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Topics - RavenFellBlade

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So it occurs to me that Scott Manley is a hugely popular YouTube personality, and there tend to be spikes in the popularity of games that he reviews. I can also attest to the fact that I have bought nearly all of the games that he has reviewed favorably, including VoidExpanse. So, curiosity has led me to research the "Manley Effect", to see just how many of VoidExpanse's devotees found their way here by way of Scott Manley. Has Mr. Manley helped you discover this, or any other, amazing games that you may have never otherwise discovered? Share here!

Bug reports / Crates disappear randomly [v0.15.2] [SP]
« on: December 23, 2014, 09:48:19 pm »
Version: v0.15.2
Mode: Single Player
Bug: Storage crates seem to disappear under a few different circumstances. This has occurred while entering a base with a crate in "grappler tow", and after ditching a "grappler towed" crate during a fight against pirates. It seems to happen most often if you enter a base while the crate is still in motion, or if the crate WAS still in motion when it was last on screen after entering a base.
Reproduceable: Yes.
Screenshot: No. I may try to add a few later of a crate disappearing at the entrance to a base.

This one is kind of a draq for me, as I've found a pretty nifty tactic of towing a storage crate full of ore back to bases. It doesn't seem to happen as often, or even at all, if the crate is motionless when you enter a station, or if it is motionless at the time you scroll it off the screen.

Bug reports / Devices get locked "on" [v0.15.2] [SP]
« on: December 23, 2014, 09:40:45 pm »
Version: 0.15.2
Mode: Single player
Bug Description: Device in slot 4 will repeatedly cycle if two devices are activated simultaneously, eg. Industrial Mining devices in slots 4 and 5.
Reproduceable: Yes, but it does not always happen. I'm not sure if it has to do with the timing of the keypresses, or something else entirely.
Screenshot: Not really something that can be captured in a single frame.

Bug reports / Crash Dump [v0.15.2] [SP]
« on: December 23, 2014, 08:21:10 pm »
Version: 0.15.2
Mode: Single Player
Bug Description: Crash. The error message said "Fatal Overload of GC", or something very much like that.
Reproduceable: Not so far. This has only happened once in several hours of gameplay with this version.
Screenshot: No. I have since downloaded LightShot for screencapping any future error messages that may pop up.

As the description says, this was a crash in single-player mode of v0.15.2. The only thing I can really think of to mention is that the music seemed to lower in volume without any input from me, and then stopped playing about 10-20 seconds before the error message appeared. I had pressed Escape and was in the menu screen with the game idling for about 15 minutes or so while I attended to other tasks at the time that this occurred.
Since I can't seem to figure out how to add attachments in the forum, I've Dropboxed the output_log.txt and crash.dmp files.

Bug reports / Mining bugged
« on: December 11, 2014, 08:41:34 am »
Version: v0.10.4
SP and possibly MP
Screencaps: not really sure how to do a Screenshot that will illustrate this.

I was mining some asteroids with my character, who has Astrogeology as a skill. I was mining and asteroid with that was producing 15 Glepsite, 15 Fraclasite, 5 Cyactite, and 1 Mangkolite. As I was mining, I leveled, so I decided to spend my skill points. I had already had 1 level unspent prior, so I had 20 points, which I spent on  4 levels of "Ore Reprocessing", which should result in an additional 20% to mining production. However, continuing to mine the same asteroid still results in 15 Glepsite, 15 Fraclasite, 5 Cyactite, and 1 Mangkolite. I don't know if this means the Ore Reprocessing skill bonus is not being applied, or if the error lies elsewhere.

Game discussion / Missile Lock??
« on: December 10, 2014, 11:33:03 am »
I'm flying an Endeavor, and have the tier I LRM and the Combat Radar QQ installed... and I still can't seem to get a missile lock in combat. I'm not really sure how this mechanic works. Do I just hover the aiming reticule over the intended target and wait for it to lock? Is there a button I am missing to lock it? I'd like to know how this works, because at the moment, my missile launcher is dumbfire only, and requires a lot of dumb luck to hit anything.

Bug reports / Nav points will not delete
« on: December 10, 2014, 09:15:44 am »
I've noticed that, after adding several waypoints for missions that I have now completed, I cannot delete them. If I select the nav point and click delete, nothing happens.
Edited because autocorrect is stupid. 

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