One of the mods I'm planning to work on are some tileset replacements to give it a more 16 bit console RPG look. The test case I've started with as a sort of "Hello World" is simply to replace the main forest texture with a pink texture just as a proof.
I created my project with the Studio project tool, so it does include the usual text files and project files, but I won't detail the stuff that I didn't change or add.
In %\CryoFall Editor\Data\Mods, I have a directory called "FooTile.mpk." Inside that, I have a sub-directory ".\Content\Textures\Terrain\ForestTemperate\". In this folder, I have a 2048x2048 pink JPEG called "TileForest3.jpg".
When I run the editor, the image override doesn't seem to be taking place. If I instead replace the same image in the extracted "Core.cpk" directory, then it DOES show the new image.
The issue is reliably reproducible based on the above information. Am I doing something wrong?
I created my project with the Studio project tool, so it does include the usual text files and project files, but I won't detail the stuff that I didn't change or add.
In %\CryoFall Editor\Data\Mods, I have a directory called "FooTile.mpk." Inside that, I have a sub-directory ".\Content\Textures\Terrain\ForestTemperate\". In this folder, I have a 2048x2048 pink JPEG called "TileForest3.jpg".
When I run the editor, the image override doesn't seem to be taking place. If I instead replace the same image in the extracted "Core.cpk" directory, then it DOES show the new image.
The issue is reliably reproducible based on the above information. Am I doing something wrong?