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Topics - p0ki

#21
Modding info / Keeping the Balance
August 24, 2015, 07:41:28 AM
Hello Everyone, I would like to start a discussion in what could be "fair" in mods and what not.

I dont want to mod a device that costs 10d and mines an asteroid completely in 2 seconds, I would like to keep a certain balance within the Game. I've looked into the SpecMiningDevices Mod and the devices, since he uses a completly different mining script to calculate values, just feel overpowered.

Going from the base values of a "Industrial Mining Device" as 100% would you say this is fair?:
300% Duration (33% Speed)
200% Yield (as discussed here (http://forums.atomictorch.com/index.php?topic=807.0))
50% Energy

Also what price would be fair on a hull with 5000 cargo, no devices, no weapons?
#22
Servers / [DE]Modded Server
August 20, 2015, 02:29:20 AM
News:
--- Server is down for Maintenance ---
--> Started the [DE]Vanilla Server (http://forums.atomictorch.com/index.php?topic=824.0) instead until I get some final mods.

Server name: [DE]Modded Server
Version: 1.4.10
Server address: 85.25.151.147
Hosted in: Germany

Server settings:
* Mods installed: YES!
http://www.mediafire.com/download/b5p7nulnqxpwlw6/CS_RE-Fine1.03.40.mpk
https://www.dropbox.com/s/dhawz7uvq2e9s4c/SpecMiningDevices_1.0.14.mpk?dl=0
https://www.dropbox.com/s/o9os6vm4gy8316j/mamu_1.0.0.mpk?dl=0
* Whitelist only: No
* Player limit: will get extended when more people play.
* PVP: No (but might get enabled later on)
* EXP penalty: No
* Money penalty: No
* Ship penalty: Yes

Additional information:
There is also a Teamspeak3 Server: 85.25.151.147
You will most likely hear German but we understand English as well.
#23
Bug reports / Glitch - 65.536 Glepsite
August 15, 2015, 06:34:58 AM
When you sell Glepsite to a Station it caps at 65.536 (or around that) and starts counting from 0 again.
The Amount seems not to be lost, since I can buy 2000 of the ~1200 glepsite displayed and it goes back to ~65.000

Can you choose a bigger variable for Ressources and Goods in the next update? Thanks :)
(http://www.picfront.org/d/9jt3)    (http://www.picfront.org/d/9jt4)
#24
Modding info / How do Mining Lasers work?
August 12, 2015, 12:56:56 AM
The parameters of the industrial mining device are looking like this:
<custom_parameters>
<speed>150</speed>
<amount>250</amount>
<energy>50</energy>
</custom_parameters>

With this you get about 50 glepsite on a glepsite-rich asteroid.

I would like to make a laser that takes triple amount of time and mine triple the value, so I made this:
<custom_parameters>
<speed>50</speed>
<amount>750</amount>
<energy>50</energy>
</custom_parameters>

It should mine triple right? Wrong! It mines 50 glepsite on a glepsite-rich asteroid as well. (But takes 3 times longer.)
At first I thought it has to do with the speed, so I left the speed at 50 and tripled the amount again.
<custom_parameters>
<speed>50</speed>
<amount>1500</amount>
<energy>50</energy>
</custom_parameters>

Now I mined 100 glepsite on a frech asteroid, but I want more like 150.
Adjusting to the curve I doubled the value again:
<custom_parameters>
<speed>50</speed>
<amount>3000</amount>
<energy>50</energy>
</custom_parameters>

Same setup, fresh glepsite-rich asteroid and I mined 123 Glepsite. WHAT?!
Time to take out the big guns... 10x amount
<custom_parameters>
<speed>50</speed>
<amount>30000</amount>
<energy>50</energy>
</custom_parameters>

The amount of glepsite in one cycle was around 250. HOW DO THESE VALUES WORK?!
Any help with this is appreciated. :)

/edit: I might have the starting value on the industrial wrong, can't check that right now.
#25
Bug reports / Glitch - 260% Energy
August 11, 2015, 03:12:25 PM
When you switch your Hull from Stingray MK2 (with 4 MK2 capacity expanders) to a small shuttle your energy will not get updated properly:

(http://www.picfront.org/d/9jmU)
#26
Mods / ReFine
August 11, 2015, 07:35:18 AM
Can somebody download this MOD and upload it to somewhere else?
www.steamcommunity.com/sharedfiles/filedetails/?id=488466030

I would like to try this one out but don't have steam.
Thank you very much in advance.
#27
Ideas and suggestions / Trading and Station Limit
August 11, 2015, 01:26:28 AM
As already mentioned here: http://forums.atomictorch.com/index.php?topic=717.0
Trading would be a VERY good option, you dont need to do that in space, but it would be sufficient to do on a station when both traders are docked.

Also on that note, please rise the limitation of the cargo in a station. Its weird to just have 1000 in a station cargo and 2000 on the ship. Or you could release an option to buy/rent more space on that station.