game version: A27

Download latest version: here (https://drive.google.com/file/d/1SAatsBjBj8JxjNpK9EbULRZL1xqH5dRL/view?usp=sharing)

How to install mod:
File "ModsConfig.xml":

<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
  <mod>ShowGatherables</mod>
</mods>

#152
Mods / Re: [Client] Bigger Fishing Hook
July 21, 2020, 05:03:35 PM
Thanks.

I wanted to increase the fishing distance too to make it more cool, but it looks like the server is validating the fishing point and cancel it, not as easy as I thought.
#153
Mods / [Client] Bigger Fishing Hook
July 20, 2020, 11:47:57 PM
FishingHook

Small change to increase the size of the fishing hook.
 
Mod type: Client-side mod.

Latest version: 0.1.1

Changelog:
0.1.1
Using A29 code

Supported game version: A29

Download latest version: here (https://drive.google.com/file/d/1EtMlsqUS6dGvqJJkZXubOvF1LG9BhHj5/view?usp=sharing)

How to install mod:
File "ModsConfig.xml":

<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
  <mod>FishingHook</mod>
</mods>

#154
Mods / Re: [Client] MapMarkers
July 05, 2020, 07:15:46 PM
Using it now, thanks!

Do you know how I can add my IWorldMapVisualizer in the list HUDMiniMap.visualisers without overriding the whole HUDMiniMap class? Same thing with WindowWorldMap.
#155
Mods / Re: [Client] CNEI
July 01, 2020, 08:26:18 PM
It needs some minor changes for A27.
#156
Added A27 for client mod.
#157
Mods / Re: [Client] MapMarkers
June 30, 2020, 08:48:32 PM
Updated the file to work in A27.  If anyone can test the "copy mark" from another player in chat, let me know if it still works.  From Marketplace notification too.

ai_enabled: Did you add an event for notification message yet?
#158
Mods / Re: [Client] Marketplace
June 30, 2020, 07:24:39 PM
Looks like it is loading ok in A27
#159
Mods / Re: How to make the queen spawn in editor?
June 24, 2020, 07:19:53 PM
Yes same mod, Creative panel is enabled in editor only.

Easy to get ammos, ctrl-click the type of ammo you want, weapons, etc...
#160
Mods / Re: How to make the queen spawn in editor?
June 22, 2020, 11:40:56 AM
You can use the CNEI mod, click or ctrl click objects in the search.  Activate the "C" icon first, maybe "G"od too...


#161
Quote from: ai_enabled on June 04, 2020, 10:39:00 AM
The Queen's beetle-minion is very similar to the original one (just some properties are changed such as the movement speed) so we've decided it makes no sense to have them both there.

I know I was not the only one who tried to get the beetle reward by killing a minion, I wouldn't mind having it there with another name like Pragmium minion. I understand for the Queen, but I think it would add to the end game, good luck on the last hit.
#162
Mods / Re: [Client] MapMarkers
June 06, 2020, 10:23:07 PM
Thanks, I understand the marketplace will probably die with A27 or later, but if you think this one can survive to A27 with some modifications, I will add it on github

It would be nice if you add an event like this one in the notification system, same as ChatSystem
ChatSystem.ClientChatRoomMessageReceived += ChatSystem_ClientChatRoomMessageReceived;
#163
Mods / Re: [Client] Marketplace
June 06, 2020, 10:17:49 PM
Quote from: MGS on June 06, 2020, 03:12:19 PM
Dude, you are the man !

Yes love it too. 

I was just looking to add markers for the chatsystem and realized that I could probably also add it for the market notifications!
#164
Mods / [Client] MapMarkers
June 05, 2020, 11:48:31 PM
MapMarkers

Marks on your map and mini-map.

How to use: You can add marks on your map by left clicking anywhere, works only with the full map (M key), but you can see the marks on the mini-map too. 
If you left click near a mark, you will remove it. 
You can remove all marks with right click and "remove all marks" command.
Also a right click command to "copy" a mark, same way as copy coordinates.  If you paste it in the chat, anyone with the mod will get a pink mark on their map, (only the last 5 pink marks are visible)
Your own marks are orange, the Marketplace marks (version 0.1.2) are orange too.


Screenshot:

   
Mod type: Client-side mod.

Latest version: 0.2.2

Changelog:
0.2.2
Changes for A29 Member visualizer.
0.2.1
Changes for A29 Base visualizers.
0.2.0
Changes to compile in A29
0.1.3
Changes to compile in A28.
0.1.2
Using ClientNotificationDisplayed event
0.1.1
Changes to compile in A27.

Download latest version A29: here (https://drive.google.com/file/d/13qkkxB6hX_B5jqcDplHteAdfYxECsejJ/view?usp=sharing)

GitHub : https://github.com/mars-x24/MapMarkers


How to install mod:
File "ModsConfig.xml":

<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
  <mod>mapmarkers</mod>
</mods>

#165
Mods / Re: [Client] Marketplace
June 05, 2020, 11:37:35 PM
New mod coming MapMarkers, with it and Marketplace 0.1.2, when you click a coords in the markplace, a mark pop on your map on the tradestation where you have to go.