Here is the mod template if you wish to start from scratch: https://atomictorch.com/Files/CryoFallModTemplate.zip
1. Extract the contents of this archive into your mod.
2. Rename the MyMod.csproj to match your mod's name.
3. Then edit Header.xml as necessary (the entry names are self-explanatory).
I would recommend checking how other mods are made, e.g. the popular Automaton mod by Djekke https://github.com/Djekke/Automaton
You can also find the Djekke's community modding guide here (https://steamcommunity.com/sharedfiles/filedetails/?id=1707742469). It's a bit outdated regarding VS but still contains plenty of actual and invaluable information about how the modding system works in CryoFall, how you can override assets and code, how to test your mods, how to organize a modding workspace, etc.
Regards!
1. Extract the contents of this archive into your mod.
2. Rename the MyMod.csproj to match your mod's name.
3. Then edit Header.xml as necessary (the entry names are self-explanatory).
I would recommend checking how other mods are made, e.g. the popular Automaton mod by Djekke https://github.com/Djekke/Automaton
You can also find the Djekke's community modding guide here (https://steamcommunity.com/sharedfiles/filedetails/?id=1707742469). It's a bit outdated regarding VS but still contains plenty of actual and invaluable information about how the modding system works in CryoFall, how you can override assets and code, how to test your mods, how to organize a modding workspace, etc.
Regards!