Started by FelixYu, May 25, 2021, 03:56:25 AM
Quote from: ai_enabled on May 25, 2021, 05:45:18 AMHello!Please let us know what kind of mod the players are using. As the game server is designed in such a way that prevents clients from actually hacking the game. Players can automate picking up resources and few other actions with automaton mod but it's not harmful as this mod cannot do anything that players cannot do themselves without it. It's just a convenience mod.If you wish to forbid usage of any mods by the connected clients, we have a special server setting for this https://wiki.atomictorch.com/CryoFall/Server/Setup#How_to_prohibit_client_modifications it's generally used on PvP servers only to give players peace of mind that their opponents cannot have any advantage through client modifications.Regards!
QuoteBut some players use automatic collection
QuoteSo do you want to add the server and client mod matching
Quote from: ai_enabled on May 26, 2021, 06:48:59 AMThank you for your reply.If your server doesn't require a client mod to join and play on it, you can enable the option I've mentioned above ("<no_client_mods>" setting). It will prohibit all client modifications but the server still can have unpacked Core.cpk or server mods. Do you mean the "automaton" mod? On an x10 server? I wonder who actually needs this as the inventory gets filled up very quickly and players never need THAT many twigs, stones, grass, etc.Again, we don't actually see any harm with this mod as it can't do anything that players cannot do themselves by clicking quickly in the game. It's a convenience mod. But I realize that some players may disagree with me, or simply prefer to have peace of mind that no other players are using any mods on their server. We're not planning to implement this as it will be trivial to hack and will also make the client overall prone to hacking. Our current security approach (when the server forbids client modifications) works in a different way and ensures that the client is running 100% original code without any modifications. There are layers of protection and validation to ensure this. By design, it's not compatible with the idea of supporting any client modifications.Regards!
Quote from: ai_enabled on May 26, 2021, 10:43:02 AMI see. That's an unsual approach, but I understand that some players may like the idea.If your server doesn't require a client mod to join it, you can certainly enable "<no_client_mods>" server setting that will prevent clients from using any mods when joining your server.Regards!
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