AtomicTorch Studio Forums

VoidExpanse => Mods => Topic started by: Cores on April 28, 2015, 08:58:53 am

Title: MOD - ReFit
Post by: Cores on April 28, 2015, 08:58:53 am
ReFit Mod
(http://images.akamai.steamusercontent.com/ugc/28488725022249189/5846E206D7BE2C6B5E3C768E166C31C7B6F77069/128x128.resizedimage)
Author(s): Cores
Description: Added a bunch of items.
Mod version: 1.0.1
Game version: 1.2.9
Game mode: single player (MP not tested)
Mod in Steam (http://steamcommunity.com/sharedfiles/filedetails/?id=433206385)

New game not required - BUT
Please note: this mod is required for loading a savegame created with this mod.

The game added 19 categories (afterburners, shield rechargers, armor plates, cargo holds, PDS & RCU, etc.) of boosters and 3 categories of devices (shield boosters, armor repairers and damage controlers).

Standard hulls changed - increased the slots for devices and boosters.

Added new skills sections of piloting and engineering (catch some bug - icons present but ingame some of them not visible).
In Station stores you can only find tech-1 & tech-2 items. Factional modules drops exclusively from pirates (and chests) and Aliens.


Comments:
0. The code was written at night - possible mistakes, typos. The balance of modules is also not tested.
1. There is an exploit: if you activate Damage Control and to fly to the station, then the deduction of the structure will not.
2. Items do not depend on skills - it is not clear how to implement the requirements;
3. Accelerator and TWD made as a booster (i try make them as devices but, again, it is unclear as implemented in the game speed control).