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Messages - Lurler

#1066
Ideas and suggestions / Re: 2 Suggestions
April 07, 2014, 02:27:59 AM
Thanks :)

Quote from: Ophidios on April 05, 2014, 08:17:32 PM
2 things I would like to see that I have thought of so far - One, there should be a visible, real-time way to track fuel quantity in flight (other than the <50% pop-up).  Perhaps a thin, orange bar below the bars for shield/energy/hull?  Additionally, I think it would be nice to see a HUD element showing current ship speed.
Yup, both of these are in the plans! So, expect it in one of the following updates :)
#1067
Game discussion / Re: thoughts on mining
April 07, 2014, 02:15:07 AM
Yup, that was a bug!
Thank you for helping us figure it out :)
#1068
Game discussion / Re: Where are the jump portals?
April 07, 2014, 02:08:16 AM
They are huge metal constructions that look like this:
#1069
Game discussion / Re: Question about future features
April 05, 2014, 02:13:20 AM
Quote from: Beanie on April 05, 2014, 02:09:42 AM
That's unfortunate. Will there be any other purchasing options available in the near future?
I really can't tell at that point... We will try to push the game to some distribution platforms but I don't know what will work out yet.
#1070
Game discussion / Re: Question about future features
April 05, 2014, 01:29:23 AM
Quote from: Beanie on April 05, 2014, 01:22:58 AM
I would also like to know about payment methods. I don't have a paypal account, but would love to see this game on steam if possible.
I'm looking forward to playing this game, but can't see any other method of payment other than paypal.
We would love to see VoidExpanse on Steam too :)
But for now the only possible payment method is PayPal. I can't offer any alternatives I'm afraid.
#1071
Mods / Re: MoreItemsPack [0.0.1]
April 05, 2014, 01:20:03 AM
Quote from: deseven on April 05, 2014, 12:40:35 AM
I didn't think about game balance (yet), this is just a quick try to make sure that it's possible to create mods right now.
It is certainly possible! :)

Quote from: deseven on April 05, 2014, 12:40:35 AM
P.S. Эй, это не коммунистические звезды, просто из меня хреновый дизайнер :)
This is an english speaking forum, so please don't include replies in other languages.
#1072
News and Updates / VoidExpanse - Patch notes v0.7.9
April 04, 2014, 11:09:14 PM
Original post: https://atomictorch.com/Post/Id52

Quote
So, here it is! Our first update to VoidExpanse (v0.7.9). It mostly addresses all the issues that were encountered by the players after the initial release. It should make the game much more stable now. Additionally we implemented several small features requested on the forums. But let's get into details!

Changes:
* Your ship no longer stops when your open the map.
* Help screen when you start a new game (or press F1).
* Changes to world generation. You will see systems with anomalies more ofter.

Bug fixes:
* Fixed inability to control your ship in multiplayer.
* Fixed a crash when entering space station in multiplayer.
* Fixed bug with textures in main menu.
* Fixed issues with startup of the game on some systems.
* Fixed crash with inventory and other menus.
* Fixed problem with offline mode and master server.
* Fixed problems with saving and loading the game.
* A whole lot of other smaller fixes!

Guide on how to update the game - here (http://wiki.atomictorch.com/VoidExpanse/updating_the_game).
#1073
We received a few suggestions to implement direct mouse control and it is something we will certainly look into.

But it seems the main problem with controls that people have is because they are not aware they can use SPACE to stop their ship. It makes it much easier when you use it.
#1074
Game discussion / Re: First Impressions
April 04, 2014, 09:01:12 PM
I really appreciate your in-depth opinion. It helps us understand how people see this game.

Now, in regards to some of your points.

About physics - you want more hardcore, while a lot of people say it's too much for them and they want to control their ship just my moving their mouse in a particular direction (including yourself). Both a valid opinions, but we have to find a balance between the hardcore-ness and ease of use. And I think now it is right in the middle. We will investigate if we can implement direct mouse control though.

As for character progression system - it is pretty much a placeholder. You have to understand that it's only an alpha version. We will certainly rework the system and make it more meaningful. But I
think it's quite fun even now. But maybe a bit too simplistic, yes.

Radar - good point. We will see what we can do!
#1075
Game discussion / Re: Is there gamepad support?
April 04, 2014, 08:56:05 PM
Quote from: StealthSid on April 04, 2014, 09:37:06 AM
Is there gamepad support in the alpha, planned for release, or not planned at all?
Not at the moment, no.
We might implement it if we can figure out a reasonable way to do it. The thing is - this game was never designed to support gamepads. There are just too many things you can do and it can't be reasonably mapped to a gamepad. But again, if we figure out a nice way to do it then certainly.
#1076
Game discussion / Re: Question about future features
April 04, 2014, 08:51:54 PM
I believe the main problem with the controls that people have steams from the fact that most people don't know that they can use SPACE to stop the ship. Without this button controls really do seem difficult.
We have implemented info screen when you start new game that will show all info.
#1077
Game discussion / Re: Starting a server
April 04, 2014, 08:44:17 PM
There is a guide on our wiki on how to setup a server.

http://wiki.atomictorch.com/VoidExpanse/Server_setup

I hope it helps!

As for config - you don't really need to edit anything actually. But you could change some settings if you'd like.
#1078
How funny that may sound, but it is actually quite tricky with the physics engine :)
We will do it  in one of the future updates.
#1079
Mods / Re: MoreItemsPack [0.0.1]
April 04, 2014, 08:34:46 PM
Sounds interesting :)
#1080
Game discussion / Re: Some questions
April 04, 2014, 08:32:27 PM
Quote from: Drydwen on April 04, 2014, 03:57:55 PM
- Are there more options planned in the future to customize your character? And is there a gender-option planned?
Yes, certainly. We plan to add gender selection soon too.

Quote from: Drydwen on April 04, 2014, 03:57:55 PM
- When you've played in a world and decide to make a new world, you can't play in the old world? Is this correct? Because mine vanished and I was sort of hoping I could have multiple worlds (in variation of sizes) where I can test and level all the different classes.
You could play in multiple worlds of course. It is very strange that it could vanish. Are you sure you saved the game before exited and not just used Alt+F4?