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Messages - tjmonk15

#1
Modding info / Re: Modding UIs
August 17, 2014, 06:33:14 PM
Quote from: ai_enabled on August 17, 2014, 06:13:17 PM
Hello!
As mentioned above, the VoidExpanse uses the NoesisGUI library, and that creates some limitations in modding game current UI. In the future versions, we can implement some kind of "easy UI XML language with scripting" to allow modders create custom controls and windows.

Good to hear! Can't wait til we are at that point. :)

Quote from: ai_enabled on August 17, 2014, 06:13:17 PM
What exactly do you want to mod in UI?

Adding Crafting, material refining, new information panels (HUD elements would be nice), etc. :)

- Monk
#2
Modding info / Re: Modding UIs
August 16, 2014, 11:31:33 PM
Quote from: BeLugh on August 16, 2014, 11:26:26 PM
The whole gui is definitely scripted. when i was modding for starcraft 2 you could create genious stuff by scripting and it definitely looks as it would be the same principle.
But the functions to do so are not listed in the wiki, yet

Unfortunately, no it's not. :( They use a UI library (http://www.noesisengine.com/noesis_gui_features.htm (http://www.noesisengine.com/noesis_gui_features.htm)) that while based on a scripting langauge of sorts (XAML) is not exactly scriptable without some work from AtomicTorch.

And StarCraft 2 has no point being brought up, different company, different engine, different everything.

- Monk
#3
Modding info / Re: Modding UIs
August 16, 2014, 11:21:48 PM
I looked through the core.cpk file and there is no code that interacts/creates UIs, so I'm pretty sure it's not supported yet. So yea :) same question pretty much that will take work on their end (or a flat "no" which would not make much sense....)

- Monk
#4
Modding info / Modding UIs
August 16, 2014, 10:53:08 PM
Is there any plans to allow modders to create new UI elements and/or modify existing UI elements?

- Monk