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Messages - Karsthans

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1
Ideas and suggestions / Sort container
« on: June 10, 2021, 06:57:35 am »
Hi,

If easy to implement could there be a option to look sort in each container, this is due to some players using larger containers to organize items in a way and then they can press sort button by mistake having to reorganize items all over again, a checkbox like icon for example,

Thanks.

2
Ideas and suggestions / Re: Queen and sand tyrant pre event shield?
« on: June 01, 2021, 06:56:56 am »
Hi,

We are having trouble to find 4 players, with the 35% health boost while back made it, lets say a little to challenging for any 3 random players to finish boss events, so if possible to consider changing difficulty back to default could help, server UK PVE,

Thanks.

3
Ideas and suggestions / Re: Queen and sand tyrant pre event shield?
« on: May 30, 2021, 11:18:36 am »
Hi,

Thank you for replay and looking forward to see that possible update, would just like to add that difficulty will still be a big issue, since early on updates there are to many players, making it to easy and later on to few players, making it impossible, so some form of adjustable difficulty, before the possible dungeon update, would be very helpful,

Thanks.

4
Ideas and suggestions / Trial account icon
« on: May 30, 2021, 11:15:07 am »
Hi,

If possible to have some sort of public indication if a account is trial account, like supporter badge, so can plan faction invites with that in mind,

Thanks.

5
Ideas and suggestions / Re: Queen and sand tyrant pre event shield?
« on: May 28, 2021, 06:15:15 am »
Hi,

I first like to say apologies for reply to my own post, still it is relevant to initial post so here goes, since, apparently you are considering a "shield" like system, wanted to add a followup suggestions, if shield had x health points to it before it is destroyed, could use the speed, from first to last damage point, to calculate boss health and loot, for example say for each 10 seconds to bring down 5000 health shield would lower boss health by 500 and lower total loot by 5, making it the focus of all players to do as much damage as possible to get a better chance of challenge and loot later, could also allow players to take their time if most wanted a easier fight.
I also have to make note that the random event system is not working, in my opinion, making it harder for players to take time to log on, having tiny chance to be on when the one event they are after comes up, than if was fixer timer or other alternatives, like "debuff" suggestion that made in other post, to allow players to still have chance at events they are after even if logging on once a day,

Thanks.

6
Ideas and suggestions / Queen and Sand Tyrant party
« on: May 25, 2021, 10:52:31 am »
Hi,

If possible to have a additional "party" for any player in queen and sand tyrant events, that players would get placed into automatically, once entering event area, this would allow us to coordinate players positioning at start and allow us to all be more or less same distance, without having to guess if others are standing on top of spawn or closer than us on the other side of event area. If possible this could also have a new chat channel, event chat for example, to help with coordination of larger groups of players. This is suggestion in mind with current issues that come up with ten or more players joining this events, canĀ“t all start same side, to many and cause chaos moving in and if moving into different groups, usually someone will "camp" spawn and get advantage over others, without others knowing exactly who rushed in first,

Thanks.

7
Ideas and suggestions / "Boss" events score
« on: May 24, 2021, 02:19:57 pm »
Hi,

We had a fun, yet failed, attempt, was down to around 5%, at sand tyrant event today and thought would ask if possible to have a attempt score info, if failed, posted, to have as reference to adjust weapons and such, also could announce boss had reset so know no hurry to get back after deaths. If was post a reference score, like when event ends, when boss fully heal and after being lower than 25% health or so, for example, could be interesting change, note no actual score credit or loot just information,

Thanks.

8
Game discussion / Re: Blocking mineral field path
« on: May 21, 2021, 06:01:04 am »
Hi,

I am aware it is unlikely you can completely block access, by the way I did not try but if you place a 3 by 3 claims linked and remove center claim you get, in theory a blocked area, if mineral field is small this makes it, in theory, possible to completely block it, again I did not try and feel sad for anyone that thinks it is a good idea. Anyway, post was about intentionally or at least looks intentional, hindering other players path to resources, by placing multiple claims around it, leaving no path or single square path on each side and was meant as a simple warning that if there is no, improved way, to, irony, block or condition this from happening, it will continue to be a reason some players quit game, other example placing claims in meadows or rushing boss events, that last the pre event timer was improvement so all I am referring is need to keep looking at ways players use to, many time, without even gaining anything from it or hindering themselves along with all others, making it harder for most players to enjoy the game,

Thanks.

9
Game discussion / Blocking mineral field path
« on: May 20, 2021, 06:50:06 pm »
Hi,

Wanted to note that, while had listen to some players make reference to, personally never thought was worth even the speculation, but now I actually saw a player try to block path, on two sides so far, to a mineral field, now I would do the usual, feel good about myself for being above that sort of behavior, however, unfortunately it is causing other players to consider quitting game or changing server and that is very unfortunate and might start chain reaction, since community on most servers is very limited and more so for helpful and active players. I also like to mention that, while, creating links for multiple claims always causes issues, having players path blocked, this is normal game play when that space used to build actual base and this event it is clear intention is to cause issues to other players, example two or so walls linking two claims, no path in or outside claim, does nothing but cause path issues on both other players and owner of claim, in my opinion, proving that is either dumb mistake or borderline harassment on neighbor players,

Thanks.

10
Ideas and suggestions / Faction rank permissions
« on: May 14, 2021, 11:54:21 am »
Hi,

If possible to expand on current permissions for faction ranks would allow some level of control, for example, single "land claim management" permission, allows players to remove anything from a wall to the claim, if possible to divide it into build, move, deconstruct options, would allow permission to be awarded with a, initial, low level risk, also being able to move create a silly issue where if door is locked to a player with "land claim management" permission, that player can move the door or wall next to it to enter room. This applies to most, if not all permissions, being a little to basic to allow a larger faction to function without chaos. I also like to add note, think made reference to this before but would be very helpful, storage logs would also fall into this topic,

Thanks.

11
Ideas and suggestions / Queen and sand tyrant pre event shield?
« on: May 12, 2021, 11:11:30 am »
Hi,

This one is probably just non practical but since sounded like good idea thought would share, could there be a shield around bosses that would take little, but more than your solo player rushing in and getting a shot or two at it, to allow players few seconds to start to fire and surround boss, before its open to direct attack, I ask since any player caught with line of sight blocked can take few seconds to move around and find a spot, this applies only to queen, to actually help with event and not just shot other players in the black cause they are blocking line of sight. I would use as reference fortnite save the world, had a mode that objective was to attack a base and as a pre event had damage shield, as well as a timer, with its progress showed to any players in match, this game could be area, like below health when in range, that way players had something, yes a bit like pre event timer but more exact, to get to event and join,

Thanks.

12
Ideas and suggestions / Queen event spawn area
« on: May 12, 2021, 11:05:28 am »
Hi,

We had very nice, first time saw it with this many players, probably 12 or so, coordinated, multiple direction attack at queen today, worked nicely as less players starting from same direction allowed for less blocking of line of sights and everyone had better chance to actually hit boss, however, we had small issue that I hope is easy to fix, the actual spawn of queen and same probably applies to sand tyrant, is slightly to upper left corner of event circle, this allowed some players to walk shorter distance to start fight and small delay on players from right and bottom, so wanted to ask if would be possible for bosses to spawn in the exact middle or as close as possible, of the circle so we can all get in multiple groups starting from multiple direction again, if there are over 8 or 10 players, to avoid chaos of first in line blocking line of sight and others going long way around to get shot in with significant delay,

Thanks.

13
Ideas and suggestions / Door and gates permissions
« on: May 10, 2021, 10:40:38 am »
Hi,

I finally got around to making a faction with recruiting open to any players that apply, only took about a year :P and I had brought up issue with doors lacking individual player permissions before, but was not urgent then, for me anyway, since only had few players in faction and all knew for a while so didn't have to sort storage access and such, now with faction with many players it is a requirement, not a convenient, in my opinion, to have doors and if possible storage with individual player permissions, like, non faction, vehicles and armored safes, that, since are is a current game feature, if possible to apply it to rest would make faction management possible and easy. If this is for some reason hard to do, maybe a storage log option could work, if easier to do,

Thanks.

14
Ideas and suggestions / Public vehicle assembly bay
« on: May 08, 2021, 12:55:18 pm »
Hi,

Wanted to ask if could be a public vehicle assembly bay next to each "boss" event area, new servers came out and with many factions and players looking to build near event area it is very chaotic and space ran out fast, also a teleport closer to center event spawn would be helpful,

Thanks.

15
Ideas and suggestions / Spare learning points
« on: May 08, 2021, 12:51:16 pm »
Hi,

I was crafting ammo and while waiting thought if could be a npc or a non player vendor station, selling ammo for learning points, would allow different play style with focus on support, gathering, hunting and so on for faction or group, without crafting themselves, even if I understand could change game significantly so big risk, this for player versus environment only by the way, could be a use for all the hundreds of thousands of learning points that we get after finishing all techs and faction level, alternative that, think might have suggests before, would be unlimited faction levels with some sort of decoration and esthetics, like faction banner symbols and colors, unlocked at every few hundred levels or so,

Thanks.

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