Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Lurler

Pages: [1] 2 3 ... 74
1
Ideas and suggestions / Re: Language filter
« on: April 12, 2021, 03:41:34 am »
This would be an awesome idea in an ideal world, but alas - there is no way to filter languages consistently. Even if we add some kind of such system it would not be perfect or even passable...

2
Ideas and suggestions / Re: Duel
« on: April 12, 2021, 03:33:22 am »
Hm, that's an interesting suggestion worth considering, thank you for sharing :)
I will discuss it with the team!

3
Ideas and suggestions / Re: Invitation for experimental servers
« on: April 12, 2021, 03:31:44 am »
While it is a great approach - unfortunately we simply don't have the manpower to manage a system like this.

So in the end we just open experimental servers for everybody and then hope for feedback.

There are usually a few people who write to us directly or I simply reach out to some of our long time supporters for their feedback and reports.

Usually that does the trick, though more feedback is always welcome!

4
Ideas and suggestions / Re: Turrets in player versus environment
« on: March 19, 2021, 05:21:42 am »
We'd love to do that, but it's difficult to find the right balance.
If we introduce monster raids on player owned bases in PvE for example - a lot of players would hate the idea because they like the relaxed atmosphere of the game. Plus it would be quite difficult to balance in a way that would work well in multiplayer environment...
But similar ideas has indeed been suggested for quite a while and we are still pondering our options.

5
Ideas and suggestions / Re: Character customization
« on: March 19, 2021, 05:19:15 am »
"and not showing belly button"
haha :)

Well, the idea is that you are meant to equip any of the available equipment and the shirts and default pants are just there to prevent your character from being completely naked.

6
Ideas and suggestions / Re: Spaceship spawn
« on: March 19, 2021, 05:14:50 am »
Having instances or interior locations is something we would love to have in the game eventually.
Unfortunately it's rather complex to implement which is why we haven't been able to do it until now.
But if the game continues growing it is definitely one of the features we would like to see in the game!

7
Ideas and suggestions / Re: Map layers
« on: February 09, 2021, 01:29:43 am »
Hm, that is an interesting idea and shouldn't be difficult to implement.
We will discuss it with the team at least :)

8
It makes sense that there is a cost associated with using teleports. Especially for a large clan, otherwise it essentially makes the entire map pointless. We have recently increased the drop rate of green herbs, but it is likely we won't be boosting it more.
Bottom line is - it is important to choose when to travel by using teleports and when not to.
Still, we are certainly open to changing the balance based on more feedback. So thank you for sharing!

9
Thank you for the suggestion, but it is likely we won't add it, as we don't want turrets to be used as an area denial tool. E.g. placing them near the entrance to the desert or such. We want turrets to be purely a defensive tool.

10
Mods / Re: [Client] Recipe notification
« on: January 29, 2021, 02:56:50 am »
Really nice! Thank you for sharing the mod :)

11
Ideas and suggestions / Re: Synthetic Rubber
« on: January 27, 2021, 03:48:45 am »
It's not really a matter of realist, but of game balance.
If you can craft it - then it just becomes another thing that is irrelevant and you just have to craft.
But the way it is now - it ensures you also have to explore the map to get the rubber which works as a natural balancing factor and also slows down large clans in PvP as they can't just grind/craft it.

12
Ideas and suggestions / Re: Ideas on how to fix the crossbow
« on: January 27, 2021, 03:45:36 am »
We will try a few things next update then and see if it works :)

13
Ideas and suggestions / Re: 我是中国玩家,A29测试建议,
« on: January 15, 2021, 04:50:55 am »
Thank you for the ideas!

We are finalizing A29 for release already but we are certainly open to consider those ideas for the next version.
And in regards to vehicles we can also think about expanding vehicle access configuration as you suggested.

Finally for turrets, well, we wanted for energy turret to have contrast with regular turrets which use bright color, hence why it's dark in design :)

14
Ideas and suggestions / Re: Add smarter machines
« on: January 15, 2021, 04:47:53 am »
Thank you for your suggestion, but adding full automation would make CryoFall a completely different game that it was envisioned as.

But frankly, the reason is technical. The servers need to support hundreds of people, but if automation it included there is no way to know what kind of load the server will have and even 10 people can create enough machines for the entire server performance to be consumed. So, it is not suitable for multiplayer when it has to support hundreds of people on the same server.

But we are certainly open to ideas for some small type of automation - for example as you know we recently added drones, so you don't need to collect resources yourself and can delegate that work to your industrial drones.

15
Mods / Re: [Client] Bigger Fishing Hook
« on: December 28, 2020, 05:31:34 am »
Do you have this for A28 maybe? Not yet using A29, started recently and was taking the time on A28 to learn the game some before A29 rolls around. If you don't that's fine, but I'd definitely appreciate it if you do! Thanks!
If I'm not mistaken it is purely a visual mod, in which case it should work with any game version.

Pages: [1] 2 3 ... 74